Ghost in the Hall: Difference between revisions
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==Gameplay== | ==Gameplay== | ||
Players must choose certain pathways to get to the exit. Some pathways contain [[Red Boo]]s that scare the character and make them go in the opposite direction; others contain doors that will open and stun the character. The first one to the exit (which will be a wide pathway with a red carpet) wins. | |||
==Ending== | ==Ending== |
Revision as of 17:40, April 5, 2016
Template:Minigame-infobox Ghost in the Hall is a 4-player minigame in Mario Party 7. The game name is possibly a pun on the anime series, Ghost in the Shell.
Introduction
The game starts out with the first player walking through the rain into a haunted mansion.
Gameplay
Players must choose certain pathways to get to the exit. Some pathways contain Red Boos that scare the character and make them go in the opposite direction; others contain doors that will open and stun the character. The first one to the exit (which will be a wide pathway with a red carpet) wins.
Ending
The rain stops as the winner walks out of the mansion and does their victory animation.
Controls
- – Move
In-game text
- Rules – "Aaaah! A haunted house! Run for the exit and get out before everyone else."
- Advice – "Closed doors will slow your progress, while Red Boos will stun you. Watch out!"
Names in other languages
Trivia
- Even if the player picks Boo as the character, he still gets scared by the Red Boos.