Wizzerd: Difference between revisions
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|sleep=10%|stop=50%|dizzy=90%|confuse=40%|burn=100%|freeze=50%|tiny=85%|soft=90%|fright=30%|gale=85%|ko=40% | |sleep=10%|stop=50%|dizzy=90%|confuse=40%|burn=100%|freeze=50%|tiny=85%|soft=90%|fright=30%|gale=85%|ko=40% | ||
|log=A part-machine, part-organic creature who uses different kinds of magic. It looks to be the best tickler of all time. | |log=A part-machine, part-organic creature who uses different kinds of magic. It looks to be the best tickler of all time. | ||
|tattle= | |tattle=That's a Wizzerd. It's a part-machine, part-organic, centuries-old thing. Max HP is 10, Attack is 6, and Defense is 3. It uses magic to attack, heal, and alter your condition, so stay on guard. Its Defense is high, but we can totally take this thing! | ||
|before=[[Dark Wizzerd|95]] | |before=[[Dark Wizzerd|95]] | ||
|#=96 | |#=96 |
Revision as of 02:20, August 18, 2016
Template:Pm2enemybox Wizzerds are cyborg creatures in Paper Mario: The Thousand-Year Door, they appear to be bean-like cyborg creatures with three-fingered hands. Is implied by their "wizard"-derived name, they can use magic attacks and can fire energy lasers at Mario and his partners and also can raise their attack by turning bigger or even raising their defense. They can also use magic to cure softness. They can tickle the front character with their hands or use a lightning attack that can hit both characters at once.
They are tough enemies that only appear in floors 71 to 79 in the Pit of 100 Trials. While their weaker and stronger brethren have the ability to heal each other by 10 HP and clone when they are alone, the standard Wizzerds can only heal themselves or their allies by 6 HP and do not have the ability to clone themselves.
Derived species
Names in other languages
Trivia
- Just like the other Wizzerd species, they will not hit other enemies if the player uses Super Hammer or Ultra Hammer.