Big Mr. I.: Difference between revisions

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===''Super Mario 64'' / ''Super Mario 64 DS''===
===''Super Mario 64'' / ''Super Mario 64 DS''===
[[File:SM64 Big Mr. I.png|160px|thumb|left|Big Mr. I in ''Super Mario 64'']]
[[File:SM64 Big Mr. I.png|160px|thumb|left|Big Mr. I in ''Super Mario 64'']]
Big Mr. I first appeared in ''Super Mario 64'', where he could be found in [[Big Boo's Haunt]]. However, to reach Big Mr. I, Mario has to go up to the attic, which leads to the balcony. Then [[Mario]] must go to the balcony on the second floor, grab the [[Vanish Cap|invisible cap]] and run into the [[Boo]] painting in the attic. He will then be in a room with Big Mr. I and his [[Boo]] ally, and he must get his attention. Once he does Mario must run around Big Mr. I once in either clockwise or counterclockwise, causing Big Mr. I to get dizzy and spin around uncontrollably until he disappears and turns into a [[Power Star]]. When you start the level, you can go to the right. There is a shed that you can enter. This shed holds big mr.I He appeared again in its [[Nintendo DS]] remake, ''[[Super Mario 64 DS]]'' with the same role and abilities. Big Mr. I, along with [[Big Bully]], [[Big Boo]] and [[Chill Bully]], does not speak to Mario or have the boss theme play during their fight.
Big Mr. I first appeared in ''Super Mario 64'', where he could be found in [[Big Boo's Haunt]]. However, to reach Big Mr. I, Mario has to go up to the attic, which leads to the balcony. Then [[Mario]] must go to the balcony on the second floor, grab the [[Vanish Cap|invisible cap]] and run into the [[Boo]] painting in the attic. He will then be in a room with Big Mr. I and his [[Boo]] ally, and he must get his attention. Once he does Mario must run around Big Mr. I once in either clockwise or counterclockwise, causing Big Mr. I to get dizzy and spin around uncontrollably until he disappears and turns into a [[Power Star]]. When you start the level, you can go to the right. There is a shed that you can enter. This shed holds big mr.I. He appeared again in its [[Nintendo DS]] remake, ''[[Super Mario 64 DS]]'' with the same role and abilities. Big Mr. I, along with [[Big Bully]], [[Big Boo]] and [[Chill Bully]], does not speak to Mario or have the boss theme play during their fight.
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Revision as of 16:23, July 9, 2019

Template:Character-infobox

“Are you ready for my magic? Hocus pocus!”
Big Mr. I, Mario Party 2

Big Mr. I (originally parsed Big Mr. I.[1]) is a large Mr. I that first appeared as a boss in Super Mario 64 and has since made subsequent appearances in the Mario Party series.

History

Super Mario 64 / Super Mario 64 DS

Big Mr. I. in Super Mario 64
Big Mr. I in Super Mario 64

Big Mr. I first appeared in Super Mario 64, where he could be found in Big Boo's Haunt. However, to reach Big Mr. I, Mario has to go up to the attic, which leads to the balcony. Then Mario must go to the balcony on the second floor, grab the invisible cap and run into the Boo painting in the attic. He will then be in a room with Big Mr. I and his Boo ally, and he must get his attention. Once he does Mario must run around Big Mr. I once in either clockwise or counterclockwise, causing Big Mr. I to get dizzy and spin around uncontrollably until he disappears and turns into a Power Star. When you start the level, you can go to the right. There is a shed that you can enter. This shed holds big mr.I. He appeared again in its Nintendo DS remake, Super Mario 64 DS with the same role and abilities. Big Mr. I, along with Big Bully, Big Boo and Chill Bully, does not speak to Mario or have the boss theme play during their fight.

Mario Party series

Mario Party 2

Big Mr. I in Mario Party 2

In Mario Party 2, Big Mr. I appeared in Horror Land. If a player pays him ten coins, he'll roll himself to the player and force them to run away by running across the game board in a certain direction until stopping at a Mr. I Space; if a player is on Mr. I's route, the player is also forced to run away from the rolling Mr. I.

Mario Party 3

In Mario Party 3, Big Mr. I is featured in the Battle Minigame "Eye Sore". The objective of the game is to run around Big Mr. I fifteen times until he finally disappears. As the characters run around Big Mr. I, he will gradually shrink. Players should avoid bumping into Big Mr. I or one of the many Lava Bubbles that pop up, for they will stun the player for a few valuable seconds.

Mario Party 5

In Mario Party 5, the Mr. I Laser is a weapon in the garage.

Mario Party 8

In Mario Party 8, he appears as the third Mr. I in the minigame Eyebrawl along with what appears to be a double or a duplicate. The objective is to use the Wii Remote to rotate the pointer on-screen around him until he becomes dizzy enough and disappears.

Description

Abilities

Big Mr. I has the same powers as the rest of his species, such as shooting bubbles/balls of light, invisibility and levitation. In Mario Party 2 he is capable of rolling into players, something no other Mr. I has displayed. In Mario Party 8 it is shown that he can summon numerous Mr. Is to scare the losing player.

Names in other languages

Language Name Meaning Notes
Japanese おおめだま[?]
Ō medama
Giant eyeball
Korean 거대눈깔이[?]
Geodae-Nunkkal-i
Huge Eyeball

References

  1. ^ Super Mario 64 Player's Guide, pages 54-55