Donkey Kong Jr. (WarioWare: Twisted!): Difference between revisions

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{{minigame-infobox
{{minigame-infobox
|title=Donkey Kong Jr.
|title=Donkey Kong Jr.
|image=[[File:DKJRWWT.PNG]]
|image=[[File:DKJRWWT.PNG|250px]]''WarioWare: Twisted!''<br>[[File:DonkeyKongJr WarioWareGold.png|250px]]''WarioWare Gold''
|appeared_in=''[[WarioWare: Twisted!]]''<br>''[[WarioWare Gold]]''
|appeared_in=''[[WarioWare: Twisted!]]''<br>''[[WarioWare Gold]]''
|type=[[9-Volt]] (''Twisted!'')<br>[[18-Volt]] (''Gold'')
|type=[[9-Volt]] (''Twisted!'')<br>[[18-Volt]] (''Gold'')

Revision as of 22:24, August 31, 2018

Template:Minigame-infobox Donkey Kong Jr. is one of 9-Volt's microgames in WarioWare: Twisted!. It is set in the game of the same name, specifically Stage 4. It reappears in WarioWare Gold in 18-Volt's set.

Gameplay

The objective is to have Donkey Kong Jr. climb up the chains and insert the two keys into their locks, freeing his father from Mario.

  • Level 1: There are no enemies. In WarioWare Gold, Junior must climb up to knock down two fruits.
  • Level 2: Junior must avoid a Nitpicker. In WarioWare Gold, this must be done while trying to knock down the fruits.
  • Level 3: Junior must avoid two Nitpickers, both going at unpredictable speeds.

Template:WarioWare: Twisted! Microgames Template:WWG Microgames