Cavity Calamity: Difference between revisions

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==Gameplay==
==Gameplay==
The objective of the game is to examine both the floor teeth and the ceiling teeth to predict where the safe gap will be when the mouth closes, then move the agent to that spot before it does.
The objective of the game is to examine both the upper and lower teeth lines to infer where the safe gap will be when the mouth closes, then move the agent to that spot in time.


*'''1st level difficulty:''' The pattern of the teeth is relatively simple, making the gap prominent.
*'''1st level difficulty:''' The pattern of the teeth is relatively simple, making the gap noticeable.
*'''2nd level difficulty:''' The pattern of the teeth is usually more jagged than in the first level.
*'''2nd level difficulty:''' The floor and ceiling are more rugged than in the first level.
*'''3rd level difficulty:''' Height changes are usually more numerous and accentuated than in the previous levels.
*'''3rd level difficulty:''' Height changes are usually more numerous and uneven than in the previous levels.


==Names in other languages==
==Names in other languages==

Revision as of 16:29, June 24, 2018

Template:Minigame-infobox Cavity Calamity is a microgame found in the IQ folder in WarioWare, Inc.: Mega Microgame$!.

Gameplay

The objective of the game is to examine both the upper and lower teeth lines to infer where the safe gap will be when the mouth closes, then move the agent to that spot in time.

  • 1st level difficulty: The pattern of the teeth is relatively simple, making the gap noticeable.
  • 2nd level difficulty: The floor and ceiling are more rugged than in the first level.
  • 3rd level difficulty: Height changes are usually more numerous and uneven than in the previous levels.

Names in other languages

Language Name Meaning Notes
Japanese ムシバ[?]
Mushiba
Cavity
Chinese 夹缝求生[?]
Jiáfèng qiúshēng
Running with Scissors
French Calamité des cavités[?] Cavities Calamity

Template:WWIMM Microgames