KEEP MOVING!!!!: Difference between revisions

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{{level
{{levelbox
|image=[[File:KeepMoving!!!!.png]]
|image=[[File:KeepMoving!!!!.png]]
|code=6-7
|code=6-7
|game=''[[Super Mario World 2: Yoshi's Island]]'', ''[[Yoshi's Island: Super Mario Advance 3]]''
|game=''[[Super Mario World 2: Yoshi's Island]]'', ''[[Yoshi's Island: Super Mario Advance 3]]''
|difficulty=Very Hard
|notes=This is the second and last appearance of the [[Chomp Shark]], which appear commonly in the level. This is also the level to have the most [[Bandit]]s.
|notes=This is the second and last appearance of the [[Chomp Shark]], which have many in the level. This is also the level to have the most [[Bandit]]s.
|before=[[The Deep, Underground Maze|<<]]
|before=[[The Deep, Underground Maze|<<]]
|after=[[King Bowser's Castle (Super Mario World 2: Yoshi's Island)|>>]]
|after=[[King Bowser's Castle (Super Mario World 2: Yoshi's Island)|>>]]
}}
}}
'''KEEP MOVING!!!!''' is the seventh level in World 6 of ''[[Super Mario World 2: Yoshi's Island]]'' and ''[[Yoshi's Island: Super Mario Advance 3]]''. When the level starts [[Red Yoshi]] will find many [[Number Platform]]s, and then after going along them a bit, a [[Chomp Shark]] will start chasing the player. Soon after the player will need to ride a spinning platform to get to some [[Flatbed Ferry|Flatbed Ferries]] over [[Spikes]], where Red Yoshi will encounter another Chomp Shark. Then the player will need to ride another Flatbed Ferry, then cross a lot of spikes on Number Platforms.
'''KEEP MOVING!!!!''' is the seventh level in World 6 of ''[[Super Mario World 2: Yoshi's Island]]'' and ''[[Yoshi's Island: Super Mario Advance 3]]''.  


The player will then need to cross a bridge over a long gap. At the end of the gap they will be on a large stone area, but then go onto another bridge, which leads to a Flatbed Ferry. The player will continue to go through a winding area full of many Flatbed Ferries. Eventually the player will get to an area with some steps heading up into the next area. After that there will be a castle arena filled with great number of [[Bandit]]s. After that area the player will need to cross some [[Thorns]], after that the player will go up some steps where they will encounter even more Bandits. Not long after the level will be completed down a [[Warp Pipe]].
==Layout==
At the beginning of the level, [[Red Yoshi]] will find many [[Number Platform]]s, and then after going along them a bit, a [[Chomp Shark]] will start chasing the player. Soon after, the player will need to ride a spinning platform to get to some [[Flatbed Ferry|Flatbed Ferries]] over [[Spike Trap|Spikes]], where Red Yoshi will encounter another Chomp Shark. Then the player will need to ride another Flatbed Ferry, then cross a lot of spikes on Number Platforms.


This is the only non-castle/fort level to feature the music that's typically used in castles or fortresses, if players don't count the extra level of World 1 (Poochy Ain't Stupid). However, the last part of the level appears to be in front of a castle (probably [[Bowser's Castle]]). The background used in the second scene of this level alludes to Van Gogh's The Starry Night.
The player will then need to cross a bridge over a long gap. At the end of the gap they will be on a large stone area, but then go onto another bridge, which leads to a Flatbed Ferry. The player will continue to go through a winding area full of many Flatbed Ferries. Eventually the player will get to an area with some steps heading up into the next area. After that there will be a castle arena filled with great number of [[Bandit]]s. After that area the player will need to cross some [[Thorn]]s, after that the player will go up some steps where they will encounter even more Bandits. Not long after the level will be completed down a [[Warp Pipe]].
 
This is the only non-castle/fort level to feature the music that's typically used in castles or fortresses, if players don't count the extra level of World 1 (Poochy Ain't Stupid). However, the last part of the level appears to be in front of a castle (probably [[Bowser's Castle]]). The background used in the second scene of this level alludes to {{wp|Vincent van Gogh|Van Gogh}}'s ''{{wp|The Starry Night}}''.


==Names in other languages==
==Names in other languages==
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|Ger=Fels-O-Mania
|Ger=Fels-O-Mania
|GerM=Rock-O-Mania
|GerM=Rock-O-Mania
|Fra=Le Parcours du Combattant.(''Super Mario World 2 : Yoshi's Island'')<br />Parcours du Combattant.(''Yoshi's Island : Super Mario Advance 3'')
|Fra=Le Parcours du Combattant. (''Super Mario World 2 : Yoshi's Island'')<br />Parcours du Combattant. (''Yoshi's Island : Super Mario Advance 3'')
|FraM=The Route of the Scrapper.<br />Route of the Scrapper.}}
|FraM=The Route of the Scrapper.<br />Route of the Scrapper.}}


==Trivia==
==Trivia==
*The Japanese titles of [[Superhard Acrobatics]] from ''[[Yoshi's Island DS]]'' (translated to "Ultra Hard Athletics") is similar in name to the Japanese titles of KEEP MOVING!!!! ("Very Hard Athletics").
*The Japanese titles of [[Superhard Acrobatics]] from ''[[Yoshi's Island DS]]'' (translated to "Ultra Hard Athletics") is similar in name to the Japanese titles of KEEP MOVING!!!! ("Very Hard Athletics").
* The background used in the second scene of this level alludes to Van Gogh's The Starry Night.
{{YoshiLevels}}
{{YoshiLevels}}
[[Category: Super Mario World 2: Yoshi's Island Levels]]
[[Category:Super Mario World 2: Yoshi's Island Levels]]
[[Category: Yoshi's Island: Super Mario Advance 3 Levels]]
[[Category:Yoshi's Island: Super Mario Advance 3 Levels]]

Revision as of 17:25, December 25, 2017

Template:Levelbox KEEP MOVING!!!! is the seventh level in World 6 of Super Mario World 2: Yoshi's Island and Yoshi's Island: Super Mario Advance 3.

Layout

At the beginning of the level, Red Yoshi will find many Number Platforms, and then after going along them a bit, a Chomp Shark will start chasing the player. Soon after, the player will need to ride a spinning platform to get to some Flatbed Ferries over Spikes, where Red Yoshi will encounter another Chomp Shark. Then the player will need to ride another Flatbed Ferry, then cross a lot of spikes on Number Platforms.

The player will then need to cross a bridge over a long gap. At the end of the gap they will be on a large stone area, but then go onto another bridge, which leads to a Flatbed Ferry. The player will continue to go through a winding area full of many Flatbed Ferries. Eventually the player will get to an area with some steps heading up into the next area. After that there will be a castle arena filled with great number of Bandits. After that area the player will need to cross some Thorns, after that the player will go up some steps where they will encounter even more Bandits. Not long after the level will be completed down a Warp Pipe.

This is the only non-castle/fort level to feature the music that's typically used in castles or fortresses, if players don't count the extra level of World 1 (Poochy Ain't Stupid). However, the last part of the level appears to be in front of a castle (probably Bowser's Castle). The background used in the second scene of this level alludes to Van Gogh's The Starry Night.

Names in other languages

Language Name Meaning Notes
Japanese すごくハードなアスレチック[?]
Sugoku Hādo na Asurechikku
Very Hard Athletics
Chinese 別停!/别停![?]
Bié tíng!
Don't Stop!
German Fels-O-Mania[?] Rock-O-Mania
Italian NON TI FERMARE!!!![?] DON'T STOP!!!!
Spanish ¡NO TE DETENGAS![?] DON'T STOP!

Trivia

  • The Japanese titles of Superhard Acrobatics from Yoshi's Island DS (translated to "Ultra Hard Athletics") is similar in name to the Japanese titles of KEEP MOVING!!!! ("Very Hard Athletics").

Template:YoshiLevels