Deck Trek: Difference between revisions

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{{levelbox
{{levelbox
|title=Deck Trek
|image=[[File:Deck Trek.png]]
|image=[[File:Deck Trek.png|160px]]
|code=1-4
|code=1-4
|game=''[[Donkey Kong Land]]''
|game=''[[Donkey Kong Land]]''
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|before=[[Simian Swing|<<]]
|before=[[Simian Swing|<<]]
}}
}}
'''Deck Trek''' is the fourth level in ''[[Donkey Kong Land]]''. It is also the fourth area in [[Gangplank Galleon Ahoy!]], the game's first world. The music for this level, and the other ship levels, is taken from [[Gang-Plank Galleon]] in ''[[Donkey Kong Country]]''. However, it lacks the segue into the more intense section of the song. This theme is recursively given to Gang-Plank Galleon in the [[Game Boy Color]] iteration of ''Donkey Kong Country''.
'''Deck Trek''' is the fourth level in ''[[Donkey Kong Land]]'' and of the first world, [[Gangplank Galleon Ahoy!]].


This level takes place on a ship, beginning on its deck. As they progress through the level, though, the [[Kong]]s have to climb up many long ropes and make their way to the ships highest mast. Ropes not only help them on there way up. [[Barrel]]s appear several times in this level, and they can shoot the heroes to hard-to-reach places. If they are lucky, the primates may even land in a barrel that shoots them to a [[Bonus Area]]. To add some difficulty into Deck Trek, the Kongs have to avoid [[Mini-Necky|Mini-Neckies]], [[Gnawty|Gnawties]], [[Zinger]]s, [[Slippa]]s, and [[Kritter]]s on their journey to the top of the ship. A few [[Mincer]]s also appear here as well, although only in a Bonus Area. [[Expresso the Ostrich]] appears in a Bonus Area.
==Summary==
Deck Trek is the first level that takes place on a ship mast. It is a vertical level where [[Donkey Kong]] and [[Diddy Kong|Diddy]] must go up to the highest mast at the end, by jumping from masts, climbing [[rope]]s, and blasting from [[Barrel Cannon]]s. The [[Kong]]s encounter some [[Kritter]]s, [[Gnawty]]s, [[Zinger]]s, and [[Mini-Necky]]s along the way. Both of the [[Bonus Area]]s are notable in that the first one introduces the city theme and [[Mincer]]s, a type of enemy usually encountered later on in the game, while the other Bonus Level introduces [[Expresso the Ostrich]], whose gliding ability is use to collect both the letter N and the letter G.


==Level Layout==
An explosive barrel is at the end, just before the exit portal. The Kongs must collect it to blow up either of the two boulders on the world map; the top boulder leads to [[Rope Ravine]] and the bottom one leads to [[Tyre Trail]]. After obtaining an explosive barrel, the Kongs can replay Deck Trek to obtain the other explosive barrel, which corresponds to one of the other boulders, depending on which boulder was blown up first.
 
The music for Deck Trek and other ship levels is taken from [[Gang-Plank Galleon]] in ''[[Donkey Kong Country]]''. It lacks the segue into the more intense section of the song. This theme is recursively given to Gang-Plank Galleon in the [[Game Boy Color]] remake of ''Donkey Kong Country''.
 
==Layout==
From the start of the level, the Kongs must jump up a ledge and climb up a set of ropes to reach a yard. They have to head to the left and find another set of ropes to climb. When they hop up to the next yard from there, the must hop up a few more yards and soon come up to a lone rope. As they travel up this, they must avoid a few Mini-Neckies and eventually jump to the left to land in a barrel. It shoots them to a rope. They should jump over to another barrel there. This barrel blasts them to a set of ropes, which must be climbed to reach a yard, where the [[Continue Point]] can be found.  
From the start of the level, the Kongs must jump up a ledge and climb up a set of ropes to reach a yard. They have to head to the left and find another set of ropes to climb. When they hop up to the next yard from there, the must hop up a few more yards and soon come up to a lone rope. As they travel up this, they must avoid a few Mini-Neckies and eventually jump to the left to land in a barrel. It shoots them to a rope. They should jump over to another barrel there. This barrel blasts them to a set of ropes, which must be climbed to reach a yard, where the [[Continue Point]] can be found.  


Once they hit the Continue Point, the Kongs should journey east and hop up a few yards. When they walk across the whole way, they must grab onto a lone rope and begin to climb it. While they move up, they have to watch out for several Mini-Neckies shooting eggs at them. When they get to the end of this rope, they should jump off and hit another Continue Point.
Once they hit the Continue Point, the Kongs should journey east and hop up a few yards. When they walk across the whole way, they must grab onto a lone rope and begin to climb it. While they move up, they have to watch out for several Mini-Neckies shooting eggs at them. When they get to the end of this rope, they should jump off and hit another Continue Point.


From there, the Kongs must walk east again and travel up a rope to find another row of masts. There, they have to defeat a Mini-Necky to reach a large set of ropes. This must be climbed to get to more yards. When they are at the top of these ropes, the group must travel east and hop up a platform to find another rope. Once this is climbed, the heroes should head a little farther to the left and jump up several more small yards to reach yet another rope. After this thin rope is journeyed up, the Kongs must jump up some more masts, without bumping into any Gnawties. They soon have to bounce up several more smaller yards again, trying not to hit any Slippas above them. At the top mast, they should jump to the left and land in a barrel. It shoots them into an explosive barrel near a portal. When the group jumps into this portal, they can use the explosive barrel to blow up any one of the two boulders blocking their path. They leads to the [[Rope Ravine|fifth]] and [[Tire Trail|sixth]] stages.
From there, the Kongs must walk east again and travel up a rope to find another row of masts. There, they have to defeat a Mini-Necky to reach a large set of ropes. This must be climbed to get to more yards. When they are at the top of these ropes, the group must travel east and hop up a platform to find another rope. Once this is climbed, the heroes should head a little farther to the left and jump up several more small yards to reach yet another rope. After this thin rope is journeyed up, the Kongs must jump up some more masts, without bumping into any Gnawties. They soon have to bounce up several more smaller yards again, trying not to hit any Slippas above them. At the top mast, they should jump to the left and land in a barrel. It shoots them into an explosive barrel near the exit portal.


==Enemies==
==Enemies==
*[[Gnawty]]: 4
*[[Gnawty]]: 4
*[[Kritter]]: 4
*[[Kritter]]: 4
*[[Mincer]]: 2 in the city-themed bonus room.
*[[Mincer]]: 2 (in the first Bonus Level)
*[[Mini-Necky]]: 6
*[[Mini-Necky]]: 6
*[[Slippa]]: 4
*[[Slippa]]: 4
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==Items==
==Items==
[[File:DeckTrek-KongToken.png|thumb|Diddy Kong climbing toward some Kong Tokens]]
[[File:DeckTrek-KongToken.png|thumb|Diddy Kong climbing toward some Kong Tokens]]
*[[Barrel]]s:
*[[DK Barrel]]: 1
**[[DK Barrel]]: 1
*[[Extra Life Balloon]]: Found by taking the Barrel Cannon where the first pair of Kong Tokens are found.
**[[TNT Barrel]]: 2
*[[Extra Life Balloon]]: Found by taking the barrel cannons where the first pair of Kong Tokens are found.
*[[Kong Token]]: All 6 Kong Tokens in this level appear in pairs:
*[[Kong Token]]: All 6 Kong Tokens in this level appear in pairs:
**Pair 1: Going left at the start into a Cannon Barrel which will blast the Kongs into the coins.
**Pair 1: Going left at the start into a Barrel Cannon which blasts the Kongs to the Kong Tokens.
**Pair 2: Located directly above the first jumping Kritter.
**Pair 2: Located directly above the first jumping Kritter.
**Pair 3: Found by making a detour from the very long rope to the right.
**Pair 3: Found by making a detour from a very long rope to the right.
 
*[[TNT Barrel]]: 2
{{br|left}}
==Bonus Areas==
==Bonus Areas==
[[File:DeckTrek-O.png|thumb|The first bonus area and the O]]
{|class="wikitable"
*Right after the [[Continue Point]], the Kongs must head east and jump into a barrel. It shoots them into a [[Bonus Area]], where they have to sneak between to moving [[Mincer]]s to grab the letter O. Once this is done, they can exit by using a nearby barrel.
!Image
*Before the Kongs jump up several small platforms to reach a barrel at the end of a level, they should search around the western part of the area. They can soon find a barrel in mid-air, which they should jump in to enter the Bonus Area. There, they must break a crate to free the [[Animal Friend]], [[Expresso the Ostrich]]. Once this is done, they have to ride on the bird to get over a wide abyss and grab the letter N and G. When they get to the other end of the abyss, they must walk into an entryway and exit the bonus. Expresso will not be with the Kongs when they are back in the main level.
!Description
|-
|[[File:DeckTrek-O.png]]
|Right after the Continue Point, the Kongs must go right and jump into an Auto-Fire Barrel that takes them to the first [[Bonus Area]]. The area takes place on buildings in a construction site-themed area, where the Kongs must collect the letter O circled by two Mincers. After doing so, they can exit from an Auto-Fire Barrel to the right.
|-
|[[File:Deck Trek Bonus Level 2.png]]
|Beyond the second TNT Barrel, there are two Gnawtys, and to the upper-left of them is an Auto-Fire Barrel that takes the Kongs to the second Bonus Area. In the area, the Kongs must break an [[Animal Crate]] to free [[Expresso the Ostrich]]. They must then glide across an abyss, collecting the letter N and letter G along the way. Eventually, the Kongs and Expresso land on a platform to the right, with an opening that leads back into the main level.
|}


==K-O-N-G Letters==
==Gallery==
*K: Found near a jumping Kritter along the normal way up.
<gallery>
*O: In the city-themed bonus room.
Deck Trek DKL Kritter and rope.png|Donkey Kong holds on a rope above a bouncing Kritter
*N: Found in Expresso's bonus room.
Deck Trek DKL screenshot.png|Donkey Kong climbs up a rope past a Mini-Necky
*G: Also found in Expresso's bonus room.
Deck Trek DKL Mini-Necky.png|Diddy climbs toward a Mini-Necky, who spits a nut at him.
</gallery>


==Names in other languages==
==Names in other languages==
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==Trivia==
==Trivia==
*This level, along with [[Riggin' Rumble]], are very similar to the rigging levels of ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'', as the heroes must climb up many yards to reach the highest point on a ship. In fact, it is likely that the ship levels of ''Donkey Kong Land'' inspired the developers of the game to make these rigging levels.
*Deck Trek, along with [[Riggin' Rumble]], are very similar to the rigging levels of ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'', as the Kongs must go up many yards to reach the highest point on a ship.


{{DKL}}
{{DKL}}
[[category:Donkey Kong Land Levels]]
[[Category:Donkey Kong Land Levels]]

Revision as of 23:30, November 15, 2019

Template:Levelbox Deck Trek is the fourth level in Donkey Kong Land and of the first world, Gangplank Galleon Ahoy!.

Summary

Deck Trek is the first level that takes place on a ship mast. It is a vertical level where Donkey Kong and Diddy must go up to the highest mast at the end, by jumping from masts, climbing ropes, and blasting from Barrel Cannons. The Kongs encounter some Kritters, Gnawtys, Zingers, and Mini-Neckys along the way. Both of the Bonus Areas are notable in that the first one introduces the city theme and Mincers, a type of enemy usually encountered later on in the game, while the other Bonus Level introduces Expresso the Ostrich, whose gliding ability is use to collect both the letter N and the letter G.

An explosive barrel is at the end, just before the exit portal. The Kongs must collect it to blow up either of the two boulders on the world map; the top boulder leads to Rope Ravine and the bottom one leads to Tyre Trail. After obtaining an explosive barrel, the Kongs can replay Deck Trek to obtain the other explosive barrel, which corresponds to one of the other boulders, depending on which boulder was blown up first.

The music for Deck Trek and other ship levels is taken from Gang-Plank Galleon in Donkey Kong Country. It lacks the segue into the more intense section of the song. This theme is recursively given to Gang-Plank Galleon in the Game Boy Color remake of Donkey Kong Country.

Layout

From the start of the level, the Kongs must jump up a ledge and climb up a set of ropes to reach a yard. They have to head to the left and find another set of ropes to climb. When they hop up to the next yard from there, the must hop up a few more yards and soon come up to a lone rope. As they travel up this, they must avoid a few Mini-Neckies and eventually jump to the left to land in a barrel. It shoots them to a rope. They should jump over to another barrel there. This barrel blasts them to a set of ropes, which must be climbed to reach a yard, where the Continue Point can be found.

Once they hit the Continue Point, the Kongs should journey east and hop up a few yards. When they walk across the whole way, they must grab onto a lone rope and begin to climb it. While they move up, they have to watch out for several Mini-Neckies shooting eggs at them. When they get to the end of this rope, they should jump off and hit another Continue Point.

From there, the Kongs must walk east again and travel up a rope to find another row of masts. There, they have to defeat a Mini-Necky to reach a large set of ropes. This must be climbed to get to more yards. When they are at the top of these ropes, the group must travel east and hop up a platform to find another rope. Once this is climbed, the heroes should head a little farther to the left and jump up several more small yards to reach yet another rope. After this thin rope is journeyed up, the Kongs must jump up some more masts, without bumping into any Gnawties. They soon have to bounce up several more smaller yards again, trying not to hit any Slippas above them. At the top mast, they should jump to the left and land in a barrel. It shoots them into an explosive barrel near the exit portal.

Enemies

Items

Kong Tokens in Deck Trek
Diddy Kong climbing toward some Kong Tokens
  • DK Barrel: 1
  • Extra Life Balloon: Found by taking the Barrel Cannon where the first pair of Kong Tokens are found.
  • Kong Token: All 6 Kong Tokens in this level appear in pairs:
    • Pair 1: Going left at the start into a Barrel Cannon which blasts the Kongs to the Kong Tokens.
    • Pair 2: Located directly above the first jumping Kritter.
    • Pair 3: Found by making a detour from a very long rope to the right.
  • TNT Barrel: 2

Bonus Areas

Image Description
The first bonus room and the O in Deck Trek Right after the Continue Point, the Kongs must go right and jump into an Auto-Fire Barrel that takes them to the first Bonus Area. The area takes place on buildings in a construction site-themed area, where the Kongs must collect the letter O circled by two Mincers. After doing so, they can exit from an Auto-Fire Barrel to the right.
Donkey Kong and Expresso glide to the letter G in the second Bonus Level of Deck Trek in Donkey Kong Land Beyond the second TNT Barrel, there are two Gnawtys, and to the upper-left of them is an Auto-Fire Barrel that takes the Kongs to the second Bonus Area. In the area, the Kongs must break an Animal Crate to free Expresso the Ostrich. They must then glide across an abyss, collecting the letter N and letter G along the way. Eventually, the Kongs and Expresso land on a platform to the right, with an opening that leads back into the main level.

Gallery

Names in other languages

Language Name Meaning Notes
Japanese 海賊船1[?]
Kaizoku-sen 1
Pirate Ship 1
Spanish Todos a cubierta[?] ?

Trivia