Mario Artist (series): Difference between revisions

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'''''Mario Artist''''' is a series of four games for the [[Nintendo 64DD]] and the spiritual successor of ''[[Mario Paint]]'' released in Japan only. Originally, eight games in total were announced, but half of them were canceled due to the failure of the 64DD.
'''''Mario Artist''''' is a series of four games for the [[Nintendo 64DD]] and the spiritual successor of ''[[Mario Paint]]'' released in Japan only. Originally, eight games in total were announced, but half of them were canceled due to the failure of the 64DD.


==Games==
==Games==
===''Mario Artist: Paint Studio''===
===''Mario Artist: Paint Studio''===
[[File:mpaint.jpg|right|frame|''Mario Artist: Paint Studio''; drawing a picture of [[Pikachu]].]]
''[[Mario Artist: Paint Studio]]'' (rel. Dec 11, 1999) is similar to ''[[Mario Paint]]'', but with more features. It was one of only two launch titles for the 64DD. Images could be imported from video tape or a [[Game Boy]] [[Game Boy Camera|Camera]] using the [[Nintendo 64]] Capture Cartridge. It also came with a unique four player drawing mode where four players could collaborate to make one drawing together.  
''[[Mario Artist: Paint Studio]]'' (rel. Dec 11, 1999) is similar to ''[[Mario Paint]]'', but with more features. It was one of only two launch titles for the 64DD. Images could be imported from video tape or a [[Game Boy]] [[Game Boy Camera|Camera]] using the [[Nintendo 64]] Capture Cartridge. It also came with a unique four player drawing mode where four players could collaborate to make one drawing together.  


This game often came bundled with the [[Nintendo 64 Mouse]].
This game often came bundled with the [[Nintendo 64 Mouse]].
{{br}}
<gallery>
mpaint.jpg|Pre-release ''Mario Artist: Paint Studio''; drawing a picture of [[Pikachu]].
2creat.jpg|Pre-release
MAS6.jpg|Pre-release
MAS4.jpg|Pre-release
MAS3.png|Pre-release
04MA.JPG|Pre-release
</gallery>


===''Mario Artist: Talent Studio''===
===''Mario Artist: Talent Studio''===
''[[Mario Artist: Talent Studio]]'' (rel. Feb. 23, 2000) allows users to insert pictures from cameras and videos onto 3-dimensional models, and then animate the models. Also, using the Capture Cartridge, which this game was bundled with, movies could be recorded by running a video camera through the Capture Cartridge. Also, the concept of a personal avatar creator app as is seen in today's [[Mii]], is seen in ''Mario Artist: Talent Studio''. Those avatars (called Talents) can be imported into the completely separate 64DD game, ''SimCity 64''. Nintendo designer Yamashita Takayuki attributes his work on Talent Studio as having been foundational to his eventual work on the Mii.
''[[Mario Artist: Talent Studio]]'' (rel. Feb. 23, 2000) allows users to insert pictures from cameras and videos onto 3-dimensional models, and then animate the models. Also, using the Capture Cartridge, which this game was bundled with, movies could be recorded by running a video camera through the Capture Cartridge. Also, the concept of a personal avatar creator app as is seen in today's [[Mii]], is seen in ''Mario Artist: Talent Studio''. Those avatars (called Talents) can be imported into the completely separate 64DD game, ''SimCity 64''. Nintendo designer Yamashita Takayuki attributes his work on Talent Studio as having been foundational to his eventual work on the Mii.
<gallery>
IMAGE3.JPG|Editing a person
05MA.JPG|Pre-release
</gallery>


===''Mario Artist: Communication Kit''===
===''Mario Artist: Communication Kit''===
''[[Mario Artist: Communication Kit]]'' (rel. June 29, 2000) was an accessory to the other ''Mario Artist'' games. It allowed users to connect to Randnet's Net Studio, so users could share their creations in the other ''Mario Artist'' games with others. The RandNet only ran for little over a year.
''[[Mario Artist: Communication Kit]]'' (rel. June 29, 2000) was an accessory to the other ''Mario Artist'' games. It allowed users to connect to Randnet's Net Studio, so users could share their creations in the other ''Mario Artist'' games with others. The RandNet only ran for little over a year.
 
<gallery>
08MA.JPG|???
MACC1.png|A player browsing through their creations.
</gallery>
===''Mario Artist: Polygon Studio''===
===''Mario Artist: Polygon Studio''===
[[File:MAPS Polygonedit.png|thumb|Editing a face polygon in ''Mario Artist: Polygon Studio''.]]
''[[Mario Artist: Polygon Studio]]'' (rel. Aug. 29, 2000 in collabration with Nichimen Graphics) allows users to construct and render 3-dimensional polygons, as the name suggests. This was the last Mario Artist game released. The game includes a special mode called '''Sound Bomber''' (サウンド ボンバ- ''Saundo Bonbā''), where the player has to win as many [[microgame]]s as possible, all of them featuring the player's polygon model in some way. This mode is the precursor to the ''[[WarioWare, Inc.|WarioWare]]'' series.
''[[Mario Artist: Polygon Studio]]'' (rel. Aug. 29, 2000 in collabration with Nichimen Graphics) allows users to construct and render 3-dimensional polygons, as the name suggests. This was the last Mario Artist game released. The game includes a special mode called '''Sound Bomber''' (サウンド ボンバ- ''Saundo Bonbā''), where the player has to win as many [[microgame]]s as possible, all of them featuring the player's polygon model in some way. This mode is the precursor to the ''[[WarioWare, Inc.|WarioWare]]'' series.
{{br}}
<gallery>
Thumbs 06MA.JPG|Pre-release
MAPS Polygonedit.png|Editing a face polygon in ''Mario Artist: Polygon Studio''.
</gallery>


==Canceled games==
==Canceled games==
Line 40: Line 55:


==Gallery==
==Gallery==
===Box Art===
<gallery>
<gallery>
File:MACommunicationKit.jpg|''Mario Artist: Communication Kit
MACommunicationKit.jpg|''Mario Artist: Communication Kit
File:MAPaintStudio.jpg|''Mario Artist: Paint Studio
MAPaintStudio.jpg|''Mario Artist: Paint Studio
File:MATalentStudio.jpg|''Mario Artist: Talent Studio
MATalentStudio.jpg|''Mario Artist: Talent Studio
File:MAPaintStudio2.jpg|''Mario Artist: Paint Studio'' with mouse bundle.
MAPaintStudio2.jpg|''Mario Artist: Paint Studio'' with mouse bundle.
File:MATalentStudio2.jpg|''Mario Artist: Talent Studio'' with cartridge bundle.
MATalentStudio2.jpg|''Mario Artist: Talent Studio'' with cartridge bundle.
File:Mario Artist Polygon Studio.jpg|''Mario Artist: Polygon Studio
Mario Artist Polygon Studio.jpg|''Mario Artist: Polygon Studio
</gallery>
 
===Screenshots===
{{construction|section=yes}}
====Paint Studio====
<gallery>
2creat.jpg|Pre-release
MAS6.jpg|Pre-release
MAS4.jpg|Pre-release
MAS3.png|Pre-release
04MA.JPG|Pre-release
</gallery>
====Polygon Studio====
<gallery>
Thumbs 06MA.JPG
</gallery>
====Talent Studio====
<gallery>
IMAGE3.JPG|Editing a person
05MA.JPG|Pre-release
</gallery>
====Communication Kit====
<gallery>
08MA.JPG
MACC1.png|A player browsing through their creations.
</gallery>
</gallery>



Revision as of 20:42, March 1, 2017

This article is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed as soon as possible.

Mario Artist is a series of four games for the Nintendo 64DD and the spiritual successor of Mario Paint released in Japan only. Originally, eight games in total were announced, but half of them were canceled due to the failure of the 64DD.

Games

Mario Artist: Paint Studio

Mario Artist: Paint Studio (rel. Dec 11, 1999) is similar to Mario Paint, but with more features. It was one of only two launch titles for the 64DD. Images could be imported from video tape or a Game Boy Camera using the Nintendo 64 Capture Cartridge. It also came with a unique four player drawing mode where four players could collaborate to make one drawing together.

This game often came bundled with the Nintendo 64 Mouse.

Mario Artist: Talent Studio

Mario Artist: Talent Studio (rel. Feb. 23, 2000) allows users to insert pictures from cameras and videos onto 3-dimensional models, and then animate the models. Also, using the Capture Cartridge, which this game was bundled with, movies could be recorded by running a video camera through the Capture Cartridge. Also, the concept of a personal avatar creator app as is seen in today's Mii, is seen in Mario Artist: Talent Studio. Those avatars (called Talents) can be imported into the completely separate 64DD game, SimCity 64. Nintendo designer Yamashita Takayuki attributes his work on Talent Studio as having been foundational to his eventual work on the Mii.

Mario Artist: Communication Kit

Mario Artist: Communication Kit (rel. June 29, 2000) was an accessory to the other Mario Artist games. It allowed users to connect to Randnet's Net Studio, so users could share their creations in the other Mario Artist games with others. The RandNet only ran for little over a year.

Mario Artist: Polygon Studio

Mario Artist: Polygon Studio (rel. Aug. 29, 2000 in collabration with Nichimen Graphics) allows users to construct and render 3-dimensional polygons, as the name suggests. This was the last Mario Artist game released. The game includes a special mode called Sound Bomber (サウンド ボンバ- Saundo Bonbā), where the player has to win as many microgames as possible, all of them featuring the player's polygon model in some way. This mode is the precursor to the WarioWare series.

Canceled games

  • Mario Artist: Game Maker
  • Mario Artist: Graphical Message Maker
  • Mario Artist: Sound Maker
  • Mario Artist: Video Jockey Maker

References to other games

  • Super Mario Bros.: The sound effects from this game can be used in Talent Studio.
  • Mario Paint: Mario Artist: Paint Studio has many references to Mario Paint primarily because both are Mario painting games. The two man doing sit-up appear after pressing start in the title screen. Also the Undo Dog reappears with same function. The Rocket eraser is also one of the options in the eraser tool.
  • Super Mario 64: Artwork from the game is included as character stamps and backgrounds.
  • Mario Kart 64: The game also includes artwork from Mario Kart 64 as backgrounds and characters stamps.
  • Yoshi's Story: Artwork from this game is also included as character stamps and backgrounds.

References in later games

  • WarioWare series: Sound Bomber mode of Polygon Studio is the precursor to this series.
  • Super Mario Maker: The music which plays in a menu of Polygon Studio called [ブロツクさくひん] (Block Work) is used for Coursebot, with some slight changes.[1]

Gallery

References

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