MarioWiki:Featured articles/N1/Super Mario Run: Difference between revisions
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==== Support ==== | ==== Support ==== | ||
#{{User|NinteXboxONE}} It was the first ever Mario game to be played on a mobile device. | #{{User|NinteXboxONE}} It was the first ever Mario game to be played on a mobile device. | ||
According to CIO.com, Nintendo’s demo-like approach lets you download Super Mario Run for free and play through the first three levels, as well as get a 20-second taste of the first end-world stage—and then it stops there unless you pay $10 for the full game unlock. You’ll find no ad banners or other in-app purchases for premium currencies or power-ups; this isn’t a freemium game. It’s a premium one, but you don’t have to make that purchase immediately. Super Mario Run is a fun and frantic chase. At its core, Super Mario Run is an automatic runner that utilizes simple touch controls to perform all kinds of actions. You can extend the duration of Mario's jump, delay his fall mid-air, or somersault off of foes to reach high places. Like any solid game, these smooth moves are easy to pull off but difficult to completely master, and there's plenty of open screen space towards the bottom, so my fingers were never obstructing my view. I always felt like I had enough room to react and pull off a slick maneuver, even though I couldn’t stop Mario’s constant forward movement. | |||
==== Oppose ==== | ==== Oppose ==== | ||
#{{User|Owencrazyboy9}} If that's the reason the article deserves to be featured, I'm gonna say no. Featured articles are for well-written, shining examples of articles on the wiki, not nominating it because it's your favourite game for example. | #{{User|Owencrazyboy9}} If that's the reason the article deserves to be featured, I'm gonna say no. Featured articles are for well-written, shining examples of articles on the wiki, not nominating it because it's your favourite game for example. |
Revision as of 12:12, January 7, 2018
Super Mario Run
Support
- NinteXboxONE (talk) It was the first ever Mario game to be played on a mobile device.
According to CIO.com, Nintendo’s demo-like approach lets you download Super Mario Run for free and play through the first three levels, as well as get a 20-second taste of the first end-world stage—and then it stops there unless you pay $10 for the full game unlock. You’ll find no ad banners or other in-app purchases for premium currencies or power-ups; this isn’t a freemium game. It’s a premium one, but you don’t have to make that purchase immediately. Super Mario Run is a fun and frantic chase. At its core, Super Mario Run is an automatic runner that utilizes simple touch controls to perform all kinds of actions. You can extend the duration of Mario's jump, delay his fall mid-air, or somersault off of foes to reach high places. Like any solid game, these smooth moves are easy to pull off but difficult to completely master, and there's plenty of open screen space towards the bottom, so my fingers were never obstructing my view. I always felt like I had enough room to react and pull off a slick maneuver, even though I couldn’t stop Mario’s constant forward movement.
Oppose
- Owencrazyboy9 (talk) If that's the reason the article deserves to be featured, I'm gonna say no. Featured articles are for well-written, shining examples of articles on the wiki, not nominating it because it's your favourite game for example.
- Toadette the Achiever (talk) Yeah, it's just a fan vote at worst.
- Baby Luigi (talk) I'm going to assume that this nomination was up because the author thinks it's actually a quality article and not because he hasn't read the rules at all and I'll jump in and provide feedback on what could be improved. For starters, the game modes section is missing very vital information. There's no Kingdom Builder and no World Tour descriptions at all. Some information and vital features such as the user's ability to insert their own music is omitted as well, and I haven't even played the game to notice that. The obstacles and Item and Objects section is just a list of items with no images nor description of them, forcing users to possibly sift through links to find the item they're actually looking for. The levels section under World Tour is just a simple list of levels when it could be better organized and presented (see how other Featured Articles list their levels, such as Donkey Kong Country and Mario Party: Star Rush. With a game additionally receiving constant updates, it would benefit the article to have an Update history section similar to how Mario Kart 8 does i.
- YoshiFlutterJump (talk) This does not qualify for featuring, and your vote is flawed anyways. Fan votes are not permitted. This is almost as ridiculous as this. Maybe this qualifies for BJAODN as well!
- Lcrossmk8 (talk) Since everyone seems to be voting for this side, and since all the evidence seems to support this side, I am gonna vote here, thank you very much. Per all. By the way, a featured article is an article that can potentially be featured on the main page, and it doesn't have to do with how accessible it is on the main wiki, right?
- LuigiMaster123 (talk) Per all. That is far from a good enough reason for this article to be featured.
- Yoshi the SSM (talk) Given the time period, I don't think I can get this featured article ready in the given time. But, I will see what I can do. Although I am working on SMMFN3DS articles as well.
Removal of opposes
Comments
@Baby Luigi: I think that world-level tables are better suited for the world articles; just saying. (T|C) 15:33, 24 November 2017 (EST)
- Possibly. But I still think the list would heavily improve with at least an image of each level. I see the screenshot with the thumbnails, someone could crop the thumbnails out and use these as level icons to improve the presentation. Ray Trace(T|C) 15:35, 24 November 2017 (EST)
- Took a while, but I did it. See File:SMR W1-1 thumbnail.JPG. It will take a while for me to do this. Also, I am far from obtaining all the Challenge Coins (which will cause an inconsistency with an this image) Yoshi the SSM (talk) 15:56, 24 November 2017 (EST)
- I think it'd be better if it was exclusively the level image, without the white border and the title. The level names are going to be in plain text for links, so it's redundant. Hello, I'm Time Turner. 15:58, 24 November 2017 (EST)
- I agree. You probably have to use a sophisticated image editing program that either supports round borders or smooth cropping to get a decent result from displaying only the thumbnail. So maybe you should make it a .png for transparency support. Ray Trace(T|C) 16:06, 24 November 2017 (EST)
- These images automatically save as JPGs, so converting them to PNGs is against policy. As for the image, I can get as close as I can to the image. As, I just did. Yoshi the SSM (talk) 16:15, 24 November 2017 (EST)
- I think it looks pretty good, but tbh, in this case with rounded corners, applying transparency would look better on the article and that requires it to be in .png. Still I suppose that is also acceptable. Ray Trace(T|C) 16:34, 24 November 2017 (EST)
- I quickly created a look for these levels. (See User:Yoshi_the_SSM/Wiki_Work_Space#Testings.) This is the only look that I thought would work best (as template didn't look quite right and using a premade image in a template like the maps wouldn't work because the template wouldn't need to be on every level page and shouldn't). Yoshi the SSM (talk) 17:16, 24 November 2017 (EST)
- Pardon, but I'm able to upload in .png. Hello, I'm Time Turner. 17:21, 24 November 2017 (EST)
- Ok. Looking good. So good that I even updated the look to reflect the new .png look and fake link my image. Converting from JPG to PNG for me would be very difficult, though possible, but still iffy. Time Turner, you seem to be able to do it. Also, you are able to more blankly make an image without the friends. I say that because even though it won't show, people can easily go back to it the old. Yoshi the SSM (talk) 17:42, 24 November 2017 (EST)
- I uploaded it mostly because I was aware that it could be done; I don't have access to all of the SMR levels, so I'm not the best person to ask for images. Can I ask how you uploaded your image? All I did was directly upload it from my phone to the wiki (and then I cropped out the extraneous stuff once the image was uploaded). Hello, I'm Time Turner. 17:46, 24 November 2017 (EST)
- Tablet (not phone, but same media as the one the I am playing SMR on) to Wiki directly. Yoshi the SSM (talk) 17:48, 24 November 2017 (EST)
- I uploaded it mostly because I was aware that it could be done; I don't have access to all of the SMR levels, so I'm not the best person to ask for images. Can I ask how you uploaded your image? All I did was directly upload it from my phone to the wiki (and then I cropped out the extraneous stuff once the image was uploaded). Hello, I'm Time Turner. 17:46, 24 November 2017 (EST)
- Ok. Looking good. So good that I even updated the look to reflect the new .png look and fake link my image. Converting from JPG to PNG for me would be very difficult, though possible, but still iffy. Time Turner, you seem to be able to do it. Also, you are able to more blankly make an image without the friends. I say that because even though it won't show, people can easily go back to it the old. Yoshi the SSM (talk) 17:42, 24 November 2017 (EST)
- Pardon, but I'm able to upload in .png. Hello, I'm Time Turner. 17:21, 24 November 2017 (EST)
- I quickly created a look for these levels. (See User:Yoshi_the_SSM/Wiki_Work_Space#Testings.) This is the only look that I thought would work best (as template didn't look quite right and using a premade image in a template like the maps wouldn't work because the template wouldn't need to be on every level page and shouldn't). Yoshi the SSM (talk) 17:16, 24 November 2017 (EST)
- I think it looks pretty good, but tbh, in this case with rounded corners, applying transparency would look better on the article and that requires it to be in .png. Still I suppose that is also acceptable. Ray Trace(T|C) 16:34, 24 November 2017 (EST)
- These images automatically save as JPGs, so converting them to PNGs is against policy. As for the image, I can get as close as I can to the image. As, I just did. Yoshi the SSM (talk) 16:15, 24 November 2017 (EST)
- I agree. You probably have to use a sophisticated image editing program that either supports round borders or smooth cropping to get a decent result from displaying only the thumbnail. So maybe you should make it a .png for transparency support. Ray Trace(T|C) 16:06, 24 November 2017 (EST)
- I think it'd be better if it was exclusively the level image, without the white border and the title. The level names are going to be in plain text for links, so it's redundant. Hello, I'm Time Turner. 15:58, 24 November 2017 (EST)
- Took a while, but I did it. See File:SMR W1-1 thumbnail.JPG. It will take a while for me to do this. Also, I am far from obtaining all the Challenge Coins (which will cause an inconsistency with an this image) Yoshi the SSM (talk) 15:56, 24 November 2017 (EST)
- Hmm. I can't think of a reason why it's different. Android or Apple? Hello, I'm Time Turner. 17:50, 24 November 2017 (EST)
- Android. Yoshi the SSM (talk) 17:53, 24 November 2017 (EST)
- That might be the difference. I'm using an iPhone. Hello, I'm Time Turner. 17:59, 24 November 2017 (EST)
- Android. Yoshi the SSM (talk) 17:53, 24 November 2017 (EST)