Opening Night: Difference between revisions
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m (Undo revision 2505152 by Flippy Bear (talk) More likely than not a coincidence.) |
(→Gameplay: "The player must wave the wii remote back and forth" is a little misleading, as the player must wave the wii remote in a way similar to the pattern used for conducting in 4/4 time) |
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==Gameplay== | ==Gameplay== | ||
The object is to wave the [[Wii#Wii Remote|Wii Remote]] | The object is to wave the [[Wii#Wii Remote|Wii Remote]] in the 4/4 conducting pattern to conduct the orchestra through a music track (see below). Once done, the player's [[Mii]] (the conductor) will bow to the audience. | ||
* '''Level 1:''' Conduct [[Mario]], [[Luigi]] and [[Link]] to play very short music including: | * '''Level 1:''' Conduct [[Mario]], [[Luigi]] and [[Link]] to play very short music including: |
Revision as of 14:30, September 29, 2019
- Not to be confused with Opening Night!
Template:Minigame-infobox Opening Night is a microgame found in WarioWare: Smooth Moves in 9-Volt/18-Volt's stage. It features sprites from classic NES games, as well as music.
Gameplay
The object is to wave the Wii Remote in the 4/4 conducting pattern to conduct the orchestra through a music track (see below). Once done, the player's Mii (the conductor) will bow to the audience.
- Level 1: Conduct Mario, Luigi and Link to play very short music including:
- Super Mario Bros. 3 athletic theme
- Super Mario Bros. 3 Boom Boom/Koopaling victory theme
- Super Mario Bros. 3 lose theme
- Super Mario Bros. overworld/lose theme
- Donkey Kong level start theme
- Level 2: Conduct Mario, Luigi, Link, Toad and Pit to play short music including:
- Super Mario Bros. 3 level goal theme
- Mario Bros. main theme
- Dr. Mario level settings theme
- Clu Clu Land main theme
- Level 3: Conduct Mario, Luigi, Link, Pit, Samus, Princess Peach, and Donkey Kong to play long music including:
- Kid Icarus underworld theme
- Super Mario Bros. level goal theme
- Excitebike main theme
- The Legend of Zelda overworld theme