User:Zootalo/Drafts: Difference between revisions

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Active projects I work on here. For other projects in "queue", see: [[User:Zootalo/Sandbox]]
Active projects I work on here. For other projects in "queue", see: [[User:Zootalo/Sandbox]]
==PDSMBE Map layout: World 1==
===W1-1===
{|class= width=40% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;" colspan="11;" style="text-align: center;"
|-style="background: #ABC"
!colspan=12|World 1-1 Map
|- style="background: #ABC"
!Stop 1
!Stop 2
!Stop 3
!Stop 4
|-
|[[File:PDSMBE-EnemyWaveIcon.png|Enemy wave]]
|[[File:PDSMBE-EnemyWaveIcon.png|Enemy wave]]
|[[File:PDSMBE-EnemyWaveIcon.png|Enemy wave]]
|[[File:PDSMBE-BossBattleIcon.png|Boss battle]]
|}
===W1-2===
{|class= width=40% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;" colspan="11;" style="text-align: center;"
|-style="background: #ABC"
!colspan=12|World 1-2 Map
|- style="background: #ABC"
!Stop 1
!Stop 2
!Stop 3
!Stop 4
|-
|[[File:PDSMBE-EnemyWaveIcon.png|Enemy wave]]
|[[File:PDSMBE-EnemyWaveIcon.png|Enemy wave]]
|[[File:PDSMBE-EnemyWaveIcon.png|Enemy wave]]
|[[File:PDSMBE-BossBattleIcon.png|Boss battle]]
|}
===W1-3===
{|class= width=40% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;" colspan="11;" style="text-align: center;"
|-style="background: #ABC"
!colspan=12|World 1-3 Map
|- style="background: #ABC"
!Stop 1
!Stop 2
!Stop 3
!Stop 4
!Stop 5
!Stop 6
|-
|rowspan=2|[[File:PDSMBE-EnemyWaveIcon.png|Enemy wave]]
|rowspan=2|[[File:PDSMBE-EnemyWaveIcon.png|Enemy wave]]
|rowspan=2|[[File:PDSMBE-WaterOrb.png|20px|Clear more Water Orbs than others to take this path.]] (Path)<br>[[File:PDSMBE-FireOrb.png|20px|Clear more Fire Orbs an others to take this path.]] ([[File:PDSMBE-RedWarpPipeIn.png]])
|[[File:PDSMBE-EnemyWaveIcon.png|Enemy wave]]
|[[File:PDSMBE-EnemyWaveIcon.png|Enemy wave]] [[File:PDSMBE-RedWarpPipeOut.png]]
|rowspan=2|[[File:PDSMBE-BossBattleIcon.png|Boss battle]]
|-
|[[File:PDSMBE-BlockIcon.png|? Block]]
|[[File:PDSMBE-RedWarpPipeIn.png]]
|}
===W1-4===
{|class= width=40% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;" colspan="11;" style="text-align: center;"
|-style="background: #ABC"
!colspan=12|World 1-4 Map
|- style="background: #ABC"
!Stop 1
!Stop 2
!Stop 3
!Stop 4
!Stop 5
|-
|rowspan=2|[[File:PDSMBE-EnemyWaveIcon.png|Enemy wave]]
|rowspan=2|[[File:PDSMBE-EnemyWaveIcon.png|Enemy wave]]
|rowspan=2|[[File:PDSMBE-FireOrb.png|20px|Clear more Fire Orbs than others to take this path.]] (Path)<br>[[File:PDSMBE-LightOrb.png|20px|Clear more Light Orbs an others to take this path.]] ([[File:PDSMBE-YellowWarpPipeIn.png]])
|[[File:PDSMBE-EnemyWaveIcon.png|Enemy wave]]
|[[File:PDSMBE-BossBattleIcon.png|Boss battle]]
|-
|[[File:PDSMBE-EnemyWaveIcon.png|Enemy wave]]
|[[File:PDSMBE-BossBattleIcon.png|Boss battle]]
|-
|colspan=5|Taking the yellow Warp Pipe down requires an ally that can create Light Orbs.
|}
===W1-5===
{|class= width=40% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;" colspan="11;" style="text-align: center;"
|-style="background: #ABC"
!colspan=12|World 1-5 Map
|- style="background: #ABC"
!Stop 1
!Stop 2
!Stop 3
!Stop 4
!Stop 5
|-
|[[File:PDSMBE-EnemyWaveIcon.png|Enemy wave]]
|[[File:PDSMBE-EnemyWaveIcon.png|Enemy wave]]
|[[File:PDSMBE-EnemyWaveIcon.png|Enemy wave]]
|[[File:PDSMBE-BlockIcon.png|? Block]]
|[[File:PDSMBE-BossBattleIcon.png|Boss battle]]
|-
|colspan=5|Third wave contains a Coin Coffer.
|}
===W1-Tower===
{|class= width=40% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;" colspan="11;" style="text-align: center;"
|-style="background: #ABC"
!colspan=12|World 1-Tower Map
|- style="background: #ABC"
!Stop 1
!Stop 2
!Stop 3
!Stop 4
!Stop 5
|-
|[[File:PDSMBE-EnemyWaveIcon.png|Enemy wave]]
|[[File:PDSMBE-EnemyWaveIcon.png|Enemy wave]]
|[[File:PDSMBE-EnemyWaveIcon.png|Enemy wave]]
|[[File:PDSMBE-EnemyWaveIcon.png|Enemy wave]]
|[[File:PDSMBE-BossBattleIcon.png|Boss battle]]
|}
===W1-6===
{|class= width=40% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;" colspan="11;" style="text-align: center;"
|-style="background: #ABC"
!colspan=12|World 1-3 Map
|- style="background: #ABC"
!Stop 1
!Stop 2
!Stop 3
!Stop 4
!Stop 5
!Stop 6
|-
|rowspan=2|[[File:PDSMBE-EnemyWaveIcon.png|Enemy wave]]
|rowspan=2|[[File:PDSMBE-EnemyWaveIcon.png|Enemy wave]]
|rowspan=2|[[File:PDSMBE-WoodOrb.png|20px|Clear more Wood Orbs than others to take this path.]] (Path)<br>[[File:PDSMBE-WaterOrb.png|20px|Clear more Water Orbs an others to take this path.]] ([[File:PDSMBE-BlueWarpPipeIn.png]])
|[[File:PDSMBE-EnemyWaveIcon.png|Enemy wave]]
|[[File:PDSMBE-EnemyWaveIcon.png|Enemy wave]] [[File:PDSMBE-BlueWarpPipeOut.png]]
|rowspan=2|[[File:PDSMBE-BossBattleIcon.png|Boss battle]]
|-
|[[File:PDSMBE-BlockIcon.png|? Block]]
|[[File:PDSMBE-BlueWarpPipeIn.png]]
|}
===W1-Castle===
{|class= width=40% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;" colspan="11;" style="text-align: center;"
|-style="background: #ABC"
!colspan=12|World 1-Castle Map
|- style="background: #ABC"
!Stop 1
!Stop 2
!Stop 3
!Stop 4
!Stop 5
!Stop 6
|-
|[[File:PDSMBE-EnemyWaveIcon.png|Enemy wave]]
|[[File:PDSMBE-EnemyWaveIcon.png|Enemy wave]]
|[[File:PDSMBE-BlockIcon.png|? Block]]
|[[File:PDSMBE-EnemyWaveIcon.png|Enemy wave]]
|[[File:PDSMBE-EnemyWaveIcon.png|Enemy wave]]
|[[File:PDSMBE-BossBattleIcon.png|Boss battle]]
|}
===W1-Airship===
{|class= width=40% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;" colspan="11;" style="text-align: center;"
|-style="background: #ABC"
!colspan=12|World 1-Airship Map
|- style="background: #ABC"
!Stop 1
!Stop 2
!Stop 3
!Stop 4
!Stop 5
|-
|[[File:PDSMBE-EnemyWaveIcon.png|Enemy wave]]
|[[File:PDSMBE-EnemyWaveIcon.png|Enemy wave]]
|[[File:PDSMBE-EnemyWaveIcon.png|Enemy wave]]
|[[File:PDSMBE-EnemyWaveIcon.png|Enemy wave]]
|[[File:PDSMBE-BossBattleIcon.png|Boss battle]]
|}
==PDSMBE Map layout: World 2==
===W2-1===
{|class= width=40% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;" colspan="11;" style="text-align: center;"
|-style="background: #ABC"
!colspan=12|World 2-1
|- style="background: #ABC"
!Stop 1
!Stop 2
!Stop 3
!Stop 4
!Stop 5
!Stop 6
|-
|[[File:PDSMBE-EnemyWaveIcon.png|Enemy wave]]
|[[File:PDSMBE-EnemyWaveIcon.png|Enemy wave]]
|[[File:PDSMBE-BlockIcon.png|? Block]]
|[[File:PDSMBE-EnemyWaveIcon.png|Enemy wave]]
|[[File:PDSMBE-EnemyWaveIcon.png|Enemy wave]]
|[[File:PDSMBE-BossBattleIcon.png|Boss battle]]
|}


==M&L:PiT bestiary chart==
==M&L:PiT bestiary chart==
Line 20: Line 219:
!data-sort-type="number"|Rate
!data-sort-type="number"|Rate
|-
|-
|data-sort-value="Baby Bowser (1)"|[[File:Prince Bowser Idle.gif]]<br>'''[[Baby Bowser]]''' (1)
|data-sort-value="Baby Bowser (1)"|[[File:Baby Bowser PiT Battle.png]]<br>'''[[Baby Bowser]]''' (1)
|[[Princess Peach's Castle|Peach's Castle]]
|[[Princess Peach's Castle|Peach's Castle]]
|1
|1

Revision as of 12:01, August 6, 2015

Active projects I work on here. For other projects in "queue", see: User:Zootalo/Sandbox

PDSMBE Map layout: World 1

W1-1

World 1-1 Map
Stop 1 Stop 2 Stop 3 Stop 4
Enemy wave Enemy wave Enemy wave Boss battle

W1-2

World 1-2 Map
Stop 1 Stop 2 Stop 3 Stop 4
Enemy wave Enemy wave Enemy wave Boss battle

W1-3

World 1-3 Map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5 Stop 6
Enemy wave Enemy wave Clear more Water Orbs than others to take this path. (Path)
Clear more Fire Orbs an others to take this path. (Sprite of a red Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.)
Enemy wave Enemy wave Sprite of a red Warp Pipe exit from course maps in Puzzle & Dragons: Super Mario Bros. Edition. Boss battle
? Block Sprite of a red Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.

W1-4

World 1-4 Map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5
Enemy wave Enemy wave Clear more Fire Orbs than others to take this path. (Path)
Clear more Light Orbs an others to take this path. (Sprite of a yellow Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.)
Enemy wave Boss battle
Enemy wave Boss battle
Taking the yellow Warp Pipe down requires an ally that can create Light Orbs.

W1-5

World 1-5 Map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5
Enemy wave Enemy wave Enemy wave ? Block Boss battle
Third wave contains a Coin Coffer.

W1-Tower

World 1-Tower Map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5
Enemy wave Enemy wave Enemy wave Enemy wave Boss battle

W1-6

World 1-3 Map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5 Stop 6
Enemy wave Enemy wave Clear more Wood Orbs than others to take this path. (Path)
Clear more Water Orbs an others to take this path. (Sprite of a blue Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.)
Enemy wave Enemy wave Sprite of a blue Warp Pipe exit from course maps in Puzzle & Dragons: Super Mario Bros. Edition. Boss battle
? Block Sprite of a blue Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.

W1-Castle

World 1-Castle Map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5 Stop 6
Enemy wave Enemy wave ? Block Enemy wave Enemy wave Boss battle

W1-Airship

World 1-Airship Map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5
Enemy wave Enemy wave Enemy wave Enemy wave Boss battle

PDSMBE Map layout: World 2

W2-1

World 2-1
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5 Stop 6
Enemy wave Enemy wave ? Block Enemy wave Enemy wave Boss battle

M&L:PiT bestiary chart

align=center colspan="17" bgcolor="#907caf" style="font-size:110%;color:white;Template:Radius"|Template:Color-link-piped Enemy Stats
Name Location LVL HP POW DEF SPEED EXP Coins Item 1 Drop Rate Item 2 Drop Rate
Baby Bowser PiT Battle.png
Baby Bowser (1)
Peach's Castle 1 20 12 16 9 0 0 None 0% None 0%