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| In the sequel to ''Yoshi's Island'', ''[[Yoshi's Island DS]]'', Red Coins work the same way as they did in their first appearance; however, the Magnifying Lens was absent in that game. If the player can collect all the red coins in the level, the player gets a better score upon completing the level. | | In the sequel to ''Yoshi's Island'', ''[[Yoshi's Island DS]]'', Red Coins work the same way as they did in their first appearance; however, the Magnifying Lens was absent in that game. If the player can collect all the red coins in the level, the player gets a better score upon completing the level. |
|
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|
| ===''Super Mario'' series===
| | Coins and Red Rings reappear in ''[[Super Mario Run]]''. |
| ====''Super Mario World''====
| |
| [[File:SMWbetacoin.gif|right|frame]]
| |
| ''[[Super Mario World]]'' was originally going to have flying Red Coins that are worth five regular coins if collected, but they were unused [[List of Super Mario World pre-release and unused content|during the game's development]]. They can be only accessed by hacking the game.
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| | |
| ====''Super Mario 64'' / ''Super Mario 64 DS''====
| |
| [[File:Sm64redcoin.png|thumb|left|A Red Coin in ''[[Super Mario 64]]'']]
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| [[File:Red Coin SM64.gif|frame]]
| |
| Red Coins made their first main-series appearance in ''[[Super Mario 64]]'', and returned in [[Super Mario 64 DS|its remake]]. Each Red Coin is worth two [[Coin|Yellow Coin]]s. Collecting all eight Red Coins in one level makes a [[Power Star]] appear over a [[Star Marker]]. In ''Super Mario 64 DS'', some [[Bob-omb Buddy|Bob-omb Buddies]] have the ability to detect red coins when the player talks to them.
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| {{br}}
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| | |
| =====Red Coin Missions=====
| |
| {| style="text-align: center; width:50%; min-width:40em; margin: 0 auto; border-collapse: collapse;" border="1" cellpadding="2" cellspacing="0"
| |
| |- style="background:#FF2400;color:white"
| |
| !width="50%"|Level
| |
| !width="50%"|Mission
| |
| |-
| |
| |[[Bob-omb Battlefield]]
| |
| |[[Find the 8 Red Coins]]
| |
| |-
| |
| |[[Whomp's Fortress]]
| |
| |[[Red Coins on the Floating Isle]]
| |
| |-
| |
| |[[Jolly Roger Bay]]
| |
| |[[Red Coins on the Ship Afloat]]
| |
| |-
| |
| |[[Cool, Cool Mountain]]
| |
| |[[Frosty Slide for 8 Red Coins]]
| |
| |-
| |
| |[[Big Boo's Haunt]]
| |
| |[[Seek the 8 Red Coins]]
| |
| |-
| |
| |[[Hazy Maze Cave]]
| |
| |[[Elevate for 8 Red Coins]]
| |
| |-
| |
| |[[Lethal Lava Land]]
| |
| |[[8-Coin Puzzle with 15 Pieces]]
| |
| |-
| |
| |[[Shifting Sand Land]]
| |
| |[[Free Flying for 8 Red Coins]]
| |
| |-
| |
| |[[Dire, Dire Docks]]
| |
| |[[Pole-Jumping for Red Coins]]
| |
| |-
| |
| |[[Snowman's Land]]
| |
| |[[Shell Shreddin' for Red Coins]]/[[Red Coins in the House]]
| |
| |-
| |
| |[[Wet-Dry World]]
| |
| |[[Go to Town for the Red Coins|Go to Town for Red Coins]]
| |
| |-
| |
| |[[Tall, Tall Mountain]]
| |
| |[[Scary 'Shrooms, Red Coins]]
| |
| |-
| |
| |[[Tiny-Huge Island]]
| |
| |[[Wiggler's Red Coins]]
| |
| |-
| |
| |[[Tick Tock Clock]]
| |
| |[[Stop Time for Red Coins]]
| |
| |-
| |
| |[[Rainbow Ride]]
| |
| |[[Coins Amassed in a Maze]]
| |
| |-
| |
| |rowspan="3"|''[[! Switch#Super Mario 64|Cap Switch]] courses''
| |
| |[[Tower of the Wing Cap]]
| |
| |-
| |
| |[[Behind the Waterfall|Cavern of the Metal Cap]]
| |
| |-
| |
| |[[The Secret Under the Moat|Vanish Cap Under the Moat]]
| |
| |-
| |
| |rowspan="3"|''Bowser courses''
| |
| |[[Bowser in the Dark World]]
| |
| |-
| |
| |[[Bowser in the Fire Sea]]
| |
| |-
| |
| |[[Bowser in the Sky]]
| |
| |-
| |
| |colspan="2"|[[The Secret Aquarium]]
| |
| |-
| |
| |colspan="2"|[[Over the Rainbows|Wing Mario Over the Rainbow]]
| |
| |}
| |
| | |
| ====''Super Mario Bros. Deluxe''====
| |
| [[File:SMBDX Mario Coin Pic.PNG|thumb|A Red Coin from ''Super Mario Bros. Deluxe''.]]
| |
| Red Coins are once again seen in ''[[Super Mario Bros. Deluxe]]''. In the game's Challenge Mode, they (along with [[Yoshi Egg]]s) can be collected to obtain medals. Each stage contains 5 Red Coins, and collecting them all will earn the player that stage's Red Coin Medal if they successfully reach the end.
| |
| | |
| ====''Super Mario Sunshine''====
| |
| [[File:Red Coin SMS.png|thumb|150px|left|A Red Coin in ''Super Mario Sunshine''.]]
| |
| Red Coins make another appearance in ''[[Super Mario Sunshine]]''. Similar to ''[[Super Mario 64]]'', collecting all eight in a level would make a [[Shine Sprite]] appear. However, Red Coins do not affect the player's total amount of [[Yellow Coin]]s and are treated as a completely different currency altogether. Like [[Blue Coin]]s, Red Coins replenish 2 health points on [[Mario]]'s Life Meter.
| |
| {{br}}
| |
| =====Red Coin Episodes=====
| |
| {| style="text-align: center; width:50%; min-width:50em; margin: 0 auto; border-collapse: collapse;" border="1" cellpadding="3" cellspacing="0"
| |
| |- style="background:#FF2400;color:white"
| |
| !width="35%"|Level
| |
| !width="45%"|Episode
| |
| !width="20%"|Time Limit
| |
| |-
| |
| |rowspan="2"|[[Bianco Hills]]
| |
| |[[Red Coins of Windmill Village]]
| |
| |No limit
| |
| |-
| |
| |[[The Red Coins of the Lake]]
| |
| |No limit
| |
| |-
| |
| |[[Ricco Harbor]]
| |
| |[[Red Coins on the Water]]
| |
| |2:00
| |
| |-
| |
| |rowspan="2"|[[Gelato Beach]]
| |
| |[[The Sand Bird is Born]]
| |
| |No limit
| |
| |-
| |
| |[[Red Coins in the Coral Reef]]
| |
| |No limit
| |
| |-
| |
| |[[Pinna Park]]
| |
| |[[Red Coins of the Pirate Ships]]
| |
| |No limit
| |
| |-
| |
| |[[Sirena Beach]]
| |
| |[[Red Coins in the Hotel]]
| |
| |5:00
| |
| |-
| |
| |rowspan="2"|[[Noki Bay]]
| |
| |[[Red Coins in a Bottle]]
| |
| |No limit
| |
| |-
| |
| |[[The Red Coin Fish]]
| |
| |No limit
| |
| |-
| |
| |[[Pianta Village]]
| |
| |[[Fluff Festival Coin Hunt]]
| |
| |No limit
| |
| |}
| |
| | |
| =====Red Coin Secret Levels=====
| |
| In addition, red switches are located at the starting platform of Secret Levels, and when the player [[Ground Pound]]s the red switches, eight Red Coins appear and the timer is activated. [[Mario]] must then collect all 8 Red Coins before time runs out or he loses a life and must restart the level.
| |
| | |
| {| style="text-align: center; width:50%; min-width:50em; margin: 0 auto; border-collapse: collapse;" border="1" cellpadding="3" cellspacing="0"
| |
| |- style="background:#FF2400;color:white"
| |
| !width="35%"|Level
| |
| !width="45%"|Episode
| |
| !width="20%"|Time Limit
| |
| |-
| |
| |rowspan="2"|[[Bianco Hills]]
| |
| |[[The Hillside Cave Secret]]
| |
| |1:00
| |
| |-
| |
| |[[The Secret of the Dirty Lake]]
| |
| |1:30
| |
| |-
| |
| |[[Ricco Harbor]]
| |
| |[[The Secret of Ricco Tower]]
| |
| |1:30
| |
| |-
| |
| |[[Gelato Beach]]
| |
| |[[Dune Bud Sand Castle Secret]]
| |
| |1:00
| |
| |-
| |
| |rowspan="2"|[[Pinna Park]]
| |
| |[[The Beach Cannon's Secret]]
| |
| |1:00
| |
| |-
| |
| |[[The Yoshi-Go-Round's Secret]]
| |
| |2:00
| |
| |-
| |
| |[[Noki Bay]]
| |
| |[[The Shell's Secret]]
| |
| |1:30
| |
| |-
| |
| |rowspan="2"|[[Sirena Beach]]
| |
| |[[The Hotel Lobby's Secret]]
| |
| |1:30
| |
| |-
| |
| |[[The Secret of Casino Delfino]]
| |
| |1:00
| |
| |-
| |
| |[[Pianta Village]]
| |
| |[[Secret of the Village Underside]]
| |
| |1:30
| |
| |-
| |
| |}
| |
| | |
| =====Other Red Coin Missions=====
| |
| Lastly, some of the Shine Sprites in [[Delfino Plaza]] and [[Delfino Airstrip]] involve collecting Red Coins as well.
| |
| | |
| {| style="text-align: center; width:50%; min-width:50em; margin: 0 auto; border-collapse: collapse;" border="1" cellpadding="3" cellspacing="0"
| |
| |- style="background:#FF2400;color:white"
| |
| !width="35%"|Level
| |
| !width="45%"|Episode
| |
| !width="20%"|Time Limit
| |
| |-
| |
| |[[Delfino Airstrip]]
| |
| |[[Red Coins of the Airstrip]]
| |
| |2:00
| |
| |-
| |
| |rowspan="3"|[[Delfino Plaza]]
| |
| |[[Pachinko Game]]
| |
| |No limit
| |
| |-
| |
| |[[Lily Pad Ride]]
| |
| |No limit
| |
| |-
| |
| |[[Red Coin Field]]
| |
| |No limit
| |
| |-
| |
| |}
| |
| | |
| ====''New Super Mario Bros.''====
| |
| [[File:Red Coin Spinning NSMB.gif|frame|left]]
| |
| In ''[[New Super Mario Bros.]]'', there are [[Red Ring]]s in several levels, and if [[Mario]] or [[Luigi]] goes through one, eight Red Coins appear. If he collects them all in the time limit, he is rewarded with a power-up. If Mario or Luigi are in a greater form than Super Mario (i.e. Fire Mario), he gets a [[1-Up Mushroom]] instead of a power-up. Each Red Coin also increases the player's coin count by one, unlike ''Super Mario 64'' in which each Red Coin is worth two regular coins.
| |
| | |
| ====''New Super Mario Bros. Wii''====
| |
| [[File:Red shiny coin.png|frame]]
| |
| Red Coins and Red Rings also make a return in ''[[New Super Mario Bros. Wii]]''. They serve the exact same function as in the preceding game and they will still give the player a power-up if all coins are collected. However, [[Small Mario]] collecting the coins would make a [[Fire Flower]] (or other power-ups of a similar power) instead of a [[Super Mushroom]]. Like before, if the player is currently using a Fire Flower or similar power-up, they will get a 1-Up Mushroom after collecting all the Red Coins.
| |
| | |
| ====''Super Mario 3D Land''====
| |
| Red Coins later appear along with Red Rings in ''[[Super Mario 3D Land]]'', working like they do in the ''New Super Mario Bros.'' games. Unlike those games, however, only five Red Coins appear per ring, rather than eight.
| |
| | |
| ====''New Super Mario Bros. 2''====
| |
| Red Coins appear once again in ''[[New Super Mario Bros. 2]]''. Like in the previous ''New Super Mario Bros.'' games, Mario/Luigi must collect eight of them to earn a power-up, a 1-Up Mushroom, or a [[Golden Mushroom]] (only in [[Coin Rush]] mode), depending on his current form. When Mario/Luigi touches a [[Red Ring]], Red Coins could appear in predetermined locations, sometimes falling in parachutes.
| |
| | |
| ====''New Super Mario Bros. U''====
| |
| [[File:Underwater MarioWiiU.png|thumb|left|The Mario Bros. and Toads collecting Red Coins in ''[[New Super Mario Bros. U]]'']]
| |
| [[File:RedCoinNSMBU.png|frame]]
| |
| Red Coins, along with Red Rings, reappear in the [[Wii U]] title ''[[New Super Mario Bros. U]]''. Once again, all eight Red Coins must be collected for an item to appear. The similar [[Green Coin]]s and [[Green Ring]]s make their debut appearance, which are used in a similar way but five (technically fifteen) must be collected instead of eight. Green Coins also disappear quicker.
| |
| {{br}}
| |
| | |
| ====''Super Mario 3D World''====
| |
| [[File:RedCoinSM3DW.jpg|thumb|150px|Red Coins in ''Super Mario 3D World'']]
| |
| [[File:Red Coin SM3DW Prima.jpg|thumb|left|100px|Artwork of a Red Coin from ''Super Mario 3D World''.]]
| |
| Red Coins and Red Rings reappear in the [[Wii U]] game ''[[Super Mario 3D World]]''. They function as they did ''Super Mario 3D Land'', though they award the highest tier power-up (depending on the level) when collected, even when another such power-up is active, and they appear in groups of eight, as they do in the ''New Super Mario Bros.'' series.
| |
| {{br}}
| |
| | |
| ====''Super Mario Run''====
| |
| [[File:Red Coin SMR.png|thumb]]
| |
| Red Coins and Red Rings reappear in ''[[Super Mario Run]]''. Mario only needs to collect five Red Coins, similar to in ''Super Mario 3D Land''. Collecting all five will give Mario a [[Super Star]].
| |
|
| |
|
| ===''Mario Party'' series=== | | ===''Mario Party'' series=== |
- This article is about the special coin from many games used for collection challenges. For the coin from Wario Land 3, see colored coin.
Template:Item-infobox
Red Coins (sometimes formatted as red coins[1]) are coins that appear at times, along with Yellow Coins in the Mario franchise. The differences between a yellow coin and a red coin differ by game, but usually, red coins serve as important items to collect to get a reward. They are replaced by Purple Coins in the Super Mario Galaxy games, which must be collected to acquire Power Stars.
History
Yoshi franchise
Super Mario World 2: Yoshi's Island / Yoshi's Island: Super Mario Advance 3
Red Coins are first seen in Super Mario World 2: Yoshi's Island, in which they are disguised as regular Gold Coins. In the original SNES version, red coins have a slightly red tint to them, so they stick out as a little bit different among Gold Coins and some Gold Coins are also tinted red (especially those collected from defeating certain enemies). In the Game Boy Advance version, Red Coins are often identical to Gold Coins. Here, the only way to tell for sure which Gold Coins hide Red Coins is to grab them or use a Magnifying Glass. Though visually the same size as Gold Coins, Red Coins are actually slightly larger, so that they are easier to grab. There are 20 Red Coins in each level, and grabbing one adds one point to Yoshi's score tally at the end of the level. In addition, a pink variant of Bandit called the Coin Bandit holds a coin, and tend to run away from Yoshi, but if Yoshi grabs the Red Coin without touching the Bandit, the Coin Bandit will instead act the same as a normal Bandit.
Yoshi's Island DS
In the sequel to Yoshi's Island, Yoshi's Island DS, Red Coins work the same way as they did in their first appearance; however, the Magnifying Lens was absent in that game. If the player can collect all the red coins in the level, the player gets a better score upon completing the level.
Coins and Red Rings reappear in Super Mario Run.
Mario Party series
Mario Party-e
In Mario Party-e, Red Coins serve as one of the main collectibles in the minigame Waluigi's Reign. They are worth more than Yellow Coins, giving the players five points when obtained.
Mario Party DS
In Mario Party DS, Red Coins replace Coin Bags in bonus mini-games unlike the previous versions of the Mario Party games. They are, like Coin Bags, worth five Coins. They are obtained like Coin Bags too; rarer and sometimes harder to acquire.
Mario Party: Star Rush
In Mario Party: Star Rush, Red Coins can be obtained in any of the Coin Chaos minigames. They don't appear in Level 1 minigames unless an amiibo is used, but they can occasionally in Level 2, and very often in Level 3. With the Coin Bag item, five Red Coins will appear. Each Red Coin collected is worth three normal Coins. With the Double Medal item, each Red Coin collected is worth 6 normal Coins. If a Lava Bubble item is used, any source of coins and items currently on-screen; Red Coins included; burn up. However, they can reappear over the course of the game.
Super Mario Party
In Super Mario Party, Red Coins appear in Partner Party, giving the character five coins when they pass one. Also, a Red Coin is produced from a ? Block in the minigame Strike It Rich if the player times a jump perfectly. Each Red Coin is worth three regular Coins.
Mario Hoops 3-on-3
Red Coins appear in Mario Hoops 3-on-3 under the name 10 Coins. They can be found in ? Panels, and as evident by their name are worth ten normal Coins. They are only found if the player manages to combo the dribbling of acquiring the coins without being interrupted.
Luigi's Mansion: Dark Moon
Players having collected all four Red Coins in
ScareScraper mode
Red Coins appear in the 3DS title, Luigi's Mansion: Dark Moon, with a slightly more octagonal shape. In some missions, there are hidden challenges where Luigi must collect the eight Red Coins within a time limit to reveal a treasure chest. They also appear as upgrade bonuses in the multiplayer mode, ScareScraper. Each time a floor is cleared, four Red Coins appear. Whoever collects the most Red Coins has a better chance of getting an upgrade.
Mario & Luigi: Dream Team
Red Coins make appearances in the Dream World of Mario & Luigi: Dream Team as a time-based challenge. In locations such as Dreamy Somnom Woods or Dreamy Wakeport, there is a red block with a Red Coin on it which spawns eight Red Coins in a specific area. Mario and Dreamy Luigi must collect all of them to progress.
Super Smash Bros. series
In Super Smash Bros. for Nintendo 3DS and Super Smash Bros. Ultimate, eight Red Coins appear in the Golden Plains stage when a fighter passes through a Red Ring. Each Red Coin is worth five normal Coins.
Mario + Rabbids Kingdom Battle
Red Coins and Red Rings return in Mario + Rabbids Kingdom Battle, where eight of them need to be collected. Collecting all eight reveals a treasure chest containing a new weapon for Mario and co. to use.
Names in other languages
Language
|
Name
|
Meaning
|
Notes
|
German
|
Rote Münze[?]
|
Red Coin
|
|
Italian
|
Moneta Rossa[?]
|
Red Coin
|
|
Korean
|
레드코인[?] Redeu koin
|
Red Coin
|
|
Russian
|
Красная Монета Krasnaya Moneta Красная монетка Krasnaya monetka[?]
|
Red Coin
|
|
Spanish
|
Moneda Roja[?]
|
Red Coin
|
|
Trivia
- In New Super Mario Bros., it is possible for the Red Coin sound effect to cancel out the sound effect of a Coin. This can occur when picking up a Red Coin surrounded by Coins.
References
- ^ "Red coin collected!" – message displayed on-screen after one player collects a Red Coin in the ScareScraper mode of Luigi's Mansion: Dark Moon (PAL version only)
- ^ Super Mario: Yossy Island Japanese instruction booklet, pg. 12
- ^ Super Mario 64 Japanese instruction booklet, page 18.
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