Final Destination: Difference between revisions

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LuigiMasterHandFinalDestinationSSB.png|[[Luigi]] battling [[Master Hand]] on the original Final Destination
LuigiMasterHandFinalDestinationSSB.png|[[Luigi]] battling [[Master Hand]] on the original Final Destination
Ssbmstagesfinaldestination.jpg|Final Destination's appearance in ''[[Super Smash Bros. Melee]]''
Final Destination Melee.png|Final Destination's appearance in ''[[Super Smash Bros. Melee]]''
SSBB_Final Destination_Stage.png|Final Destination's appearance in ''[[Super Smash Bros. Brawl]]''
SSBB_Final Destination_Stage.png|Final Destination's appearance in ''[[Super Smash Bros. Brawl]]''
Final Destination 3DS.jpg|Final Destination in ''[[Super Smash Bros. for Nintendo 3DS]]''
Final Destination 3DS.jpg|Final Destination in ''[[Super Smash Bros. for Nintendo 3DS]]''

Revision as of 13:24, October 24, 2018

Final Destination in Super Smash Bros. Ultimate
Final Destination in Super Smash Bros. Ultimate

Final Destination is a stage that appears in every Super Smash Bros. game to date. It has absolutely no features, except for the large platform; so the combatants are not bothered by the stage in any way. In all five games, the Final Destination floats all around space, showing all the different landscape of the world. In the games, the places that the Final Destination travels through have changed.

In Super Smash Bros., Final Destination only appears as the battlefield on which the player fights Master Hand in Classic mode.

Final Destination reappears in Super Smash Bros. Melee as an unlockable stage, unlocked by clearing the Event Match "Showdown", and is still where the battle against Master Hand is held in Classic mode. The player may also battle Crazy Hand, if the right conditions are met. Final Destination is also where the player battles Giant Bowser in Adventure Mode. If the right conditions are met, the player is also be able to battle Giga Bowser afterwards.

In Super Smash Bros. Brawl, the stage is available from the start. Like in the past titles, it is a simple platform. In The Subspace Emissary, a Final Destination-like stage is the location of the final battle with Tabuu.

Final Destination returns in Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U, with a different look. Like Super Smash Bros. Brawl, it features a background that takes place in space. It should also be noted that every stage has an alternate Final Destination incarnation. Also, in a new mode of online play, For Glory mode, these versions of the stages are the only stages available. Stages in their Final Destination form are stylized as Stage Name (Ω Form).

In Super Smash Bros. Melee, the unlock matches for Ganondorf and Mewtwo take place here. In Super Smash Bros. Brawl, the unlock match for Ganondorf takes place here.

Songs

Super Smash Bros. Brawl

My Music

Name Source Credits Requirements
Final Destination Super Smash Bros. Brawl
Credits (Super Smash Bros.) Super Smash Bros. Arrangement Supervisor: Yusuke Takahama Clear Classic mode on Hard difficulty.
Opening (Super Smash Bros. Melee) Super Smash Bros. Melee Arrangement Supervisor: Kentaro Ishizaka Grab CD
Final Destination (Melee) Super Smash Bros. Melee Original Grab CD
Giga Bowser (Melee) Super Smash Bros. Melee Original Grab CD

Not in My Music

Name Source Credits Plays In
The Hidden Village The Legend of Zelda: Twilight Princess Original Fight with Ganondorf

Super Smash Bros. for Nintendo 3DS

Name Source Credits
Final Destination Original Arrangement Supervisor: Torine
Composition: BANDAI NAMCO Studios Inc.
Arrangement: BANDAI NAMCO Studios Inc.
Menu (Melee): Ver. 2 Super Smash Bros. Melee Arrangement Supervisor: Nobuko Toda
Composition: HAL Laboratory, Inc.
Arrangement: FILM SCORE LLC

Super Smash Bros. for Wii U

Name Source Credits Requirements
Final Destination Original Arrangement Supervisor: Torine
Composition: BANDAI NAMCO Studios Inc.
Arrangement: BANDAI NAMCO Studios Inc.
Final Destination Ver. 2 Original Arrangement Supervisor: Junichi Nakatsuru
Composition: BANDAI NAMCO Studios Inc.
Arrangement: BANDAI NAMCO Studios Inc.
Master Hand Original Arrangement Supervisor: LindaAI-CUE
Composition: BANDAI NAMCO Studios Inc.
Arrangement: BANDAI NAMCO Studios Inc.
Menu (Melee): Ver. 2 Super Smash Bros. Melee Arrangement Supervisor: Nobuko Toda
Composition: HAL Laboratory, Inc.
Arrangement: FILM SCORE LLC
Credits (Super Smash Bros.) Super Smash Bros. Brawl
(Super Smash Bros.)
Arrangement Supervisor: Yusuke Takahama
Metal Battle (Melee) Super Smash Bros. Melee Original Collect CD
Final Destination (Melee) Super Smash Bros. Melee
Giga Bowser (Melee) Super Smash Bros. Melee
Final Destination (Brawl) Super Smash Bros. Brawl
Boss Battle Song 2 (Brawl) Super Smash Bros. Brawl
Master Core Original Arrangement Supervisor: LindaAI-CUE
Composition: BANDAI NAMCO Studios Inc.
Arrangement: BANDAI NAMCO Studios Inc.
Clear Classic at Intensity 5.5 or higher
Master Fortress: First Wave Original Arrangement Supervisor: LindaAI-CUE
Composition: BANDAI NAMCO Studios Inc.
Arrangement: BANDAI NAMCO Studios Inc.
Clear Solo Classic at intensity 8.0 with 2 characters
Master Fortress: Second Wave Original Arrangement Supervisor: LindaAI-CUE
Composition: BANDAI NAMCO Studios Inc.
Arrangement: BANDAI NAMCO Studios Inc.
Clear Solo Classic at intensity 8.0 with 3 characters

Trophy information from Super Smash Bros. Melee

Name Image Game Description
Final Destination File:Trophy192.PNG Super Smash Bros. Melee
12/01
As time passes on this stage, the level appears to travel through a wormhole from the imaginary Super Smash Bros. Melee world into reality. You move through a cloud-filled sky over a vast mountain range, then into a deep-space vista of dark blues and purples. The scenery is as real as you get in this fantastical world.

Gallery

Name in other languages

Language Name Meaning Notes
Japanese 終点[?]
Shūten
Endpoint
Chinese 終點 (Traditional)
终点 (Simplified)
[?]

Zhōngdiǎn
Endpoint
German Letzte Station[?] Last Station
Italian Destinazione finale[?] Literal translation
Korean 종점[?]
Jongjeom
Terminus
Spanish Destino final[?] Literal translation

Trivia

  • The ground pattern of the original Final Destination stage is somewhat similar to a Maya calendar. This supposed association may have something to do with the cataclysmic prophecies implied by periodic cycles established by the Mayan civilizations.