SNES Ghost Valley 1: Difference between revisions

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[[Image:Ghostvalley1.PNG|frame|Ghost Valley 1 from Super Mario Kart]]
[[Image:Ghostvalley1.PNG|frame|'''Ghost Valley 1''' from ''Super Mario Kart''.]]


'''Ghost Valley 1''' is the third course of the [[Mushroom Cup]] in ''[[Super Mario Kart]]''. It's a ricketty old bridge surrounded by [[Boo|Boos]] (who act as mere decoration and don't effect gameplay at all), and falling off the course will result in having to be rescued by [[Lakitu]], a time-consuming ordeal which can set the player back. The course has limited guard edges, but bumping into a tile at the edge of the bridge will destroy it, allowing players to go through and fall off the stage. There are several [[jump]] lines on the track, the last one allowing the driver to cross a gap. Two other lines are placed directly before two [[Item Box]]es which makes those only reachable by driving back or avoiding the jump lines with a [[Cape Feather]]. A Cape Feather is also useful to take a shortcut at the end of the course: Just after crossing the gap, the player should not turn right to follow the regular path but use a Cape Feather to jump on the narrow plank in front of him and then moving on and turning left to reach the target line.
'''Ghost Valley 1''' is the third course of the [[Mushroom Cup]] in ''[[Super Mario Kart]]''. It's a ricketty old bridge surrounded by [[Boo|Boos]] (who act as mere decoration and don't effect gameplay at all), and falling off the course will result in having to be rescued by [[Lakitu]], a time-consuming ordeal which can set the player back. The course has limited guard edges, but bumping into a tile at the edge of the bridge will destroy it, allowing players to go through and fall off the stage. There are several [[jump]] lines on the track, the last one allowing the driver to cross a gap. Two other lines are placed directly before two [[Item Box]]es which makes those only reachable by driving back or avoiding the jump lines with a [[Cape Feather]]. A Cape Feather is also useful to take a shortcut at the end of the course: Just after crossing the gap, the player should not turn right to follow the regular path but use a Cape Feather to jump on the narrow plank in front of him and then moving on and turning left to reach the target line.

Revision as of 21:28, August 2, 2007

File:Ghostvalley1.PNG
Ghost Valley 1 from Super Mario Kart.

Ghost Valley 1 is the third course of the Mushroom Cup in Super Mario Kart. It's a ricketty old bridge surrounded by Boos (who act as mere decoration and don't effect gameplay at all), and falling off the course will result in having to be rescued by Lakitu, a time-consuming ordeal which can set the player back. The course has limited guard edges, but bumping into a tile at the edge of the bridge will destroy it, allowing players to go through and fall off the stage. There are several jump lines on the track, the last one allowing the driver to cross a gap. Two other lines are placed directly before two Item Boxes which makes those only reachable by driving back or avoiding the jump lines with a Cape Feather. A Cape Feather is also useful to take a shortcut at the end of the course: Just after crossing the gap, the player should not turn right to follow the regular path but use a Cape Feather to jump on the narrow plank in front of him and then moving on and turning left to reach the target line.

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