Mini Mayhem: Difference between revisions
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|colspan=2|The player can activate one Mini Mario and wait for it to walk into the other to recruit it. After the minis do a short tour around the stage, the Key Mini Mario eventually reaches the locked Goal Door and unlocks it for both itself and the other Mini Mario. | |colspan=2|The player can activate one Mini Mario and wait for it to walk into the other to recruit it. After the minis do a short tour around the stage, the Key Mini Mario eventually reaches the locked Goal Door and unlocks it for both itself and the other Mini Mario. | ||
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{{MVDKMMA Levels}} | {{MVDKMMA Levels}} | ||
[[Category:Mario vs. Donkey Kong: Minis March Again! Worlds]] | [[Category:Mario vs. Donkey Kong: Minis March Again! Worlds]] |
Revision as of 22:55, December 11, 2018
It has been requested that at least one image be uploaded for this article. Remove this notice only after the image(s) have been added. Specifics: Level select screen for infobox; images for the table with levels
Template:Worldbox Mini Mayhem (also called Floor 1, listed as Floor G or Ground Floor in the PAL version) is the first floor in Mario vs. Donkey Kong: Minis March Again!. It is a counterpart to Mushroom Mayhem in Mario vs. Donkey Kong 2: March of the Minis.
Being the first floor, all the levels are relatively simple and easy, allowing the player to adjust to the game mechanics. The only Mini that can be controlled is the Mini Mario, so the player cannot use the Mini Toad or Mini Peach. The only enemy to appear on this floor is a single Circus Kong in Room 1-7. The plus rooms are slightly harder than the normal floor, with each level being significantly bigger, and there is also the addition of Shy Guys and Snifits.
The backdrop depicts a blue sky and green hills all painted onto a metal wall, with fake clouds hung from strings scrolling across the roof. For the plus world, the only difference is the orange-colored sky.
Once the player beats the boss battle on this floor, they can move on to Sandstone Stroll.
Levels
Level | Description | Enemies and obstacles encountered |
---|---|---|
Room 1-1 | A course that introduces Pink Blocks. | Spikes |
Room 1-2 | A similar course with Pink Blocks. | Spikes |
Room 1-3 | Another course with Pink Blocks. | Spikes |
Room 1-4 | A course where Pink Blocks must be placed like a staircase. | Spikes |
Room 1-5 | A course that introduces the Yellow Spring. | Spikes |
Room 1-6 | A course that contains a Ladder. | Spikes |
Room 1-7 | A course that introduces one Circus Kong. | Spikes, Circus Kong |
Room 1-Key | The first Key Mini Mario course in the game. | Spikes |
Floor 1 Donkey Kong | The first boss battle with Donkey Kong. The player must shoot him with Mini Marios when he shows up in one of the three windows. | Donkey Kong |
Room 1-SP | A course with long arrays of Coins placed on different levels. Two Circus Kongs guard the Goal Door. One of them has to be stunned and passed by using Hammers to reach the goal. | Spikes, Circus Kongs |
New elements
This floor contains tutorial levels that showcase Pink Blocks, Springs, Ladders and the Key Mini Mario. The player can access and play them by tapping on the "?" icon in the bottom right corner of this floor's level select screen.
Pink Blocks | ||
---|---|---|
In-game description | North American version | PAL version |
Pink blocks are a common tool you can use to help Mini Mario reach the exit.
Use your stylus and tap the pink blocks to suck them up. Then tap on a dotted box to place them back into play. |
Pink blocks are a common tool you can use to help mini toys reach the exit.
Use your stylus and touch the pink blocks to suck them up. Then touch a dotted box to place them back into play. | |
Tutorial overview | The player has to pick up three Pink Blocks from a grid and place them so that the mini successfully crosses a gap with spikes and reaches the Goal Door. | |
Springs | ||
In-game description | North American version | PAL version |
If a Mini Mario walks into a spring, he will jump automatically on to the spring, which will launch him up in the air!
Use springs to overcome obstacles! |
When mini toys walk into a spring, they will automatically jump onto the spring, which will launch them up into the air!
Use springs to overcome obstacles! | |
Tutorial overview | The player has to simply activate the mini and let it walk into a Yellow Spring, which will bounce it to the Goal Door. | |
Ladders | ||
In-game description | North American version | PAL version |
When Mini Mario encounters a ladder, he will climb or descend the ladder automatically, and then continue walking in the direction he was facing. | When mini toys encounter a ladder, they will climb or descend the ladder automatically, and then continue walking in the direction they were facing. | |
Tutorial overview | The player should simply activate the mini and wait for it to descend and climb two consecutive ladders in order to reach the Goal Door. | |
Key Mini Mario | ||
In-game description | North American version | PAL version |
In the last regular stage on each floor, the door leading to Donkey Kong is locked!
Fortunately one of the Mini Marios has the key! The Key Mini Mario must unlock the door before other Mini Marios can exit. |
In the last regular level on each floor, the door leading to Donkey Kong is locked!
Fortunately, one of the Mini Marios has the key! The Key Mini Mario must unlock the door before other Mini Marios can exit. | |
Tutorial overview | The player can activate one Mini Mario and wait for it to walk into the other to recruit it. After the minis do a short tour around the stage, the Key Mini Mario eventually reaches the locked Goal Door and unlocks it for both itself and the other Mini Mario. |
Mario vs. Donkey Kong: Minis March Again! | |
---|---|
Characters | Mario • Pauline • Donkey Kong • Toads |
Minis | Mini Mario • Mini Toad • Mini Peach • Mini Donkey Kong |
Floors | Mini Mayhem • Sandstone Stroll • Magnet Mania • Jungle Rumble • Rooftop • Basement |
Items and objects | Blue Spring • Box Spring • Cannon • Clock • Coin (large) • Color Switch • Conveyor Belt • Door • Girder • Hammer • Key • Key Door • Ladder • M-Token • Magnet • Mini Mario Card • Pink Block • Pokey Block • Pop-up Gate • Rotate Pipe • Shy Guy Block • Spike • Spin-bar magnet • Warp Pipe • Yellow Spring |
Enemies | Monkey robots (Capture Kong · Circus Kong) • Bird • Piranha Plant (fire) • Pokey • Polterguy • Snapjaw • Snifit • Spear Guy • Thwomp |
Miscellaneous | Media • Plus Mode • Staff • Super Mini Mario World |