Loopy Lights: Difference between revisions
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{{level | |||
|title = Loopy Lights | |||
|code = 6 - 4 | |||
|game = ''[[Donkey Kong Country]]'' | |||
|difficulty = Hard | |||
|notes = This level features red Klaptraps which are only otherwise seen in bonus levels. | |||
|before = [[Misty Mine|<<]] | |||
|after = [[Platform Perils|>>]] | |||
}} | |||
{{Images}} | |||
'''Loopy Lights''' is the thirty-second level (thirty-third in the [[Game Boy Color]] version) of ''[[Donkey Kong Country]]'', and is the fourth (or fifth) level of the [[Chimp Caverns]] area. | '''Loopy Lights''' is the thirty-second level (thirty-third in the [[Game Boy Color]] version) of ''[[Donkey Kong Country]]'', and is the fourth (or fifth) level of the [[Chimp Caverns]] area. | ||
Similar to [[Stop & Go Station]], in this level, you must hit barrel swtiches, only this time, it is to keep the lights on. The lights are off in this mine shaft, and the Kongs must hit the 'On' barrels to switch them on, otherwise they are unable to see. However, the lights only stay on for a limited amount of time, so they must hurry to the next barrel. The job isn't made easy by the [[Kritters]] and [[Zingers]] blocking the way, as well as the new breed of jumping red [[Klaptraps]]. | Similar to [[Stop & Go Station]], in this level, you must hit barrel swtiches, only this time, it is to keep the lights on. The lights are off in this mine shaft, and the Kongs must hit the 'On' barrels to switch them on, otherwise they are unable to see. However, the lights only stay on for a limited amount of time, so they must hurry to the next barrel. The job isn't made easy by the [[Kritters]] and [[Zingers]] blocking the way, as well as the new breed of jumping red/purple [[Klaptraps]]. | ||
{{DK Isles}} | {{DK Isles}} |
Revision as of 19:29, December 24, 2007
Template:Level Template:Images Loopy Lights is the thirty-second level (thirty-third in the Game Boy Color version) of Donkey Kong Country, and is the fourth (or fifth) level of the Chimp Caverns area.
Similar to Stop & Go Station, in this level, you must hit barrel swtiches, only this time, it is to keep the lights on. The lights are off in this mine shaft, and the Kongs must hit the 'On' barrels to switch them on, otherwise they are unable to see. However, the lights only stay on for a limited amount of time, so they must hurry to the next barrel. The job isn't made easy by the Kritters and Zingers blocking the way, as well as the new breed of jumping red/purple Klaptraps.