Blueprint: Difference between revisions
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'''Blueprints''' are the design plans for the [[Blast-o-Matic]] from ''[[Donkey Kong 64]]''. They are collectible items that the [[Kong]]s must recover for [[Snide]]. There are forty Blueprints in total. | '''Blueprints''' are the design plans for the [[Blast-o-Matic]] from ''[[Donkey Kong 64]]''. They are collectible items that the [[Kong]]s must recover for [[Snide]]. There are forty Blueprints in total. | ||
Aside from [[Hideout Helm]], every | Aside from [[Hideout Helm]], every area in the game, including [[DK Isles]], has five Blueprints, one for each Kong to collect. Every blueprint is guarded by a [[Kasplat]], whose hair color and Blueprint color corresponds to a specific Kong. Every blueprint can only be collected by a specific Kong, based on their color (yellow for [[Donkey Kong]], red for [[Diddy Kong]], purple for [[Tiny Kong]], blue for [[Lanky Kong]], green for [[Chunky Kong]]). If an incorrect Kong is active, the Blueprint appears in the form of a hologram, and the Kong cannot collect it. Each Kong can individually visit [[Snide's H.Q.]] with their recovered blueprints, where Snide rewards them with a [[Golden Banana]] for every one they return. | ||
Blueprints play a somewhat critical role in the final level, [[Hideout Helm]], because [[Snide]] uses the blueprints to delay the Blast-o-Matic's countdown timer by a minute per blueprint. By default, the timer starts at ten minutes and can count down from 50 minutes at highest, if all 40 blueprints were collected beforehand. | Blueprints play a somewhat critical role in the final level, [[Hideout Helm]], because [[Snide]] uses the blueprints to delay the Blast-o-Matic's countdown timer by a minute per blueprint. By default, the timer starts at ten minutes and can count down from 50 minutes at highest, if all 40 blueprints were collected beforehand. |
Revision as of 03:07, January 29, 2019
- “This isn't a game, Kong! Those Blueprints are vital to us both, so please go and find some.”
- —Snide, Donkey Kong 64
Blueprints are the design plans for the Blast-o-Matic from Donkey Kong 64. They are collectible items that the Kongs must recover for Snide. There are forty Blueprints in total.
Aside from Hideout Helm, every area in the game, including DK Isles, has five Blueprints, one for each Kong to collect. Every blueprint is guarded by a Kasplat, whose hair color and Blueprint color corresponds to a specific Kong. Every blueprint can only be collected by a specific Kong, based on their color (yellow for Donkey Kong, red for Diddy Kong, purple for Tiny Kong, blue for Lanky Kong, green for Chunky Kong). If an incorrect Kong is active, the Blueprint appears in the form of a hologram, and the Kong cannot collect it. Each Kong can individually visit Snide's H.Q. with their recovered blueprints, where Snide rewards them with a Golden Banana for every one they return.
Blueprints play a somewhat critical role in the final level, Hideout Helm, because Snide uses the blueprints to delay the Blast-o-Matic's countdown timer by a minute per blueprint. By default, the timer starts at ten minutes and can count down from 50 minutes at highest, if all 40 blueprints were collected beforehand.
Blueprints are required for a 101% completion. Additionally, by recovering every blueprint, Snide allows the Kongs to replay most of the Bonus Stages from a sub-menu at his headquarters.
Gallery
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | せっけいず[1] sekkeizu |
Plan (drawing) | |
German | Pläne[?] | Literal translation | |
Spanish | Plano[?] | Literal translation |
References
- ^ 『任天堂公式ガイドブック ドンキーコング64』 Page 10.