Template:SMRPG bestiary: Difference between revisions
m (fix linking -- altname is the normal name with qualifiers and name is the linking target, according to the new bestiary system) |
(update: added "morph" and splitted "moves" into "spell" and "sp_attack") |
||
Line 36: | Line 36: | ||
|style="border-bottom:3px solid skyblue"|'''Magic Evade''' | |style="border-bottom:3px solid skyblue"|'''Magic Evade''' | ||
|style="border-bottom:3px solid skyblue"|{{{mevade|}}} | |style="border-bottom:3px solid skyblue"|{{{mevade|}}} | ||
|style="border-bottom:3px solid skyblue;background:aliceblue"|'''Strong''' | |style="border-bottom:3px solid skyblue;background:aliceblue"|<span title="The types of attacks the enemy is resistant to, including immunity to Critical attacks.">'''Strong'''</span> | ||
|style="border-bottom:3px solid skyblue;background:aliceblue"|{{{strong|}}} | |style="border-bottom:3px solid skyblue;background:aliceblue"|{{{strong|}}} | ||
|style=" | |style="border-bottom:3px solid skyblue"|'''Morph Rate''' | ||
|style="border-bottom:3px solid skyblue"|{{{morph|}}} | |||
|- | |- | ||
|style="border-bottom:3px solid skyblue;background:aliceblue"|<span title="How many coins the enemy drops upon defeat.">'''Coins'''</span> | |style="border-bottom:3px solid skyblue;background:aliceblue"|<span title="How many coins the enemy drops upon defeat.">'''Coins'''</span> | ||
Line 44: | Line 45: | ||
|style="border-bottom:3px solid skyblue"|<span title="The amount of experience points gained from the enemy upon defeat.">'''Exp. points'''</span> | |style="border-bottom:3px solid skyblue"|<span title="The amount of experience points gained from the enemy upon defeat.">'''Exp. points'''</span> | ||
|style="border-bottom:3px solid skyblue"|{{{exp|}}} | |style="border-bottom:3px solid skyblue"|{{{exp|}}} | ||
|style="border-bottom:3px solid skyblue;background:aliceblue"|<span title="The | |style="border-bottom:3px solid skyblue;background:aliceblue"|<span title="The enemy's magical spells. They are often elemental and cannot be blocked.">'''Spells'''</span> | ||
|style="border-bottom:3px solid skyblue;background: | |style="border-bottom:3px solid skyblue;background:aliceblue"|{{{spell|}}} | ||
|style="border-bottom:3px solid skyblue"|<span title="The enemy's special attacks. They are more physical in nature, and some can be blocked.">'''Sp. Attacks'''</span> | |||
|style="border-bottom:3px solid skyblue"|{{{sp_attack|}}} | |||
|-style="text-align:center" | |||
|style="border-bottom:3px solid #CFEEFF;background:#AADDFF;width:8%"|'''{{color-link|Psychopath|black}}''' | |||
|style="border-bottom:3px solid #CFEEFF;background:#AADDFF" colspan=9|''"{{{tattle|}}}"'' | |||
|-<noinclude> | |-<noinclude> | ||
|} | |} |
Revision as of 04:44, December 17, 2016
Template:Color-link-piped | |||||||||
HP | FP | Speed | Yoshi Cookie | ||||||
Attack | Magic Attack | Location(s) | Bonus Flower | ||||||
Defense | Magic Defense | Weak | Items | ||||||
Evade | Magic Evade | Strong | Morph Rate | ||||||
Coins | Exp. points | Spells | Sp. Attacks | ||||||
Template:Color-link | "" |
This template is for information on enemies in Super Mario RPG: Legend of the Seven Stars. The variables are as follows:
<onlyinclude>{{#ifeq:{{{transcludesection|NAME}}}|NAME| {{<noinclude>SMRPGbestiary</noinclude><includeonly>smrpgenemy</includeonly> |name= |altname= |role= |align={{{align|right}}} |image={{{image|}}} |location= |hp= |atk= |matk= |def= |mdef= |speed= |moves= |items= |coins= |fp= |evade= |mevade= |strong= |weak= |exp= |flower= |cookie= |psychopath= }}}}</onlyinclude> |
The section label; Replace "NAME" with the enemy name. The enemy's name. Used for links [[altname|name]]. The enemy's role: (common, boss, support) <-- DO NOT CHANGE An image of the enemy. Where the enemy can be found. The enemy's HP. The enemy's physical attack. The enemy's magical attack. The enemy's physical defence. The enemy's magical defence. The enemy's speed. The enemy's moves. The item(s) potentially dropped by the enemy. The coins gained from defeating the enemy. The enemy's FP. The odds of the enemy evading physical attacks. The odds of the enemy evading magical attacks. The types of attacks the enemy is resistant to. The types of attacks that deal extra damage. The basic amount of EXP gained from the enemy. What item the Bonus Flower will produce. What item Yoshi Cookie will turn the enemy into. The enemy's psychopath thought. |
All of the stats, as well as explanations, can be found on the two tables included in the Super Mario RPG: Legend of the Seven Stars bestiary article.
For Item= include the rates of item drops in brackets after the item (it will always be 5% or 25%). If there are two items, list them both; if there is a chance of getting a second copy of an item, list it the same way (e.g. "X (25%), Y (5%)
" or "(X (25%), X (5%)
"). If no coins or items can be dropped (and/or gained from a Bonus Flower), put "None" in the Items=, Coins= and/or Flower= inputs. It an enemy cannot be turned into an item using a Yoshi Cookie, put "N/A" in Cookie= (note that bosses can never ne turned into items).