Small Mario: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
No edit summary
Line 10: Line 10:
}}
}}
__NOTOC__
__NOTOC__
'''Small Mario''' (formerly referred to as '''Regular Mario'''<ref>''[[Super Mario Bros. Deluxe]]'' [[Prima Games]] guide, page 8.</ref> or just simply '''Mario'''<ref>''Super Mario Bros.'' English instruction manual, page 8.</ref>) is the weakest form of the player character in the main ''[[Super Mario (series)|Super Mario]]'' games. This form does not have any special abilities, and it also does not take any [[List of Power-Ups|power-ups]] to assume this form, unlike other forms. Super Mario or Luigi turns into Small Mario or Small Luigi when he is hit by an enemy or obstacle. Mario almost always starts the game off in this form (''[[Super Mario Bros. 2]]'', ''[[Super Mario 3D Land]]'' and ''[[Super Mario 3D World]]'' are notable exceptions).  
'''Small Mario''' (formerly referred to as '''Regular Mario'''<ref>''[[Super Mario Bros. Deluxe]]'' [[Prima Games]] guide, page 8.</ref> or just simply '''Mario'''<ref>''Super Mario Bros.'' English instruction manual, page 8.</ref>) is the weakest form of the player character in the main ''[[Super Mario (series)|Super Mario]]'' games. This form does not have any special abilities, and it also does not take any [[List of Power-Ups|power-ups]] to assume this form, unlike other forms. [[Super Mario]] turns into Small Mario when he is hit by an enemy or obstacle. The player almost always starts the game off in this form (''[[Super Mario Bros. 2]]'', ''[[Super Mario 3D Land]]'', ''[[Super Mario 3D World]]'', and ''[[Captain Toad: Treasure Tracker]]'' are notable exceptions).


One hit from any enemy in Small Mario form will cause him to lose a life. If Mario is [[Super Mario]] when he is hit, he will return to Small Mario form and be given momentary invulnerability depicted by his flickering sprite. Sometimes this invulnerability can be extended by Mario not moving but he can still die if the [[time]] runs out or he falls into the [[Pit (obstacle)|pit]], [[lava]] or [[Poisoned Water|Poisoned water]]. His actual size depends on the game. Usually, before being able to assume even stronger forms, Small Mario first must become Super Mario by eating a [[Super Mushroom]]. There are exceptions, however, such as the green [[! Block]]s in ''[[Super Mario World]]''. In ''Super Mario Bros.'', if Mario gets a Fire Flower out of a box, the Fire Flower will only turn him into Super Mario, but this was changed in later games so, for instance, if Mario gets a Fire Flower out a Block but then gets damaged, grabbing the Fire Flower will still turn him into Fire Mario.
One hit from any enemy in Small Mario form will cause him to lose a life. If Mario is Super when he is hit, he will return to Small form and be given momentary invulnerability depicted by his flickering sprite. Sometimes this invulnerability can be extended by not moving, but Mario can still die if the [[time]] runs out or he falls into the [[Pit (obstacle)|pit]], [[lava]] or [[Poisoned Water|Poisoned water]]. His actual size depends on the game. Usually, before being able to assume even stronger forms, Small Mario first must become Super Mario by eating a [[Super Mushroom]]. There are exceptions, however, such as the green [[! Block]]s in ''[[Super Mario World]]''. In ''Super Mario Bros.'', if Small Mario gets a Fire Flower, the Fire Flower will only turn him into Super Mario, but this was changed in later games so that grabbing the Fire Flower will still turn him into [[Fire Mario]].


In ''[[Super Mario Bros.: The Lost Levels]]'', [[Super Mario]] or [[Fire Mario]] can also become Small Mario by touching a [[Poison Mushroom]]. Being Small Mario can sometimes be useful; in some games, like ''[[Super Mario Land]]'', there are small crevices that can be reached only with Small Mario.
In ''[[Super Mario Bros.: The Lost Levels]]'', [[Super Mario]] or [[Fire Mario]] can also become Small Mario by touching a [[Poison Mushroom]]. Being Small Mario can sometimes be useful; in some games, like ''[[Super Mario Land]]'', there are small crevices that can be reached only with Small Mario.


In ''[[Super Mario Bros. 2]],'' Mario, Luigi, [[Toad]] and [[Princess Peach|Princess Toadstool]] start out each level in Super form with two hit points, regardless of what their form was upon exiting the previous level. By finding the two [[Mushroom|Mushrooms]] hidden in [[Subspace]], Mario can extend his maximum hit points to four (five in the [[Super Mario Advance|remake]]); also upon the Mushroom's collection, the character always regains full health.  
In ''[[Super Mario Bros. 2]],'' Mario, Luigi, [[Toad]] and [[Princess Peach|Princess Toadstool]] start out each life in Super form with two hit points, regardless of what their form was upon defeat or exiting the previous level. By finding the two [[Mushroom]]s hidden in [[Subspace]], Mario can extend his maximum hit points to four; also upon the Mushroom's collection, the character always regains full health. In ''[[Super Mario Advance]]'', however, the Small form persists between levels and is the starting form for each life (as in the other 2D ''Mario'' games), and the maximum hit points per level is five, due to an added Mushroom per level.


This form also appears in ''Super Mario World'' and ''[[New Super Mario Bros.]]''  with the same effect.
This form also appears in most other 2D ''Super Mario'' games with the same effects.


In ''[[New Super Mario Bros. Wii]]'', the [[Toad (species)|Toad]]s to be saved in the levels become '''Small Toads''' after being hit once by enemies.
In ''[[New Super Mario Bros. Wii]]'', the [[Toad (species)|Toad]]s to be saved in the levels become '''Small Toads''' after being hit once by enemies.
Line 24: Line 24:
[[Bowser]] was also turned small in the ending of ''[[Super Mario Galaxy 2]]'', possibly as a side effect of using the power of the [[Grand Star]]'s to make himself giant. When in this form, he could be jumped on by [[Mario]] and [[Yoshi]], and could be hit by Yoshi's tongue.
[[Bowser]] was also turned small in the ending of ''[[Super Mario Galaxy 2]]'', possibly as a side effect of using the power of the [[Grand Star]]'s to make himself giant. When in this form, he could be jumped on by [[Mario]] and [[Yoshi]], and could be hit by Yoshi's tongue.


In ''[[Super Mario 3D Land]]'', Mario also can be turned into Small Mario after getting hit by the enemy. In this form, Mario loses his [[Mario's Cap|cap]]. This hat-less transformation is similar to [[Wario]]'s smaller form, as first seen in ''[[Wario Land: Super Mario Land 3]]''. He also has a higher-pitched voice. However, if Mario collects the maximum number of lives, which is 1,110 lives, Small Mario will wear his hat. Also like ''[[Super Mario Bros. 2]],'' Mario will start out in his super form. Touching a [[Midway Flag]] will also revert Mario to his super form.
In ''[[Super Mario 3D Land]]'', Small Mario makes its 3D ''Super Mario'' debut. In this form, Mario loses [[Mario's Cap|his cap]], making this form similar to [[Wario]]'s Small form, as seen in ''[[Wario Land: Super Mario Land 3]]'' (unless the player collects the maximum amount of lives (1,110 lives), which makes Super Mario lose the cap instead). He also has a higher-pitched voice. However, like in ''[[Super Mario Bros. 2]],'' Mario starts out each life in his Super form. Additionally, in ''[[Super Mario 3D World]]'', Peach, [[Toad]], [[Rosalina]], and [[Captain Toad]] can also get affected by this transformation, which works as it does in ''Super Mario 3D Land''. As such, Peach and Rosalina's hair gets shorter, and the Toads' cap colors are reversed.


This form also appears in ''[[New Super Mario Bros. 2]]'', having the same effect as previous games.
Small Captain Toad and Small [[Toadette]] appear in ''[[Captain Toad: Treasure Tracker]]'', just like in ''Super Mario 3D World'' (including the reversal of cap colors and higher-pitched voices). However, the Small form does not persist between levels; every level is started in Super form, regardless of what form the previous level was finished in.
 
In ''[[Super Mario 3D World]]'', all six playable characters (Mario, Luigi, Princess Peach, [[Toad]], [[Rosalina]], and [[Captain Toad]]) can get affected by this transformation, which functions identically to how it does in ''Super Mario 3D Land''. As well a special feature of each character changes in their small forms from their super forms. Mario and Luigi lose their caps, Princess Peach's and Rosalina's hair gets shorter, and either Toad's cap colors are reversed.
 
Small Captain Toad and Small [[Toadette]] appear in ''[[Captain Toad: Treasure Tracker]]'', with identical mechanics to those in ''Super Mario 3D World'' (including the reversal of cap colors and higher-pitched voices). However the small form does not persist between levels; every level is started in super form regardless of what form the previous level was finished in.


[[File:MarioDoubleBogey.jpg|thumb|left|Double bogey animation from ''[[Mario Golf: World Tour]]''.]]
[[File:MarioDoubleBogey.jpg|thumb|left|Double bogey animation from ''[[Mario Golf: World Tour]]''.]]
Line 51: Line 47:


==Trivia==
==Trivia==
*Due to a glitch in ''[[Super Mario Bros.]]'', it is possible to turn into [[Fire Mario]] while remaining small.
*Due to certain glitches in ''[[Super Mario Bros.]]'' and the Japanese version of ''[[Super Mario Bros. Deluxe]]'', it is possible to turn into [[Fire Mario]] while remaining Small.
*The Small form's higher-pitched voice effect in ''Super Mario 3D Land'' and ''Super Mario 3D World'' may be referring to the higher-pitched jump sound effect it made in ''Super Mario Bros.''


==Names in other languages==
==Names in other languages==

Revision as of 12:28, February 24, 2016

Not to be confused with Mini Mario.

Template:Form-infobox

Small Mario (formerly referred to as Regular Mario[1] or just simply Mario[2]) is the weakest form of the player character in the main Super Mario games. This form does not have any special abilities, and it also does not take any power-ups to assume this form, unlike other forms. Super Mario turns into Small Mario when he is hit by an enemy or obstacle. The player almost always starts the game off in this form (Super Mario Bros. 2, Super Mario 3D Land, Super Mario 3D World, and Captain Toad: Treasure Tracker are notable exceptions).

One hit from any enemy in Small Mario form will cause him to lose a life. If Mario is Super when he is hit, he will return to Small form and be given momentary invulnerability depicted by his flickering sprite. Sometimes this invulnerability can be extended by not moving, but Mario can still die if the time runs out or he falls into the pit, lava or Poisoned water. His actual size depends on the game. Usually, before being able to assume even stronger forms, Small Mario first must become Super Mario by eating a Super Mushroom. There are exceptions, however, such as the green ! Blocks in Super Mario World. In Super Mario Bros., if Small Mario gets a Fire Flower, the Fire Flower will only turn him into Super Mario, but this was changed in later games so that grabbing the Fire Flower will still turn him into Fire Mario.

In Super Mario Bros.: The Lost Levels, Super Mario or Fire Mario can also become Small Mario by touching a Poison Mushroom. Being Small Mario can sometimes be useful; in some games, like Super Mario Land, there are small crevices that can be reached only with Small Mario.

In Super Mario Bros. 2, Mario, Luigi, Toad and Princess Toadstool start out each life in Super form with two hit points, regardless of what their form was upon defeat or exiting the previous level. By finding the two Mushrooms hidden in Subspace, Mario can extend his maximum hit points to four; also upon the Mushroom's collection, the character always regains full health. In Super Mario Advance, however, the Small form persists between levels and is the starting form for each life (as in the other 2D Mario games), and the maximum hit points per level is five, due to an added Mushroom per level.

This form also appears in most other 2D Super Mario games with the same effects.

In New Super Mario Bros. Wii, the Toads to be saved in the levels become Small Toads after being hit once by enemies.

Bowser was also turned small in the ending of Super Mario Galaxy 2, possibly as a side effect of using the power of the Grand Star's to make himself giant. When in this form, he could be jumped on by Mario and Yoshi, and could be hit by Yoshi's tongue.

In Super Mario 3D Land, Small Mario makes its 3D Super Mario debut. In this form, Mario loses his cap, making this form similar to Wario's Small form, as seen in Wario Land: Super Mario Land 3 (unless the player collects the maximum amount of lives (1,110 lives), which makes Super Mario lose the cap instead). He also has a higher-pitched voice. However, like in Super Mario Bros. 2, Mario starts out each life in his Super form. Additionally, in Super Mario 3D World, Peach, Toad, Rosalina, and Captain Toad can also get affected by this transformation, which works as it does in Super Mario 3D Land. As such, Peach and Rosalina's hair gets shorter, and the Toads' cap colors are reversed.

Small Captain Toad and Small Toadette appear in Captain Toad: Treasure Tracker, just like in Super Mario 3D World (including the reversal of cap colors and higher-pitched voices). However, the Small form does not persist between levels; every level is started in Super form, regardless of what form the previous level was finished in.

Mario recieving a Double Bogey.
Double bogey animation from Mario Golf: World Tour.

When Mario gets a Double Bogey or below in Mario Golf: World Tour, his animation depicts him getting hit by a shell, which turns him into Small Mario.

A similar form appeared in Paper Mario and Paper Mario: The Thousand-Year Door as Tiny. This state could be inflicted by Hammer Bros. in the original, X-Naut PhDs and Bonetail in the sequel, or using a Mini Mr. Mini (or Yoshi Kid using Mini-Egg) in the sequel.

In The Super Mario Bros. Super Show!, there was no Small Mario. Regular Mario was Mario's weakest form. Mario could become Super Mario (actually Fire Mario) by using a Fire Flower, Starman or some other source of power. The concept of Super Mario was dropped for The Adventures of Super Mario Bros. 3 and Super Mario World, which followed the physics of their respective games more closely.

Gallery

Template:Morepic

Trivia

  • Due to certain glitches in Super Mario Bros. and the Japanese version of Super Mario Bros. Deluxe, it is possible to turn into Fire Mario while remaining Small.
  • The Small form's higher-pitched voice effect in Super Mario 3D Land and Super Mario 3D World may be referring to the higher-pitched jump sound effect it made in Super Mario Bros.

Names in other languages

Template:Foreignname

References

  1. ^ Super Mario Bros. Deluxe Prima Games guide, page 8.
  2. ^ Super Mario Bros. English instruction manual, page 8.

Template:BoxTop Template:Mario's Transformations