Hot Hootz: Difference between revisions
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Hot Hootz are usually stationary and don't fly around in set patterns like Hootz or [[Blue Hootz]]. They attack the [[Kong]]s by releasing a [[fireball]] in their direction. When engulfed in flames, Hot Hootz cannot be [[jump|jumped]] on or [[Roll Attack|rolled]] into. However, when a Hot Hootz throws a fireball, it loses its flames and is vulnerable to jump attacks for a short time. | Hot Hootz are usually stationary and don't fly around in set patterns like Hootz or [[Blue Hootz]]. They attack the [[Kong]]s by releasing a [[fireball]] in their direction. When engulfed in flames, Hot Hootz cannot be [[jump|jumped]] on or [[Roll Attack|rolled]] into. However, when a Hot Hootz throws a fireball, it loses its flames and is vulnerable to jump attacks for a short time. | ||
{{DKC:TF}} | {{DKC:TF}} | ||
[[Category:Snowmads]] | [[Category:Snowmads]] |
Revision as of 16:53, May 2, 2017
Template:Species-infobox Hot Hootzes are common enemies appearing in Donkey Kong Country: Tropical Freeze. Hot Hootzes are red and orange Hootzes that wear a belt with a red Snowmad insignia. They are usually covered in orange flames, but lose them when they attack. Hot Hootzes function similarly to the Flaming Tiki Buzzes from Donkey Kong Country Returns/3D.
Hot Hootz are usually stationary and don't fly around in set patterns like Hootz or Blue Hootz. They attack the Kongs by releasing a fireball in their direction. When engulfed in flames, Hot Hootz cannot be jumped on or rolled into. However, when a Hot Hootz throws a fireball, it loses its flames and is vulnerable to jump attacks for a short time. Template:DKC:TF