Mario & Luigi: Paper Jam bestiary: Difference between revisions

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m (under construction while I tiredlessly work through this game to get perfect screenshots of the paper enemies. You're welcome.)
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|role=boss
|role=boss
|align={{{align|right}}}
|align={{{align|right}}}
|image=[[File:Goomba_PMSS.png|25px]]
|image=[[File:MLPJPaperGoombaStack.png]]
|#=3
|#=3
|location=[[Sunbeam Plains]], [[Neo Bowser Castle]]
|location=[[Sunbeam Plains]], [[Neo Bowser Castle]]
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|altname=Paper Paratroopa
|altname=Paper Paratroopa
|align={{{align|right}}}
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|image=[[File:Paratroopa_PMSS.png|45px]]
|image=[[File:MLPJPaperParatroopa.png]]
|#=5
|#=5
|location=[[Sunbeam Plains]]
|location=[[Sunbeam Plains]]

Revision as of 14:18, January 28, 2017

This article is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed as soon as possible.

A comprehensive, sortable list of enemy stats from the game Mario & Luigi: Paper Jam. Easy Mode stats will be listed in parentheses.

Legend

Name: The name of the enemy.
Normal: Common Enemy. (Ex: Goomba)
Bold: Boss. (Ex: Petey Piranha)
Underline: Support enemy, object. (Ex: Paper Goomba)
Location: The location where the enemy is located.
LVL: The enemy's level. Mario, Luigi, and Paper Mario can easily overcome it if they match or exceed its level.
HP: The enemy's (maximum) hit points at the start of the battle.
POW: The enemy's attack power, or POW.
DEF: The enemy's defense power, or DEF.
SPEED: The enemy's speed.
Weakness: The enemy's weakness, which is either from Jump attacks, Fire attacks, or both.
Type:
Normal?: The enemy is not spiny, flying, paper, or shelled.
Spiny?: If the enemy is spiny, Mario, Luigi or Paper Mario will take damage from Jump attacks against it.
Flying?: If the enemy is flying, it will dodge any Hammer attacks.
Paper?: If the enemy is Paper-based, it will take additional damage from fire attacks.
Shelled?: Lists if the enemy has a shell.
Experience: The amount of experience points earned from defeating the enemy.
Coins: The amount of coins dropped from the enemy.
Item 1 Drop: The item that can be earned from defeating the enemy.
Rate: The rate of the item being dropped from the enemy.
Item 2 Drop: Another item that can be earned from defeating the enemy. These items are often rarer in nature.
Rate: The rate of the item being dropped from the enemy.
  • Stats in parentheses are from the game's Easy Mode.

Statistics

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