Dark Clubba: Difference between revisions

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{{spmenemybox
{{:Super Paper Mario bestiary|transcludesection=Dark Clubba|align=right}}
|image=[[File:DarkClubbaCard.png|100px]]
|hp=60
|atk=6
|def=0
|score=100
|location=[[Flopside Pit of 100 Trials]] (Rooms 53, 67 and 68)
|card type=Common
|card location=Card Shop; Catch Card/SP
|card description=This Dark Clubba stumbles around a certain secret pit. Dark Clubbas are still sleepy. Some things never change.
|tattle=That’s a Dark Clubba. They live in the Flopside Pit of 100 Trials… Max HP is 60. Attack is 6. They are known for their remarkably high HP… They fall asleep when nobody is around, just like other Clubbas… Try to stomp them before they wake up…
|before=[[Clubba|42]]
|#=43
|after=[[Squiglet|44]]
}}
'''Dark Clubbas''' are shadowy [[Clubba]]s found in rooms 53, 67 and 68 of the [[Flopside Pit of 100 Trials]], in the game ''[[Super Paper Mario]]''. They are stronger than regular Clubbas, with the same amount of HP and dealing the same amount of damage as the powered-up [[Macho Grubba]] from ''[[Paper Mario: The Thousand-Year Door]]''. Like other Clubbas, this species has a tendency to sleep until [[Heroes of Light|a hero]] gets too close. If they hold a key, the heroes should sneak behind them and leap on their heads. Otherwise, since they have high [[Heart Point|HP]], items and [[Bowser]]'s attacks are effective. Their attacks are strong, but also slow and predictable, so they are not too difficult to fight.
'''Dark Clubbas''' are shadowy [[Clubba]]s found in rooms 53, 67 and 68 of the [[Flopside Pit of 100 Trials]], in the game ''[[Super Paper Mario]]''. They are stronger than regular Clubbas, with the same amount of HP and dealing the same amount of damage as the powered-up [[Macho Grubba]] from ''[[Paper Mario: The Thousand-Year Door]]''. Like other Clubbas, this species has a tendency to sleep until [[Heroes of Light|a hero]] gets too close. If they hold a key, the heroes should sneak behind them and leap on their heads. Otherwise, since they have high [[Heart Point|HP]], items and [[Bowser]]'s attacks are effective. Their attacks are strong, but also slow and predictable, so they are not too difficult to fight.



Revision as of 11:24, May 24, 2017

Super Paper Mario enemy
Dark Clubba
Sprite of a Dark Clubba from Super Paper Mario.
Location(s) Flopside Pit of 100 Trials (Rooms 53, 67 and 68)
Role Common
Max HP 60
Attack 6
Defense 0
Score 100
Items
Card type Common
Card location(s) Card Shop; Catch Card/SP
Card description
This Dark Clubba stumbles around a certain secret pit. Dark Clubbas are still sleepy. Some things never change.
Tattle
That’s a Dark Clubba. They live in the Flopside Pit of 100 Trials… Max HP is 60. Attack is 6. They are known for their remarkably high HP... They fall asleep when nobody is around, just like other Clubbas... Try to stomp them before they wake up...
List of Catch Cards
42           43           44

Dark Clubbas are shadowy Clubbas found in rooms 53, 67 and 68 of the Flopside Pit of 100 Trials, in the game Super Paper Mario. They are stronger than regular Clubbas, with the same amount of HP and dealing the same amount of damage as the powered-up Macho Grubba from Paper Mario: The Thousand-Year Door. Like other Clubbas, this species has a tendency to sleep until a hero gets too close. If they hold a key, the heroes should sneak behind them and leap on their heads. Otherwise, since they have high HP, items and Bowser's attacks are effective. Their attacks are strong, but also slow and predictable, so they are not too difficult to fight.

Names in other languages

Language Name Meaning Notes
German Dunkel-Clubba[?] Literal Translation