Microgame: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
m (Until someone knows the other returning ones, it should just be kept like this for now instead of like a list.)
Line 25: Line 25:
*[[List of WarioWare: D.I.Y. downloadable microgames|''WarioWare: D.I.Y.''/''D.I.Y. Showcase'' downloadable microgames]] - 138+ microgames (101 Weekly Games, 37+ Big Name Games)
*[[List of WarioWare: D.I.Y. downloadable microgames|''WarioWare: D.I.Y.''/''D.I.Y. Showcase'' downloadable microgames]] - 138+ microgames (101 Weekly Games, 37+ Big Name Games)
*[[Gamer#Microgames|''Game & Wario'']] - 22 microgames (2 returning)
*[[Gamer#Microgames|''Game & Wario'']] - 22 microgames (2 returning)
*[[WarioWare Gold#Microgames|''WarioWare Gold'']] - 316 microgames (around 50 new)
*[[List of WarioWare Gold microgames|''WarioWare Gold'']] - 316 microgames (around 50 new)


==Names in other languages==
==Names in other languages==

Revision as of 21:33, July 29, 2018

Microgames (referred to as simply "games" in WarioWare D.I.Y.) are short minigames first appearing in Mario Artist: Polygon Studio and later in the WarioWare series.

Being only a few seconds long, microgames have simple rules and require simple actions to be beaten. A brief command is displayed at the beginning of each one to aid the player. Mario Artist: Polygon Studio introduces eight microgames, played in succession and replayed until the player fails three times. The WarioWare games expand this concept, featuring a much larger collection per game and several stages hosted by different developers, each typically themed around a different style or control scheme. WarioWare also introduces Boss microgames, longer variants played after a number of regular microgames during character stages, which restore one lost life if beaten. With the exception of those from WarioWare: D.I.Y. and WarioWare: D.I.Y. Showcase, all microgames have three difficulty levels.

In WarioWare, Inc.: Mega Microgame$! and WarioWare: Twisted!, average microgames are 8 beats (4 seconds, at normal speed) long. In Mega Microgame$!, Orbulon's microgames are an exception, being 16 beats long (8 seconds). In Twisted!, Orbulon's microgames and two of Wario-Man's ones are 16 beats long as well. Also in this game, Fronk microgames are only 4 beats (2 seconds) long and the WarioWatch has a timer for the whole stage rather than each individual microgame. Later games feature double-length microgames in many characters' stages, making Orbulon's special role in previous installments obsolete.

In Super Smash Bros. Brawl and Super Smash Bros. for Nintendo 3DS, the WarioWare, Inc. stage is made up of a series of microgames. If the players win the microgame, they are rewarded with item effects, including growing (Super Mushrooms) and becoming invincible (Stars).

In Game & Wario, microgames are present in 9-Volt's minigame, Gamer. Some of them are recreations of microgames from past games (i.e. Gold Digger and Sole Man).

The term "microgame" is, according to Mario Party Advance's manual, also applied to any small challenge given in that game's quests. As such, the microgames of Mario Party Advance can be very varying in style, purpose, and simplicity; completing a microgame typically rewards the player with a Gaddget.

WarioWare microgame lists

There are a total of 1002-1169 microgames in the series (not counting WarioWare: Snapped! and Game & Wario). There are also 47 boss microgames in the series (when counting Windbag from Gamer from Game & Wario). Of all the microgames, a few have reappeared at least once in future installments (not counting WarioWare Gold), including Gold Digger (from WarioWare, Inc.: Mega Microgame$!) in WarioWare: Touched! and WarioWare: D.I.Y., and Dry Eye (from WarioWare, Inc.: Mega Microgame$!) in WarioWare: D.I.Y.

Names in other languages

Language Name Meaning Notes
Japanese プチゲーム[?]
Puchi gemu
Small game
German Mikrospiel[?] Microgame
Spanish Microjuego[?] Microgame

Template:WW Microgames