Crazy Kong: Difference between revisions

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{{about|the adaptation of the original ''[[Donkey Kong (game)|Donkey Kong]]'' game|the character referred to as a "Crazy Kong" in the [[DK Rap]]|[[Lanky Kong]]}}
{{about|the adaptation of the original ''[[Donkey Kong (game)|Donkey Kong]]'' game|the character referred to as a "Crazy Kong" in the [[DK Rap]]|[[Lanky Kong]]}}
[[File:Crazy Kong Cover.jpg|thumb|right|The cover for the Commodore 64 version.]]
[[File:Crazy Kong Cover.jpg|thumb|right|The cover for the Commodore 64 version.]]
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==Differences==
==Differences==
* The words "Crazy Kong" or "Monkey Donkey" are written out of girders on the title screen, similar to Donkey Kong. Below that, is the year "1981", with nothing else.
*The words "Crazy Kong" or "Monkey Donkey" are written out of girders on the title screen, similar to Donkey Kong. Below that, is the year "1981", with nothing else.
* The color palette is different from Donkey Kong. Part I and Part II's colors are different from each other.
*The color palette is different from Donkey Kong. Part I and Part II's colors are different from each other.
* Some of the sprite graphics in the game have been redrawn from Donkey Kong. For example, most of the sprites for [[Donkey Kong|Donkey Kong]] are the same. However, The sprites used for when he is pounding his chest are taller than the original and more fierce.
*Some of the sprite graphics in the game have been redrawn from Donkey Kong. For example, most of the sprites for [[Donkey Kong|Donkey Kong]] are the same. However, The sprites used for when he is pounding his chest are taller than the original and more fierce.
* Some animation frames have been removed. For example, in [[25m|25m]], barrels appear to spawn right out of Crazy Kong, instead of him picking up and rolling them like in Donkey Kong.
*Some animation frames have been removed. For example, in [[25m]], barrels appear to spawn right out of Crazy Kong, instead of him picking up and rolling them like in Donkey Kong.
* Most of the sound effects in the game are different from Donkey Kong's, due to running on hardware based on that of ''[[wikipedia:Crazy Climber|Crazy Climber]]''.
*Most of the sound effects in the game are different from Donkey Kong's, due to running on hardware based on that of ''[[wikipedia:Crazy Climber|Crazy Climber]]''.
* Some consider the game to have a higher difficulty than Donkey Kong as the [[wikipedia:collision detection|collision detection]] in the game isn't as robust as Donkey Kong's, in addition to parts of the game moving at a faster pace.
*Some consider the game to have a higher difficulty than Donkey Kong as the [[wikipedia:collision detection|collision detection]] in the game isn't as robust as Donkey Kong's, in addition to parts of the game moving at a faster pace.
* It is possible to complete 25m by jumping off the second [[Girder|Girder]] from the bottom while [[Mario|Mario]]'s foot is hanging over the ledge. When he jumps off, he should fall through the floor and complete the level.
*It is possible to complete 25m by jumping off the second [[Girder|Girder]] from the bottom while [[Mario|Mario]]'s foot is hanging over the ledge. When he jumps off, he should fall through the floor and complete the level.
* The [[Fire|Fireballs]] on [[100m|100m]] are instead the fireballs from 25m, [[50m|50m]], and [[75m|75m]].
*The [[Fire|Fireballs]] on [[100m]] are instead the fireballs from 25m, [[50m]], and [[75m]].
* The heart in between Mario and [[Pauline|Pauline]] that appears after completing 100m is now near the round indicator.
*The heart in between Mario and [[Pauline]] that appears after completing 100m is now near the round indicator.


==Lawsuits==
==Lawsuits==

Revision as of 09:10, March 18, 2018

A Lakitu holding a Spotlight from Mario & Luigi: Superstar Saga This article has been chosen to be a focus for this month's edition of The 'Shroom Spotlight, and our goals have been completed. If there are further improvements that can be made, make them.
This article is about the adaptation of the original Donkey Kong game. For the character referred to as a "Crazy Kong" in the DK Rap, see Lanky Kong.
File:Crazy Kong Cover.jpg
The cover for the Commodore 64 version.

Crazy Kong is a Nintendo-licensed adaptation of Donkey Kong created in 1981 by Falcon for non-US markets. The gameplay remains relatively unchanged; however, the sprites suffered enough changes to be differentiated from the original. Nintendo had only authorized for the game to be distributed inside Japan, but Falcon breached this agreement by exporting the game into the US, which prompted Nintendo to terminate the license agreement in 1982.[1]

Differences

  • The words "Crazy Kong" or "Monkey Donkey" are written out of girders on the title screen, similar to Donkey Kong. Below that, is the year "1981", with nothing else.
  • The color palette is different from Donkey Kong. Part I and Part II's colors are different from each other.
  • Some of the sprite graphics in the game have been redrawn from Donkey Kong. For example, most of the sprites for Donkey Kong are the same. However, The sprites used for when he is pounding his chest are taller than the original and more fierce.
  • Some animation frames have been removed. For example, in 25m, barrels appear to spawn right out of Crazy Kong, instead of him picking up and rolling them like in Donkey Kong.
  • Most of the sound effects in the game are different from Donkey Kong's, due to running on hardware based on that of Crazy Climber.
  • Some consider the game to have a higher difficulty than Donkey Kong as the collision detection in the game isn't as robust as Donkey Kong's, in addition to parts of the game moving at a faster pace.
  • It is possible to complete 25m by jumping off the second Girder from the bottom while Mario's foot is hanging over the ledge. When he jumps off, he should fall through the floor and complete the level.
  • The Fireballs on 100m are instead the fireballs from 25m, 50m, and 75m.
  • The heart in between Mario and Pauline that appears after completing 100m is now near the round indicator.

Lawsuits

Elcon Industries

On June 30, 1982, Nintendo of America filled a complaint toward Elcon Industries Inc., an arcade hardware manufacturer based in Michigan that sold Crazy Kong boards. The complaint alleged that the licensing agreement with Falcon explicitly forbade the manufacturing or export of Crazy Kong outside Japan. The case was taken to the United States District Court for the Eastern District of Michigan, which quickly ruled in favor of Nintendo.[1]

References

  1. ^ a b Nintendo of America, Inc. v. Elcon Industries, Inc. (October 4, 1982). Google Scholar archive