Going Bananas: Difference between revisions
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[[File:GoingBananas65.png|thumb|240px|Donkey Kong uses his '''Going Bananas''' power.]] | [[File:GoingBananas65.png|thumb|240px|Donkey Kong uses his '''Going Bananas''' power.]] | ||
'''Going Bananas''' is a move in ''[[DK: King of Swing]]'' that is learned in [[Cranky's Lectures]]. This move can be activated by pressing the {{button|gba|A}} button when the player has twenty [[Banana|bananas]]. When activated, [[Donkey Kong]] becomes invincible, but only for a short amount of time. When in use, Going Bananas can help Donkey Kong break through multiple [[Barrel|barrels]] at one time. It also makes Donkey Kong faster and quicker. | '''Going Bananas''' is a move in ''[[DK: King of Swing]]'' that is learned in [[Cranky's Lectures]]. This move can be activated by pressing the {{button|gba|A}} button when the player has twenty [[Banana|bananas]]. When activated, [[Donkey Kong]] becomes invincible, but only for a short amount of time. When in use, Going Bananas can help Donkey Kong break through multiple [[Barrel|barrels]] at one time. It also makes Donkey Kong faster and quicker. | ||
{{DK:KOS}} | {{DK:KOS}} | ||
[[Category:DK: King of Swing]] | [[Category:DK: King of Swing]] | ||
[[Category:Donkey Kong Special Moves]] | [[Category:Donkey Kong Special Moves]] |
Revision as of 15:14, May 1, 2017
- “Not only that, but you won't take any damage! It's called Going Bananas!”
- —Cranky Kong, DK: King of Swing
Going Bananas is a move in DK: King of Swing that is learned in Cranky's Lectures. This move can be activated by pressing the button when the player has twenty bananas. When activated, Donkey Kong becomes invincible, but only for a short amount of time. When in use, Going Bananas can help Donkey Kong break through multiple barrels at one time. It also makes Donkey Kong faster and quicker. Template:DK:KOS