World 6-7 (Super Mario Bros. 3): Difference between revisions

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'''World 6-7''' is the seventh main level and the eighth level overall of [[Ice Land]] in ''[[Super Mario Bros. 3]]''. It becomes accessible after the player has cleared [[World 6-5 (Super Mario Bros. 3)|World 6-5]] or [[World 6-6 (Super Mario Bros. 3)|World 6-6]] and its own completion unlocks [[World 6-Fortress 2]].
'''World 6-7''' is the seventh main level and the eighth level overall of [[Ice Land]] in ''[[Super Mario Bros. 3]]''. It becomes accessible after the player has cleared [[World 6-5 (Super Mario Bros. 3)|World 6-5]] or [[World 6-6 (Super Mario Bros. 3)|World 6-6]] and its own completion unlocks [[World 6-Fortress 2]].


== Layout ==
==Layout==
This level is an autoscroll level which is comprised of [[Donut Blocks]] that will begin to fall once the player steps on them for a bit. They will also have to cross while making it past [[Flame Chomp|Fire Chomp]]s. The Donut Blocks allow descending them for coins below, but the player must be careful to jump to the next platform after descending or else he or she will fall into the pit. At the end, it is required to make the final Donut Block on the ice platform fall down a little so the player can jump to the two [[Note Block]]s next to the pipe. They can go down the pipe and find a [[Koopa Troopa|Koopa]] in between a structure of frozen coins. The [[Fire Flower]] may then be used to shoot fireballs at the ice and grab the coins that were part of the structure. There is also a hidden coin block to the left of it to allow the player to reach the platform if they fall down to that side. To the right, the player will find the [[Goal (Super Mario Bros. 3)|goal]].
This level is an autoscroll level which is comprised of [[Donut Blocks]] that will begin to fall once the player steps on them for a bit. They will also have to cross while making it past [[Flame Chomp|Fire Chomp]]s. The Donut Blocks allow descending them for coins below, but the player must be careful to jump to the next platform after descending or else he or she will fall into the pit. At the end, it is required to make the final Donut Block on the ice platform fall down a little so the player can jump to the two [[Note Block]]s next to the pipe. They can go down the pipe and find a [[Koopa Troopa]] in between a structure of frozen coins. The [[Fire Flower]] may then be used to shoot fireballs at the ice and grab the coins that were part of the structure. There is also a hidden coin block to the left of it to allow the player to reach the platform if they fall down to that side. To the right, the player will find the [[Goal (Super Mario Bros. 3)|goal]].


If the player manages to collect all 78 Coins, a [[White Mushroom House]] containing an [[Anchor]] will appear on the map.
If the player manages to collect all 78 Coins, a [[White Mushroom House]] containing an [[Anchor]] will appear on the map.


== Enemies ==
==Enemies==
*[[Flame Chomp|Fire Chomp]]
*[[Flame Chomp|Fire Chomp]]
*[[Koopa Troopa


== Level statistics ==
==Level statistics==
*[[List of power-ups|Power-ups]]: 2 ([[Super Mushroom]]s, [[Super Leaf|Super Leave]]s, and [[Fire Flower]]s)
*[[List of power-ups|Power-ups]]: 2 ([[Super Mushroom]]s, [[Super Leaf|Super Leave]]s, and [[Fire Flower]]s)
*[[1-Up Mushroom]]s: 1
*[[1-Up Mushroom]]s: 1

Revision as of 09:12, April 25, 2019

Template:Levelbox World 6-7 is the seventh main level and the eighth level overall of Ice Land in Super Mario Bros. 3. It becomes accessible after the player has cleared World 6-5 or World 6-6 and its own completion unlocks World 6-Fortress 2.

Layout

This level is an autoscroll level which is comprised of Donut Blocks that will begin to fall once the player steps on them for a bit. They will also have to cross while making it past Fire Chomps. The Donut Blocks allow descending them for coins below, but the player must be careful to jump to the next platform after descending or else he or she will fall into the pit. At the end, it is required to make the final Donut Block on the ice platform fall down a little so the player can jump to the two Note Blocks next to the pipe. They can go down the pipe and find a Koopa Troopa in between a structure of frozen coins. The Fire Flower may then be used to shoot fireballs at the ice and grab the coins that were part of the structure. There is also a hidden coin block to the left of it to allow the player to reach the platform if they fall down to that side. To the right, the player will find the goal.

If the player manages to collect all 78 Coins, a White Mushroom House containing an Anchor will appear on the map.

Enemies

Level statistics

Template:SMB3 Levels