Switch It Up!: Difference between revisions
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|JapR=Suicchi on! | |JapR=Suicchi on! | ||
|JapM=Switch On! | |JapM=Switch On! | ||
|Ita=Attivare gli interrutori! | |||
|ItaM=Activate the switches! | |||
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{{SMM Levels}} | {{SMM Levels}} | ||
[[Category:Super Mario Maker Levels]] | [[Category:Super Mario Maker Levels]] |
Revision as of 12:00, March 20, 2021
Template:Levelbox Switch It Up! is the fourteenth sample level in Super Mario Maker, set in the castle theme and in the Super Mario World style.
Layout
The level begins with a single warp pipe, which leads to an area with a P Switch and several Spike Tops. Hitting the P Switch turns the Rotating Blocks into coins. leads to another area with Koopa Troopa Towers. Another mass of Rotating Blocks appears, and Mario must hit the P Switch on the top right of the area to turn them all into coins and enter a warp pipe below. The next area involves quickly dashing across coins turned into Rotating Blocks, which directly leads to the ax at the end.
Enemies
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Italian | Attivare gli interrutori![?] | Activate the switches! |