Downed: Difference between revisions
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[[Image:SMRPG Down.PNG|right|frame|[[Mario]] and [[Geno]] after being '''downed''' by [[Yaridovich]].]] | [[Image:SMRPG Down.PNG|right|frame|[[Mario]] and [[Geno]] after being '''downed''' by [[Yaridovich]].]] | ||
'''Down''' is the " | '''Down'''<ref>''Super Mario RPG: Legend of the Seven Stars'' Nintendo Player's Guide, page 9.</ref> is the "absolute" status effect in most RPG games. When a character's [[Heart Point|HP]] reaches zero, he or she falls in battle, then lays motionless on the ground. A downed party member cannot attack or use any commands. After a battle is won, any downed party members are restored to 1 HP (except ''[[Paper Mario: The Thousand-Year Door]]'', where that HP remains zero), excluding bosses, when all party members are restored to full HP after being defeated. | ||
==History== | ==History== | ||
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If a [[partner]]'s HP reaches zero with no [[Life Shroom]]s in possession, he or she falls in battle. They cannot act in battle or be revived for the rest of the battle and must be switched out. | If a [[partner]]'s HP reaches zero with no [[Life Shroom]]s in possession, he or she falls in battle. They cannot act in battle or be revived for the rest of the battle and must be switched out. | ||
A | A downed partner's HP is not recovered to 1 HP after a battle is won, excluding all bosses except [[Shadow Queen]], when all partners are restored to full HP after falling in battle. | ||
==References== | |||
<references/> | |||
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[[Category:Status effects]] | [[Category:Status effects]] | ||
[[Category:Super Mario RPG: Legend of the Seven Stars]] | [[Category:Super Mario RPG: Legend of the Seven Stars]] |
Revision as of 04:51, February 4, 2016
Down[1] is the "absolute" status effect in most RPG games. When a character's HP reaches zero, he or she falls in battle, then lays motionless on the ground. A downed party member cannot attack or use any commands. After a battle is won, any downed party members are restored to 1 HP (except Paper Mario: The Thousand-Year Door, where that HP remains zero), excluding bosses, when all party members are restored to full HP after being defeated.
History
Super Mario RPG: Legend of the Seven Stars
Party members are effectively out of the battle unless they are revived. either via a Pick Me Up or Princess Toadstool's Come Back technique. If all three party members are downed in battle, it's Game Over for Mario.
Mario & Luigi series
When a brother's HP reaches zero, he falls in battle, and then is no longer able to battle until he is revived, via a 1-Up Mushroom, a 1-Up Super, or a 1-Up Deluxe.
Paper Mario: The Thousand-Year Door
If a partner's HP reaches zero with no Life Shrooms in possession, he or she falls in battle. They cannot act in battle or be revived for the rest of the battle and must be switched out.
A downed partner's HP is not recovered to 1 HP after a battle is won, excluding all bosses except Shadow Queen, when all partners are restored to full HP after falling in battle.
References
- ^ Super Mario RPG: Legend of the Seven Stars Nintendo Player's Guide, page 9.