Taku Sugioka: Difference between revisions
(credits lists only include games covered by the wiki) |
m (Robot: Removing template: BoxTop) |
||
Line 21: | Line 21: | ||
<references/> | <references/> | ||
{{People}} | {{People}} | ||
[[Category:People]] | [[Category:People]] | ||
[[Category:Game Designers]] | [[Category:Game Designers]] |
Revision as of 18:10, May 2, 2017
Taku Sugioka is a programmer and game designer employed by Intelligent Systems. Sugioka has been heavily involved in the WarioWare series and has since directed Pushmo and its sequels.
History
Taku Sugioka was brought in to help speed up WarioWare, Inc.: Mega Party Game$!'s development, as director Goro Abe knew him to be a skilled programmer[1].
He worked on the Korean localization of WarioWare: Touched![1]. After completing work on it, he was one of the first person contacted by Goro Abe about developing WarioWare: D.I.Y.. Taku Sugioka was interested by the game's concept but unsure of its feasibility, but Abe managed to convince him. Later in development, Sugioka lobbied for the game to be shipped on a NAND cartridge and personally debugged the format when a glitch threatened to delay the game. As he was heavily involved with programming duties, he did not design any microgame[1].
Games credited
- Panel de Pon - Opening Program / Select Program
- Tetris Attack – Menu Program
- Mario Kart: Super Circuit - Programmer
- WarioWare, Inc.: Mega Party Game$! – Programming
- WarioWare: Touched! – Directors, Game Design, Programming Director, unspecified role on the Korean localization
- WarioWare: Smooth Moves – Director, Program Director, Game Design,
- WarioWare: Snapped! – Chief Director
- WarioWare: D.I.Y. - Director, Programming Director, Game Contents
- Paper Mario: Sticker Star - Special Thanks
- Game & Wario - Supervisor