Superstar Showdown: Difference between revisions

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*Charge Energy Ball - Hold A/B and swing the Wiimote in a clockwise direction
*Charge Energy Ball - Hold A/B and swing the Wiimote in a clockwise direction
*Throw Energy Ball - Swing the Wiimote foward right after charging
*Throw Energy Ball - Swing the Wiimote foward right after charging
== Tips ==
*If you charge up an Orb but it doesn't get shot then the next time you charge up your attack will do more damage. It will only do more damage if the Orb is still there so charge one big then charge again.


[[Category: Mini-games]]
[[Category: Mini-games]]

Revision as of 13:14, June 9, 2007

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Superstar Showdown is the final mini-game being played at the end of the Story Mode, or Star Battle Arena found in Mario Party 8. Bowser is good to his word and gives the player back the Star Rod. At the last second, Bowser has second thoughts and challenges you to the final match. The player is pitted against him in the deep depths of space. Thankfully, the player has the Star Rod to protect themselves.

Gameplay

Bowser is flying in his Koopa Clown Car, and has 10 Health Points. The player has the Star Rod, and have 5 health points. A balance of Attack and defense is very important. This battle is separated into 4 parts:

  • Part One (HP 10-8) This one is quite simple. All Bowser will do is spit 3 medium sized fireballs. Move Left or Right and follow up with an Energy Ball.
  • Part Two (HP 7-5) Two Bill Blasters will be attached to the Clown Copter now. He Attacks with 4-6 Bullet Bills. Swiftly move left or right until the last bullet has flown by, and use the Energy Ball.
  • Part Three (HP 4-2) Bowser's Copter will upgrade his blasters and will have a laser shooter. He begins by shooting a series of lasers back and forth. Move left or right at the right speed to evade them all. Next, 6-8 Missile Bills will come at you. They are faster than before, so you need to go faster.
  • Part Four (HP 1) This is surprisingly easy. All he will do will spit out a large fireball, which can be easily evaded.

Controls

  • Move Left/Right - Turn the Wiimote left or right
  • Charge Energy Ball - Hold A/B and swing the Wiimote in a clockwise direction
  • Throw Energy Ball - Swing the Wiimote foward right after charging

Tips

  • If you charge up an Orb but it doesn't get shot then the next time you charge up your attack will do more damage. It will only do more damage if the Orb is still there so charge one big then charge again.