Mario Artist: Polygon Studio: Difference between revisions

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'''''Mario Artist: Polygon Studio''''' is the fourth and final game released in the ''[[Mario Artist (series)|Mario Artist]]'' series, released in Japan only for the [[Nintendo 64DD]] on August 29, 2000. There were four more planned, but due to the failure of the system they remain unreleased.
'''''Mario Artist: Polygon Studio''''' is the fourth and final game released in the ''[[Mario Artist (series)|Mario Artist]]'' series, released in Japan only for the [[Nintendo 64DD]] on August 29, 2000. There were four more planned, but due to the failure of the system they remain unreleased.


The game allows players to construct and render 3D polygons, then texture them, and paint them. The player can also import them into pre-made animations, much like the other titles in the series. Along with this the player can play [[microgames]] that include the player's polygon in the "Sound Bomber" mode. This is obviously the inspiration for the ''[[WarioWare (series)|WarioWare]]'' series. What appear to be early versions of ''WarioWare'' microgames can be seen, including what is clearly [[Crazy Cars]]. They even level up as the player progresses. The microgames use the polygon the player has made, like ''[[WarioWare: D.I.Y.]]'' uses art the player has made. The microgames are also played on a tape recorder, providing further inspiration for ''WarioWare''. The game, at the very beginning, also has the push-up scene from ''[[Mario Paint]]''.
The game allows players to construct and render 3D polygons, then texture them, and paint them. The player can also assemble models from pre-made or player-made parts and use them to explore a 3D world called the Experimental World and find newer, more effective parts. Along with this, two minigames are included: Sound Bomber, a simple predecessor to the [[WarioWare]] series, and Chicken Race, in which the player "winds up" their model and tries to get them to stop at a certain distance before a cliff. Both minigames have three tiers of difficulty.


==Microgames==
==Microgames==
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==Media==
==Media==
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{{more media|section=yes}}
==References to earlier games==
*''[[Mario Paint]]'': When starting up the game, there's a chance that a scene of two figures doing aerobics will play, just like in this game. The "baby face" from this game can be seen floating in the background of the model creation menu, and will make its signature noise when clicked on. As with all other ''Mario Artist'' titles, a dog's head serves as the "Undo" icon, a reference to [[Undodog]].
*''[[Super Mario 64]]'': Untextured versions of [[Mario]] and [[Yoshi|Yoshi's]] models from this game can be loaded in the Polygon Editor. A part called the [[Power Star]] can be found in the Experimental World mode, which makes all Power Block parts perform like their most superior counterparts.


==Trivia==
==Trivia==
*Excluding FLIES and MAZE, all other microgames are directly reused in ''[[WarioWare, Inc.: Mega Microgame$!]]''
*Excluding FLIES and MAZE, all other Sound Bomber microgames are directly reused in ''[[WarioWare, Inc.: Mega Microgame$!]]''
*The music which plays in a menu of Polygon Studio called [ブロツクさくひん] (Block Work) is used for [[Coursebot]], with some slight changes.<ref>https://www.youtube.com/watch?v=psp1PK1yFd4 The music plays from 3:35</ref>
*The music which plays in a menu of Polygon Studio called [ブロツクさくひん] (Block Work) is used for [[Coursebot]], with some slight changes.<ref>https://www.youtube.com/watch?v=psp1PK1yFd4 The music plays from 3:35</ref>
*The order of 'level of difficulty' consists of a loop of 3 rounds. The second round is harder than the first one, and the third one is harder than the second one. The texts in the first round are in Katakana, in the second round are in Latin and in the third round are in Kanji. From round 4 onwards, the microgames also become faster as the player progresses in the round.


==Staff==
==Staff==

Revision as of 18:45, April 22, 2018

This article is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed as soon as possible.

Template:Infobox Mario Artist: Polygon Studio is the fourth and final game released in the Mario Artist series, released in Japan only for the Nintendo 64DD on August 29, 2000. There were four more planned, but due to the failure of the system they remain unreleased.

The game allows players to construct and render 3D polygons, then texture them, and paint them. The player can also assemble models from pre-made or player-made parts and use them to explore a 3D world called the Experimental World and find newer, more effective parts. Along with this, two minigames are included: Sound Bomber, a simple predecessor to the WarioWare series, and Chicken Race, in which the player "winds up" their model and tries to get them to stop at a certain distance before a cliff. Both minigames have three tiers of difficulty.

Microgames

Gallery

Media

Template:More media

References to earlier games

  • Mario Paint: When starting up the game, there's a chance that a scene of two figures doing aerobics will play, just like in this game. The "baby face" from this game can be seen floating in the background of the model creation menu, and will make its signature noise when clicked on. As with all other Mario Artist titles, a dog's head serves as the "Undo" icon, a reference to Undodog.
  • Super Mario 64: Untextured versions of Mario and Yoshi's models from this game can be loaded in the Polygon Editor. A part called the Power Star can be found in the Experimental World mode, which makes all Power Block parts perform like their most superior counterparts.

Trivia

  • Excluding FLIES and MAZE, all other Sound Bomber microgames are directly reused in WarioWare, Inc.: Mega Microgame$!
  • The music which plays in a menu of Polygon Studio called [ブロツクさくひん] (Block Work) is used for Coursebot, with some slight changes.[1]

Staff

Main article: List of Mario Artist: Polygon Studio staff

References

Template:MarioGames