Seesaw Catapults: Difference between revisions
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{{SMM2 Levels}} | {{SMM2 Levels}} | ||
[[Category:Super Mario Maker 2 Levels]] | [[Category:Super Mario Maker 2 Levels]] | ||
[[Category:Deserts]] |
Revision as of 21:32, July 6, 2019
Template:Levelbox Seesaw Catapults is the eleventh course in the Story Mode of Super Mario Maker 2. It is set in the desert theme and in the New Super Mario Bros. U style. It is posted by P.E. Teacher, and has a difficulty rating of 2/4 stars.
Layout
The level begins with a single Seesaw, which leads to a ? Block containing a Super Mushroom next to a smaller Seesaw. Mario will then encounter more Seesaws, followed by a drop with Big Piranha Plants on the sides. A Thwomp pounding a Seesaw then appears, along with a red Warp Pipe that Mario can enter for a chance to kick a red Big Koopa Troopa to cause it to collect a 10-Coin. After the Checkpoint Flag, Mario can kick a red Koopa Troopa to take out some Wigglers on Seesaws and for a chance to get another 10-Coin encased in Brick Blocks. After two additional Seesaws in which Mario must Ground Pound to send up some Big Piranha Plants, Mario will encounter one last Seesaw leading to the Goal Pole.
Description
"I set up some Seesaws to help get rid of all the baddies around here. Just jump and tilt ↓ to do a ground pound onto a Seesaw to send anything on the other end flying."
Enemies
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Italian | Altalene e catapulte[?] | Seesaws and catapults |