Dark Clubba: Difference between revisions
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'''Dark Clubbas''' are shadowy [[Clubba]]s found in rooms 53, 67 and 68 of the [[Flopside Pit of 100 Trials]], in the game ''[[Super Paper Mario]]''. They are stronger than regular Clubbas, with the same amount of HP and dealing the same amount of damage as the powered-up [[Macho Grubba]] from ''[[Paper Mario: The Thousand-Year Door]]''. Like other Clubbas, this species has a tendency to sleep until [[Heroes of Light|a hero]] gets too close. If they hold a key, the heroes should sneak behind them and leap on their heads. Otherwise, since they have high [[Heart Point|HP]], items and [[Bowser]]'s attacks are effective. Their attacks are strong, but also slow and predictable, so they are not too difficult to fight. | '''Dark Clubbas''' are shadowy [[Clubba]]s found in rooms 53, 67 and 68 of the [[Flopside Pit of 100 Trials]], in the game ''[[Super Paper Mario]]''. They are stronger than regular Clubbas, with the same amount of HP and dealing the same amount of damage as the powered-up [[Macho Grubba]] from ''[[Paper Mario: The Thousand-Year Door]]''. Like other Clubbas, this species has a tendency to sleep until [[Heroes of Light|a hero]] gets too close. If they hold a key, the heroes should sneak behind them and leap on their heads. Otherwise, since they have high [[Heart Point|HP]], items and [[Bowser]]'s attacks are effective. Their attacks are strong, but also slow and predictable, so they are not too difficult to fight. | ||
Revision as of 11:24, May 24, 2017
Super Paper Mario enemy | |||
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Dark Clubba | |||
Location(s) | Flopside Pit of 100 Trials (Rooms 53, 67 and 68) | ||
Role | Common | ||
Max HP | 60 | ||
Attack | 6 | ||
Defense | 0 | ||
Score | 100 | ||
Items | |||
Card type | Common | ||
Card location(s) | Card Shop; Catch Card/SP | ||
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List of Catch Cards 42 43 44 |
Dark Clubbas are shadowy Clubbas found in rooms 53, 67 and 68 of the Flopside Pit of 100 Trials, in the game Super Paper Mario. They are stronger than regular Clubbas, with the same amount of HP and dealing the same amount of damage as the powered-up Macho Grubba from Paper Mario: The Thousand-Year Door. Like other Clubbas, this species has a tendency to sleep until a hero gets too close. If they hold a key, the heroes should sneak behind them and leap on their heads. Otherwise, since they have high HP, items and Bowser's attacks are effective. Their attacks are strong, but also slow and predictable, so they are not too difficult to fight.
Names in other languages
Language | Name | Meaning | Notes |
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German | Dunkel-Clubba[?] | Literal Translation |