Template:SMRPG enemy: Difference between revisions
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{{!}}style="border-bottom:3px solid skyblue"{{!}}'''Magic Evade''' | {{!}}style="border-bottom:3px solid skyblue"{{!}}'''Magic Evade''' | ||
{{!}}style="border-bottom:3px solid skyblue"{{!}}{{{mevade|}}} | {{!}}style="border-bottom:3px solid skyblue"{{!}}{{{mevade|}}} | ||
{{!}}style="border-bottom:3px solid skyblue;background:aliceblue"{{!}}'''Strong''' | {{!}}style="border-bottom:3px solid skyblue;background:aliceblue"{{!}}<span title="The types of attacks the enemy is resistant to, including immunity to Critical attacks.">'''Strong'''</span> | ||
{{!}}style="border-bottom:3px solid skyblue;background:aliceblue"{{!}}{{{strong|}}} | {{!}}style="border-bottom:3px solid skyblue;background:aliceblue"{{!}}{{{strong|}}} | ||
{{!}}style=" | {{!}}style="border-bottom:3px solid skyblue"{{!}}'''Morph Rate''' | ||
{{!}}style="border-bottom:3px solid skyblue"{{!}}{{{morph|}}} | |||
{{!}}- | {{!}}- | ||
{{!}}style="border-bottom:3px solid skyblue;background:aliceblue"{{!}}<span title="How many coins the enemy drops upon defeat.">'''Coins'''</span> | {{!}}style="border-bottom:3px solid skyblue;background:aliceblue"{{!}}<span title="How many coins the enemy drops upon defeat.">'''Coins'''</span> | ||
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{{!}}style="border-bottom:3px solid skyblue"{{!}}<span title="The amount of experience points gained from the enemy upon defeat.">'''Exp. points'''</span> | {{!}}style="border-bottom:3px solid skyblue"{{!}}<span title="The amount of experience points gained from the enemy upon defeat.">'''Exp. points'''</span> | ||
{{!}}style="border-bottom:3px solid skyblue"{{!}}{{{exp|}}} | {{!}}style="border-bottom:3px solid skyblue"{{!}}{{{exp|}}} | ||
{{!}}style="border-bottom:3px solid skyblue;background:aliceblue"{{!}}<span title="The | {{!}}style="border-bottom:3px solid skyblue;background:aliceblue"{{!}}<span title="The enemy's magical spells. They are often elemental and cannot be blocked.">'''Spells'''</span> | ||
{{!}}style="border-bottom:3px solid skyblue;background: | {{!}}style="border-bottom:3px solid skyblue;background:aliceblue"{{!}}{{{spell|}}} | ||
{{!}}style="border-bottom:3px solid skyblue"{{!}}<span title="The enemy's special attacks. They are more physical in nature, and some can be blocked.">'''Sp. Attacks'''</span> | |||
{{!}}style="border-bottom:3px solid skyblue"{{!}}{{{sp_attack|}}} | |||
{{!}}-style="text-align:center" | |||
{{!}}style="border-bottom:3px solid #CFEEFF;background:#AADDFF;width:8%"{{!}}'''{{color-link|Psychopath|black}}''' | |||
{{!}}style="border-bottom:3px solid #CFEEFF;background:#AADDFF" colspan=9{{!}}''"{{{psychopath|}}}"'' | |||
|left|right=!colspan=2 style="font-size:120%;text-align:center;color:white;background:dodgerblue"{{!}}''{{color-link-piped|Super Mario RPG: Legend of the Seven Stars|white|Super Mario RPG}}'' Enemy | |left|right=!colspan=2 style="font-size:120%;text-align:center;color:white;background:dodgerblue"{{!}}''{{color-link-piped|Super Mario RPG: Legend of the Seven Stars|white|Super Mario RPG}}'' Enemy | ||
{{!}}- | {{!}}- | ||
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{{!}}{{{speed|}}} | {{!}}{{{speed|}}} | ||
{{!}}- | {{!}}- | ||
{{!}}''' | {{!}}<span title="The enemy's magical spells. They are often elemental and cannot be blocked.">'''Spells'''</span> | ||
{{!}}{{{ | {{!}}{{{spell|}}} | ||
{{!}}- style=background:aliceblue | {{!}}- style=background:aliceblue | ||
{{!}}<span title="The enemy's special attacks. They are more physical in nature, and some can be blocked.">'''Sp. Attacks'''</span> | |||
{{!}}{{{sp_attack|}}} | |||
{{!}}- | |||
{{!}}<span title="Item(s) that may be dropped by the enemy upon defeat.">'''Items'''</span> | {{!}}<span title="Item(s) that may be dropped by the enemy upon defeat.">'''Items'''</span> | ||
{{!}}{{{items|}}} | {{!}}{{{items|}}} | ||
{{!}}- | {{!}}- style=background:aliceblue | ||
{{!}}<span title="How many coins the enemy drops upon defeat.">'''Coins'''</span> | {{!}}<span title="How many coins the enemy drops upon defeat.">'''Coins'''</span> | ||
{{!}}{{{coins|}}} | {{!}}{{{coins|}}} | ||
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{{!}}style="padding:2px 2px 0px 2px"{{!}}<span title="What item Yoshi Cookie will turn the enemy into and the odds of success.">'''Yoshi Cookie'''</span> | {{!}}style="padding:2px 2px 0px 2px"{{!}}<span title="What item Yoshi Cookie will turn the enemy into and the odds of success.">'''Yoshi Cookie'''</span> | ||
{{!}}style="padding:2px 2px 0px 2px"{{!}}{{{cookie|}}} | {{!}}style="padding:2px 2px 0px 2px"{{!}}{{{cookie|}}} | ||
{{!}}- style=background:aliceblue | |||
{{!}}<span title="The rate of the enemy successfully being eaten by Yoshi. Also applies to the rate of being transformed from Lamb's Lure and Sheep Attack.">'''Morph Rate'''</span> | |||
{{!}}{{{morph|}}} | |||
{{!}}} | {{!}}} | ||
{{!}}- | {{!}}- |
Revision as of 00:34, December 18, 2016
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Coins | |||||||||||||||||||||
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"" |
This template is for information on enemies in Super Mario RPG: Legend of the Seven Stars. The variables are as follows:
{{smrpgenemy |name= |image= |align= |location= |hp= |atk= |matk= |def= |mdef= |speed= |moves= |items= |coins= |fp= |evade= |mevade= |strong= |weak= |exp= |flower= |cookie= |psychopath= }} |
The enemy's name (the page title is the default). An image of the enemy. "Right" (default), "left" or "horizontal" Where the enemy can be found. The enemy's HP. The enemy's physical attack. The enemy's magical attack. The enemy's physical defence. The enemy's magical defence. The enemy's speed. The enemy's moves. The item(s) potentially dropped by the enemy. The coins gained from defeating the enemy. The enemy's FP. The odds of the enemy evading physical attacks. The odds of the enemy evading magical attacks. The types of attacks the enemy is resistant to. The types of attacks that deal extra damage. The basic amount of EXP gained from the enemy. What item the Bonus Flower will produce. What item Yoshi Cookie will turn the enemy into. The enemy's psychopath thought. |
All of the stats, as well as explanations, can be found on the two tables included in the Super Mario RPG: Legend of the Seven Stars bestiary article.
For Item= include the rates of item drops in brackets after the item (it will always be 5% or 25%). If there are two items, list them both; if there is a chance of getting a second copy of an item, list it the same way (e.g. "X (25%), Y (5%)
" or "(X (25%), X (5%)
"). If no coins or items can be dropped (and/or gained from a Bonus Flower), put "None" in the Items=, Coins= and/or Flower= inputs. It an enemy cannot be turned into an item using a Yoshi Cookie, put "N/A" in Cookie= (note that bosses can never ne turned into items).
If no Align= value is provided, the template will take the vertical right-aligned form (seen to the right); it should be "horizontal" (seen below) in "List of stats" sections, or other assemblages of infoboxes, and left vertical when imbedded in the body text at the top of the page. While it's possible to have the vertical form left-aligned using "left" as the input value, this is generally not needed. If the page's title is the plain enemy name (i.e. no qualifiers in parentheses), the Name= variable is not needed.