Making Faces: Difference between revisions

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==Gameplay==
==Gameplay==
The minigame is set in a factory-esque area. Teams must step on buttons to drop three facial features of 2D vector character illustrations onto the base image in order to replicate that character as much as possible. Each facial feature is placed down ten seconds after it appears, and players can use the shadow on the base as a visual cue. After all three parts are placed down, both teams are given a percentage based on their accuracy, and the team with the greater percentage wins.
The minigame is set in a factory-esque area. [[Mario]] and [[Bowser]] appear in this minigame as the face image on the base, being randomly chosen between the two. Teams must step on buttons to drop three facial features of 2D vector character illustrations onto the base image in order to replicate that character as much as possible. Each facial feature is placed down ten seconds after it appears, and players can use the shadow on the base as a visual cue. After all three parts are placed down, both teams are given a percentage based on their accuracy, and the team with the greater percentage wins.


==Controls==
==Controls==
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|DutM=Familiar faces
|DutM=Familiar faces
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==Trivia==
*[[Mario]] and [[Bowser]] appear in this minigame as the face image on the base, being randomly chosen between the two.


==See also==
==See also==

Revision as of 23:33, April 4, 2019

Template:Minigame-infobox Making Faces is a 2 vs. 2 minigame appearing in Super Mario Party. Its premise is similar to that of the Picture Match minigame from Super Mario Odyssey.

Gameplay

The minigame is set in a factory-esque area. Mario and Bowser appear in this minigame as the face image on the base, being randomly chosen between the two. Teams must step on buttons to drop three facial features of 2D vector character illustrations onto the base image in order to replicate that character as much as possible. Each facial feature is placed down ten seconds after it appears, and players can use the shadow on the base as a visual cue. After all three parts are placed down, both teams are given a percentage based on their accuracy, and the team with the greater percentage wins.

Controls

  • Control Stick – Alternate between buttons

In-game description

  • "Make a face!"
  • "One player controls the left and right movement, while the other controls forward and back!"

Names in other languages

Language Name Meaning Notes
Japanese 福笑いクレーン[?]
Fukuwarai kurēn
Fukuwarai Crane
Dutch Bekende gezichten[?] Familiar faces
French (NOE) Portrait robot[?] Photofit
German Gesicht per Greifarm[?] Face by Cargo
Italian Gru dei ritratti[?] Portrait crane
Korean 몽타주 크레인[?]
Mongtaju Keurein
Montage Crane
Spanish Retrato robot[?] Robot portrait

See also

Template:SMP Minigames