User talk:Megadardery/2: Difference between revisions

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Examples of a possible way to rewrite all glitch pages
===Pitch Conservation===
*'''Effects:''' Makes Mario face an angle sharper than usual during the diving animation.
*'''How to:''' Mario should enter a body of water and change his facing angle. He then should leap out of water and onto dry land. When Mario next dives, the animation will start with the old angle value.
*'''Explanation:''' The angle Mario is facing in water and during dives is preserved in a variable. This variable usually resets between animations, however, specific actions don't reset the variable resulting in the next animation using the old variable instead of a value of 0
*'''Notes:''' Multiple moves affect the pitch angle, namely flying, swimming and diving. Multiple actions also conserve the pitch angle, namely exiting water, ground pounding, grabbing onto poles, etc...[https://www.youtube.com/watch?v=TQt8MCsniQI YouTube video explaining Pitch and other related angle conservations.]
*'''Effects:''' <quick summary of what is expected from the glitch>
*'''Location/Requirements:''' <if the glitch is only possible in a certain location, or requires specific criteria, describe here> (rename plz)
*'''How to:''' <explanation of the minimum steps to achieve the glitch>
*'''Explanation:''' <if applicable, non speculative explanation of the technical reason the glitch works>
*'''Notes:''' <if necessary, additional notes that were not covered in previous sections.>

Revision as of 18:01, October 25, 2016

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Examples of a possible way to rewrite all glitch pages

Pitch Conservation

  • Effects: Makes Mario face an angle sharper than usual during the diving animation.
  • How to: Mario should enter a body of water and change his facing angle. He then should leap out of water and onto dry land. When Mario next dives, the animation will start with the old angle value.
  • Explanation: The angle Mario is facing in water and during dives is preserved in a variable. This variable usually resets between animations, however, specific actions don't reset the variable resulting in the next animation using the old variable instead of a value of 0
  • Notes: Multiple moves affect the pitch angle, namely flying, swimming and diving. Multiple actions also conserve the pitch angle, namely exiting water, ground pounding, grabbing onto poles, etc...YouTube video explaining Pitch and other related angle conservations.


  • Effects: <quick summary of what is expected from the glitch>
  • Location/Requirements: <if the glitch is only possible in a certain location, or requires specific criteria, describe here> (rename plz)
  • How to: <explanation of the minimum steps to achieve the glitch>
  • Explanation: <if applicable, non speculative explanation of the technical reason the glitch works>
  • Notes: <if necessary, additional notes that were not covered in previous sections.>