Mini-Game Coaster: Difference between revisions
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[[File:MP2 Mini-Game Coaster.png|thumb|The | [[File:MP2 Mini-Game Coaster.png|thumb|The Mini-Game Coaster]] | ||
The '''Mini-Game Coaster''' is a feature in the [[Mini-Game Land]] of ''[[Mario Party 2]]''. Although the setting is different with some additional features, the concept is identical to [[Mini-Game Island]] from ''[[Mario Party]]''. To unlock the Mini-Game Coaster, the player has to buy all of the 4-player, 2-vs-2, and 1-vs-3 minigames from [[Woody]]. The player picks out their own character, as well as the partner for the 2-vs-2 minigames (the partner will also appear in 1-vs-3 minigames whenever the human player is part of the team of three). | The '''Mini-Game Coaster''' is a feature in the [[Mini-Game Land]] of ''[[Mario Party 2]]''. Although the setting is different with some additional features, the concept is identical to [[Mini-Game Island]] from ''[[Mario Party]]''. To unlock the Mini-Game Coaster, the player has to buy all of the 4-player, 2-vs-2, and 1-vs-3 minigames from [[Woody]]. The player picks out their own character, as well as the partner for the 2-vs-2 minigames (the partner will also appear in 1-vs-3 minigames whenever the human player is part of the team of three). | ||
The objective is to reach the Goal. The player starts with four lives. Each time the player loses a minigame, they lose a life. After obtaining 100 [[coin]]s, the player gets an extra life. The player gets bonus coin multipliers equal to the number of minigames that they win in a row. All the 4-player, 1-vs-3, and 2-vs-2 minigames (except for [[Rainbow Run (minigame)|Rainbow Run]] and [[Dungeon Dash]]) are divided into nine worlds, and have to be completed to finish the Mini-Game Coaster. Depending on the difficulty chosen at the start, the player can only progress until a certain point: Easy only goes as far as World 3, Normal ends at World 6, and Hard runs the full course. At the end of the game, the player gets bonus coins for the remaining lives and coins, plus 100, or 500, or 1000 additional coins on Easy, Normal, and Hard difficulty, respectively. Beating the Normal course lets the player buy Item minigames, and beating the Hard course lets the player buy Battle minigames. | The objective is to reach the Goal. The player starts with four lives. Each time the player loses a minigame, they lose a life. After obtaining 100 [[coin]]s, the player gets an extra life. The player gets bonus coin multipliers equal to the number of minigames that they win in a row. All the 4-player, 1-vs-3, and 2-vs-2 minigames (except for [[Rainbow Run (minigame)|Rainbow Run]] and [[Dungeon Dash]]) are divided into nine worlds, and have to be completed to finish the Mini-Game Coaster. Depending on the difficulty chosen at the start, the player can only progress until a certain point: Easy only goes as far as World 3, Normal ends at World 6, and Hard runs the full course. At the end of the game, the player gets bonus coins for the remaining lives and coins, plus 100, or 500, or 1000 additional coins on Easy, Normal, and Hard difficulty, respectively. Beating the Normal course lets the player buy Item minigames, and beating the Hard course lets the player buy Battle minigames. | ||
[[File:MP2 Mini-Game Coaster intro.png|thumb|Mario and Luigi getting on the | [[File:MP2 Mini-Game Coaster intro.png|thumb|Mario and Luigi getting on the Mini-Game Coaster]] | ||
==Spaces== | ==Spaces== | ||
*Mini-Game Space - Enter this space to play a minigame. Blue spaces are uncleared spaces and yellow spaces are cleared spaces. | *Mini-Game Space - Enter this space to play a minigame. Blue spaces are uncleared spaces and yellow spaces are cleared spaces. |
Revision as of 16:19, March 19, 2018
The Mini-Game Coaster is a feature in the Mini-Game Land of Mario Party 2. Although the setting is different with some additional features, the concept is identical to Mini-Game Island from Mario Party. To unlock the Mini-Game Coaster, the player has to buy all of the 4-player, 2-vs-2, and 1-vs-3 minigames from Woody. The player picks out their own character, as well as the partner for the 2-vs-2 minigames (the partner will also appear in 1-vs-3 minigames whenever the human player is part of the team of three).
The objective is to reach the Goal. The player starts with four lives. Each time the player loses a minigame, they lose a life. After obtaining 100 coins, the player gets an extra life. The player gets bonus coin multipliers equal to the number of minigames that they win in a row. All the 4-player, 1-vs-3, and 2-vs-2 minigames (except for Rainbow Run and Dungeon Dash) are divided into nine worlds, and have to be completed to finish the Mini-Game Coaster. Depending on the difficulty chosen at the start, the player can only progress until a certain point: Easy only goes as far as World 3, Normal ends at World 6, and Hard runs the full course. At the end of the game, the player gets bonus coins for the remaining lives and coins, plus 100, or 500, or 1000 additional coins on Easy, Normal, and Hard difficulty, respectively. Beating the Normal course lets the player buy Item minigames, and beating the Hard course lets the player buy Battle minigames.
Spaces
- Mini-Game Space - Enter this space to play a minigame. Blue spaces are uncleared spaces and yellow spaces are cleared spaces.
- Toad Save Space - Appears at the beginning of every world. Here players save their progress.
Levels
Level | Mini-game | Type | Image |
---|---|---|---|
World 1 | |||
1-1 | Bumper Balls | 4-player | |
1-2 | Roll Call | ||
1-3 | Tile Driver | ||
1-4 | Slot Car Derby | ||
World 2 | |||
2-1 | Cake Factory | 2 vs. 2 | |
2-2 | Destruction Duet | ||
2-3 | Balloon Burst | ||
2-4 | Looney Lumberjacks | ||
2-5 | Speed Hockey | ||
World 3 | |||
3-1 | Crane Game | 1 vs. 3 | |
3-2 | Look Away | ||
3-3 | Archer-ival | ||
3-4 | Bowl Over | ||
World 4 | |||
4-1 | Toad in the Box | 4-player | |
4-2 | Tipsy Tourney | ||
4-3 | Totem Pole Pound | ||
4-4 | Dizzy Dancing | ||
4-5 | Shell Shocked | ||
World 5 | |||
5-1 | gold | 2 vs. 2 | |
5-2 | Bobsled Run | ||
5-3 | Handcar Havoc | ||
5-4 | Sky Pilots | ||
5-5 | Torpedo Targets | ||
5-6 | Toad Bandstand | ||
World 6 | |||
6-1 | gold | 1 vs. 3 | |
6-2 | Lights Out | ||
6-3 | Shock, Drop or Roll | ||
6-4 | Move to the Music | ||
6-5 | Filet Relay | ||
6-6 | Bob-omb Barrage | ||
World 7 | |||
7-1 | Honeycomb Havoc | 4-player | |
7-2 | Mecha-Marathon | ||
7-3 | Abandon Ship | ||
7-4 | Hot Rope Jump | ||
7-5 | Skateboard Scamper | ||
7-6 | Platform Peril | ||
World 8 | |||
8-1 | gold | 4-player | |
8-2 | Shy Guy Says | ||
8-3 | Sneak 'n' Snore | ||
8-4 | Hexagon Heat | ||
8-5 | Lava Tile Isle | ||
8-6 | Bombs Away | ||
World 9 | |||
GOAL | Baby Bowser's Shell Shocked | 1 vs. 3 |
After saving, the Toad in the Goal Star will ask the player to start from world one. No matter which answer is given, another Toad tells them it is a fake and it will transform into three Baby Bowsers. They will challenge the player to a Shell Shocked game. After the Bowser bunch have been defeated, they will run away, and the real Toad that was at the save point will give the player some rewards.