Din's Fire: Difference between revisions

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[[File:Zelda Din's Fire Wii U.jpg|thumb|250px|Din's Fire in ''[[Super Smash Bros. for Wii U]]'']]
{{merge to|Princess Zelda|proposal=MarioWiki:Proposals/Archive 51#Smash Bros. Articles: What Stays and What Goes?}}
[[File:Zelda Din's Fire Wii U.jpg|thumb|upright=1.4|Din's Fire in ''[[Super Smash Bros. for Wii U]]'']]
'''Din's Fire''' is [[Princess Zelda|Zelda]]'s side special move in the ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' series, based on the spell originating from ''[[zeldawiki:The Legend of Zelda: Ocarina of Time|The Legend of Zelda: Ocarina of Time]]''. Zelda launches a fireball from her hands that travels as the player holds down the special attack button and explodes when the player lets go or automatically after a set time, damaging any opponents caught in it; the amount of damage increases as the fireball travels and more damage is dealt if opponents are closer to the center of the explosion. If the move is performed in the air, Zelda is left helpless immediately after the explosion. Zelda can also alter the direction the move travels by angling the control stick while holding down the button.
'''Din's Fire''' is [[Princess Zelda|Zelda]]'s side special move in the ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' series, based on the spell originating from ''[[zeldawiki:The Legend of Zelda: Ocarina of Time|The Legend of Zelda: Ocarina of Time]]''. Zelda launches a fireball from her hands that travels as the player holds down the special attack button and explodes when the player lets go or automatically after a set time, damaging any opponents caught in it; the amount of damage increases as the fireball travels and more damage is dealt if opponents are closer to the center of the explosion. If the move is performed in the air, Zelda is left helpless immediately after the explosion. Zelda can also alter the direction the move travels by angling the control stick while holding down the button.



Revision as of 23:16, June 18, 2018

Merge-left.svg A proposal has decided that this page is to be merged into Princess Zelda. (discuss)

Din's Fire is Zelda's side special move in the Super Smash Bros. series, based on the spell originating from The Legend of Zelda: Ocarina of Time. Zelda launches a fireball from her hands that travels as the player holds down the special attack button and explodes when the player lets go or automatically after a set time, damaging any opponents caught in it; the amount of damage increases as the fireball travels and more damage is dealt if opponents are closer to the center of the explosion. If the move is performed in the air, Zelda is left helpless immediately after the explosion. Zelda can also alter the direction the move travels by angling the control stick while holding down the button.

In Super Smash Bros. Melee, the fireball is visible as it travels, though it is not in Super Smash Bros. Brawl and Super Smash Bros. for Nintendo 3DS / Wii U.

In Super Smash Bros. for Nintendo 3DS / Wii U this move has received two custom variants. The first is Din's Flare, which travels farther but cannot be angled and deals a set amount of damage regardless of distance. The second is Din's Blaze, which sends out a larger, visible fireball that does not travel as fast and lingers for a moment before dealing a more powerful explosion.

Gallery

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