Fury: Difference between revisions
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{{about|the status effect from ''[[Mario & Luigi: Bowser's Inside Story]]''|the [[Vibe]] from ''[[Super Princess Peach]]''|[[Rage]]}} | {{about|the status effect from ''[[Mario & Luigi: Bowser's Inside Story]]''|the [[Vibe]] from ''[[Super Princess Peach]]''|[[Rage]]}} | ||
[[File:Bowserfury2.png|thumb|200px|Bowser under the fury effect.]] | [[File:Bowserfury2.png|thumb|200px|Bowser under the fury effect.]] | ||
'''Fury''' is a status effect in ''[[Mario & Luigi: Bowser's Inside Story]]'' that can only be obtained by [[Bowser]] when he takes too much damage. When in this state, Bowser deals and receives more damage. The only way to cure this effect is to eat a [[Refreshing Herb]], have a set amount of turns pass, or defeat the enemies on screen. While in the "Fury" status, Bowser's battle pose is different, he flashes red, and he shows more anger on his face. This status effect is basically a combination of [[POW-Up]] and [[DEF-Down]]. In ''[[Mario & Luigi: Dream Team]]'', [[Big Massif]] also uses this status effect whenever he takes damage in his battle and has three different levels of Fury. Bowser also uses this status effect in ''[[Mario & Luigi: Paper Jam]]'' in the final battle with him and [[Paper Bowser]]. [[Choomba]]s also go through a similar phase when fired up by [[Coalbit]]s dealing more damage and with the addition of being a lot faster along with glowing red. | '''Fury''' is a status effect in ''[[Mario & Luigi: Bowser's Inside Story]]'' that can only be obtained by [[Bowser]] when he takes too much damage. When in this state, Bowser deals and receives more damage. The only way to cure this effect is to eat a [[Refreshing Herb]], have a set amount of turns pass, or defeat the enemies on screen. While in the "Fury" status, Bowser's battle pose is different, he flashes red, and he shows more anger on his face. This status effect is basically a combination of [[POW-Up]] and [[DEF-Down]]. | ||
In ''[[Mario & Luigi: Dream Team]]'', [[Big Massif]] also uses this status effect whenever he takes damage in his battle and has three different levels of Fury. | |||
Bowser also uses this status effect in ''[[Mario & Luigi: Paper Jam]]'' in the final battle with him and [[Paper Bowser]]. [[Choomba]]s also go through a similar phase when fired up by [[Coalbit]]s dealing more damage and with the addition of being a lot faster along with glowing red. | |||
{{ML:BIS}} | {{ML:BIS}} | ||
[[Category:Mario & Luigi: Bowser's Inside Story Status Effects]] | [[Category:Mario & Luigi: Bowser's Inside Story Status Effects]] | ||
[[it:Rabbia]] | [[it:Rabbia]] |
Revision as of 23:37, October 6, 2017
- This article is about the status effect from Mario & Luigi: Bowser's Inside Story. For the Vibe from Super Princess Peach, see Rage.
Fury is a status effect in Mario & Luigi: Bowser's Inside Story that can only be obtained by Bowser when he takes too much damage. When in this state, Bowser deals and receives more damage. The only way to cure this effect is to eat a Refreshing Herb, have a set amount of turns pass, or defeat the enemies on screen. While in the "Fury" status, Bowser's battle pose is different, he flashes red, and he shows more anger on his face. This status effect is basically a combination of POW-Up and DEF-Down.
In Mario & Luigi: Dream Team, Big Massif also uses this status effect whenever he takes damage in his battle and has three different levels of Fury.
Bowser also uses this status effect in Mario & Luigi: Paper Jam in the final battle with him and Paper Bowser. Choombas also go through a similar phase when fired up by Coalbits dealing more damage and with the addition of being a lot faster along with glowing red.