Control Shtick: Difference between revisions
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'''Control Shtick''' is a battle [[minigame]] found in ''[[Mario Party 6]]''. Its name is based on the control stick, an [[wikipedia:Analog stick|analog stick]] found on videogame controllers; two control sticks are | '''Control Shtick''' is a battle [[minigame]] found in ''[[Mario Party 6]]''. Its name is based on the control stick, an [[wikipedia:Analog stick|analog stick]] found on videogame controllers; two control sticks are used to play this minigame. | ||
==Introduction== | ==Introduction== | ||
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==Gameplay== | ==Gameplay== | ||
Players have to use {{button|gcn|Stick}} and the {{button|gcn|C}} to move the player's arms in varying directions to copy the directions from the screen. As time passes by, the players have to react faster. Players who pose incorrectly fall through a hole in their platforms and are eliminated. The last player remaining wins. If at anytime none of the players strike | Players have to use {{button|gcn|Stick}} and the {{button|gcn|C}} to move the player's arms in varying directions to copy the directions from the screen. As time passes by, the players have to react faster. Players who pose incorrectly fall through a hole in their platforms and are eliminated. The last player remaining wins. If at anytime none of the players strike the correct pose, they are all eliminated and the game is a tie. | ||
==Ending== | ==Ending== | ||
The camera zooms in on the winner, as well as the screen in the minigame showing them. The winner then performs their victory animation. If no players strike a pose, nothing else will happen after all the players get eliminated. | The camera zooms in on the winner, as well as the screen in the minigame showing them. The winner then performs their victory animation. If no players strike a correct pose, nothing else will happen after all the players get eliminated. | ||
==Controls== | ==Controls== |
Revision as of 17:36, September 7, 2019
Template:Minigame-infobox Control Shtick is a battle minigame found in Mario Party 6. Its name is based on the control stick, an analog stick found on videogame controllers; two control sticks are used to play this minigame.
Introduction
The players are facing the camera before their podiums turn them around. The screen then displays a random pose, which all the players strike correctly.
Gameplay
Players have to use and the to move the player's arms in varying directions to copy the directions from the screen. As time passes by, the players have to react faster. Players who pose incorrectly fall through a hole in their platforms and are eliminated. The last player remaining wins. If at anytime none of the players strike the correct pose, they are all eliminated and the game is a tie.
Ending
The camera zooms in on the winner, as well as the screen in the minigame showing them. The winner then performs their victory animation. If no players strike a correct pose, nothing else will happen after all the players get eliminated.
Controls
- – Control left hand
- – Control right hand
In-game text
- Rules – "Tilt and so that your left and right hands match the directions displayed on the screen. The last player standing wins!"
- Advice – "The speed will increase with each passing round. Do your best to keep up!"
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | やじるしたいそう[?] Yajirushi Taisō |
Arrow Gymnastics | |
German | Tele-Turner[?] | - | |
Italian | Morra Frecciolosa[?] | ? | |
Spanish | Fíjate bien[?] | Focus well |