Smoke: Difference between revisions

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*In ''Super Mario 64 DS'', the same alarm sound that plays when a character's low on health underwater or in [[freezing water]] will also play when in the toxic cloud. The coughing sound effect is removed too.
*In ''Super Mario 64 DS'', the same alarm sound that plays when a character's low on health underwater or in [[freezing water]] will also play when in the toxic cloud. The coughing sound effect is removed too.


[[Category:Super Mario 64]]
[[Category:Traps and Obstacles]]
[[Category:Super Mario 64 Objects]]
[[Category:Super Smash Bros. Brawl]]
[[Category:Super Smash Bros. Brawl]]
[[Category:Traps and Obstacles]]

Revision as of 21:28, July 18, 2017

Not to be confused with Poisoned Water or Dark Matter.

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A Toxic Cloud is a rare stage hazard, first appearing in Super Mario 64. When the character walks into a Toxic Cloud, they will start to take damage at steady intervals.

In Super Mario 64 and Super Mario 64 DS, Toxic Clouds appear only in the Toxic Maze in Hazy Maze Cave. The cloud covered most of the ground in the Toxic Maze. When Mario, Luigi, Wario, or Yoshi entered an area of the cloud, they would lose one wedge of health on their health meter after several seconds. If the player stays in too long, they will lose all of their health and lose a life. Metal Mario/Metal Wario and Vanish Luigi are not affected by the Toxic Cloud, however. In the Nintendo 64 version, the gas was greenish-yellow. In the remake, it was purple instead and would actually knock the character back a bit, and it also appears in the Goomboss Battle stage.

In Super Princess Peach, a similar substance, called simply "smoke" by a Perry Block, appears in the Fury Volcano levels. Its effect on the play is similar to the toxic cloud in Super Mario 64 DS, dealing knockback when it damages the player, though it deals damage at a slower rate. The smoke can be cleared temporarily by using the Joy Vibe's cyclone to disperse it. the boss of Fury Volcano, Wiggler, can create smoke when its health gets low.

In Super Smash Bros. Brawl, a toxic cloud appears in the Subspace Emissary. It appears in some of the cave areas and the Great Maze. When the character enters this toxic cloud, they will incur damage at a much faster rate than in Super Mario 64/Super Mario 64 DS, at about 2% of damage per second. This toxic cloud could not KO the player, since it does not do any knockback, but it does make the character more vulnerable to enemy attacks. The character could temporarily clear the toxic cloud by hitting a red switch often situated near the cloud.

Gallery

Trivia

  • In Super Mario 64, if Mario stays in Toxic Cloud for a period of time without moving, he will start to cough, even as Metal Mario.
  • In Super Mario 64 DS, the same alarm sound that plays when a character's low on health underwater or in freezing water will also play when in the toxic cloud. The coughing sound effect is removed too.