Underwater: Difference between revisions

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==Layout==
==Layout==
The player starts off with a [[? Block|Question Block]] (that contains a [[Super Mushroom]]) and a Underwater platform. After swimming a bit, the player will be found with a [[Blooper]], [[Coin|Coins]], and a set of blocks (one containing a [[Fire Flower]] and two [[Brick Block|Brick Blocks]]). The player have to continue swimming to found four [[Cheep Cheep|Cheep Cheeps]] (three green and one red). After that, the player will be found with another set of Cheep Cheeps and some [[Spike (obstacle)|Spike Traps]] in the ground. Later, the player will get into a kind of cave (built with underwater platforms), and it includes a Question Block (containing another Super Mushroom) and two [[Bill Blaster|Bill Blasters]]. After exiting the cave, the player will be found with a set of swimming [[Goomba|Goombas]] and finally, the [[Goal Pole]].
The player starts off in a overworld to a pipe (A and B). After swimming a bit, the player will be found with a [[Blooper]], [[Coin|Coins]. The player have to continue swimming to found all [[Cheep Cheep|Cheep Cheeps]] ( grey only). . Later, the player found a pipe exit of underwater and become to overworld.     And finally, the [[Goal Pole]].


==Enemies==
==Enemies==

Revision as of 06:41, March 26, 2017

Template:Levelbox Underwater is the second sample course in Super Mario Maker, unlocked as the player receives new course sets and the Underwater level-theme. It is set in the Super Mario Bros. style, and is in the underwater theme.

Layout

The player starts off in a overworld to a pipe (A and B). After swimming a bit, the player will be found with a Blooper, [[Coin|Coins]. The player have to continue swimming to found all Cheep Cheeps ( grey only). . Later, the player found a pipe exit of underwater and become to overworld. And finally, the Goal Pole.

Enemies

Template:BoxTop Template:SMM Levels