Electrified: Difference between revisions

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{{LLQuote|Electrified! Enemies that make contact will get hurt!|Battle text|[[Paper Mario: The Thousand-Year Door]]}}
{{LLQuote|Electrified! Enemies that make contact will get hurt!|Battle text|[[Paper Mario: The Thousand-Year Door]]}}
[[Image:Electrifying.png|frame]]
[[File:Electrifying.png|frame]]
'''Electrified''' is a positive status condition encountered in the ''[[Paper Mario]]'' series. It is indicated by small lightning bolts emanating out of [[Mario]], his partner, or the enemy. If the electrified character is struck with a contact attack, the attacker will take 1 damage and be unable to continue their attack should it have multiple parts (such as Mario's jump rebound or [[The Master]]'s combo attacks). Attacks that involve latching onto the target before dealing damage (such as a [[Fuzzy]]'s HP leeching) are considered to have multiple parts (the latching and the damaging), so being electrified will make the target immune to such attacks while damaging the attacker.
'''Electrified''' is a positive status condition encountered in the ''[[Paper Mario]]'' series. It is indicated by small lightning bolts emanating out of [[Mario]], his partner, or the enemy. If the electrified character is struck with a contact attack, the attacker will take 1 damage and be unable to continue their attack should it have multiple parts (such as Mario's jump rebound or [[The Master]]'s combo attacks). Attacks that involve latching onto the target before dealing damage (such as a [[Fuzzy]]'s HP leeching) are considered to have multiple parts (the latching and the damaging), so being electrified will make the target immune to such attacks while damaging the attacker.


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[[Category:Status effects]]
[[Category: Status effects]]
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[[Category: Paper Mario]]
[[Category:Paper Mario: The Thousand-Year Door]]
[[Category: Paper Mario: The Thousand-Year Door]]
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Revision as of 08:15, July 22, 2016

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The Electrified status

Electrified is a positive status condition encountered in the Paper Mario series. It is indicated by small lightning bolts emanating out of Mario, his partner, or the enemy. If the electrified character is struck with a contact attack, the attacker will take 1 damage and be unable to continue their attack should it have multiple parts (such as Mario's jump rebound or The Master's combo attacks). Attacks that involve latching onto the target before dealing damage (such as a Fuzzy's HP leeching) are considered to have multiple parts (the latching and the damaging), so being electrified will make the target immune to such attacks while damaging the attacker.

Watt is the only character, friend or foe, to be electrified at all times. A Volt Shroom will electrify the user or the user's target for a few turns. The Zap Tap badge will electrify Mario permanently. The Lucky Start badge has a 25% chance to electrify Mario for two turns upon entering battle. Certain enemies such as Dark Puffs can electrify themselves, while others such as Magikoopas can electrify themselves or their allies. Finally, some falling stage lights can damage and electrify combatants.

An electrified character is immune to the effects of opponents' electrification; for example an electrified Mario can safely attack a Duplighost's Watt or a charged Ruff Puff without being damaged or having his attack interrupted.

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