Super Mario 64 2: Difference between revisions
mNo edit summary |
No edit summary |
||
Line 13: | Line 13: | ||
|input={{input|n64=1}} | |input={{input|n64=1}} | ||
}} | }} | ||
'''''Super Mario 64 2''''' was the tentative title for a ''[[Mario (series)|Mario]]'' game in development that was going to be the direct sequel to ''[[Super Mario 64]]'', intended for release in 1999. It was going to be for the [[Nintendo 64DD]], but was cancelled early in production due to lack of progress and the commercial failure of the 64DD add-on. Only one demo level was ever made but was never publicly revealed. It is possible that some concepts of this game were included in ''[[Super Mario 64 DS]]''. It is also possible that ''[[Super Mario Sunshine]]'', ''[[Super Mario Galaxy]]'', or ''[[Super Mario Galaxy 2]]'' could have elements salvaged from the development of ''Super Mario 64 2'', according to [[Nintendo]] during an E3 event. Had it been released then this would have be the first time a 3D Mario platformer would have received a direct sequel, predating ''Super Mario Galaxy 2'', and be the first Mario game on a disk format. | '''''Super Mario 64 2''''' was the tentative title for a ''[[Mario (series)|Mario]]'' game in development that was going to be the direct sequel to ''[[Super Mario 64]]'', intended for release in 1999. It was going to be for the [[Nintendo 64DD]], but was cancelled early in production due to lack of progress and the commercial failure of the 64DD add-on. Only one demo level was ever made but was never publicly revealed. It is possible that some concepts of this game were included in ''[[Super Mario 64 DS]]''. It is also possible that ''[[Super Mario Sunshine]]'', ''[[Super Mario Galaxy]]'', or ''[[Super Mario Galaxy 2]]'' could have elements salvaged from the development of ''Super Mario 64 2'', according to [[Nintendo]] during an E3 event. Had it been released then this would have be the first time a 3D Mario platformer would have received a direct sequel, predating ''Super Mario Galaxy 2'', and be the first Mario game on a disk format. This game's more official name was Super Mario 128. To clear confusion, it is not the tech demo version, and was named 128 due to 64x2 equaling 128, the 64 standing for the original game, and 2 for it's sequel. | ||
[[Luigi]] was also set to appear in this game <ref>[http://ign64.ign.com/objects/001/001960.html Info on Luigi's appearance]</ref>. It can be assumed that he would have been playable, as [[Shigeru Miyamoto]] had planned to make ''Super Mario 64 2'' multiplayer<ref>[http://everything2.com/index.pl?node_id=1326369 Multiplayer information]</ref> – in fact, the first playable demo level was multiplayer. Miyamoto also had stated (while still in the process of making the game) that he was thinking of releasing the game on an entirely new gaming system.<ref>[http://www.sm128c.com/previews.php?sys=gcn&game=sm128&num=01 Release on a new game system]</ref> It is also unknown what [[List of Power-Ups|Power-Ups]], if any, were going to appear in the game. | [[Luigi]] was also set to appear in this game <ref>[http://ign64.ign.com/objects/001/001960.html Info on Luigi's appearance]</ref>. It can be assumed that he would have been playable, as [[Shigeru Miyamoto]] had planned to make ''Super Mario 64 2'' multiplayer<ref>[http://everything2.com/index.pl?node_id=1326369 Multiplayer information]</ref> – in fact, the first playable demo level was multiplayer. Miyamoto also had stated (while still in the process of making the game) that he was thinking of releasing the game on an entirely new gaming system.<ref>[http://www.sm128c.com/previews.php?sys=gcn&game=sm128&num=01 Release on a new game system]</ref> It is also unknown what [[List of Power-Ups|Power-Ups]], if any, were going to appear in the game. |
Revision as of 21:55, April 28, 2016
Template:Articleabout Template:Infobox Super Mario 64 2 was the tentative title for a Mario game in development that was going to be the direct sequel to Super Mario 64, intended for release in 1999. It was going to be for the Nintendo 64DD, but was cancelled early in production due to lack of progress and the commercial failure of the 64DD add-on. Only one demo level was ever made but was never publicly revealed. It is possible that some concepts of this game were included in Super Mario 64 DS. It is also possible that Super Mario Sunshine, Super Mario Galaxy, or Super Mario Galaxy 2 could have elements salvaged from the development of Super Mario 64 2, according to Nintendo during an E3 event. Had it been released then this would have be the first time a 3D Mario platformer would have received a direct sequel, predating Super Mario Galaxy 2, and be the first Mario game on a disk format. This game's more official name was Super Mario 128. To clear confusion, it is not the tech demo version, and was named 128 due to 64x2 equaling 128, the 64 standing for the original game, and 2 for it's sequel.
Luigi was also set to appear in this game [1]. It can be assumed that he would have been playable, as Shigeru Miyamoto had planned to make Super Mario 64 2 multiplayer[2] – in fact, the first playable demo level was multiplayer. Miyamoto also had stated (while still in the process of making the game) that he was thinking of releasing the game on an entirely new gaming system.[3] It is also unknown what Power-Ups, if any, were going to appear in the game.
While it is cancelled, some people believe that it is the prototype disk "Super Mario 64 Disk Version."[4]