Super Skywheel: Difference between revisions
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'''Super Skywheel''' is the eighth attraction in ''[[Mario vs Donkey Kong: Mini-Land Mayhem!]]'' The new features in this level are Shy Guy Blocks and Pokey Blocks. If a [[Mini Shy Guy]] or a [[Pokey]] steps on their outlines, they'll become blocks and the Minis can walk on them safely. In the background, a ferris wheel can be seen. | '''Super Skywheel''' is the eighth attraction in ''[[Mario vs Donkey Kong: Mini-Land Mayhem!]]'' The new features in this level are Shy Guy Blocks and Pokey Blocks. If a [[Mini Shy Guy]] or a [[Pokey]] steps on their outlines, they'll become blocks and the Minis can walk on them safely. In the background, a ferris wheel can be seen. Enemies here include Pokeys, [[Circus Kong]]s, Mini Shy Guys, [[Capture Kong]]s, [[Piranha Plant]]s and [[Fire|Fireball]]s. Like the previous level, a [[Mini Pauline]] must be rescued along with other Minis in 8-4. In the attraction music, many humming sounds are played. | ||
In their eighth encounter with [[Donkey Kong]], the [[Mini Mario]]s have to use girders, avoid the Fireballs thrown by the angry ape, reach a [[Spike Ball|spiked ball]] and throw it at him. The player has to repeat this three times to defeat Donkey Kong, who takes [[Pauline]], and flees to the [[Final Ferris Wheel]]. | In their eighth encounter with [[Donkey Kong]], the [[Mini Mario]]s have to use girders, avoid the Fireballs thrown by the angry ape, reach a [[Spike Ball|spiked ball]] and throw it at him. The player has to repeat this three times to defeat Donkey Kong, who takes [[Pauline]], and flees to the [[Final Ferris Wheel]]. |
Revision as of 19:00, February 26, 2015
Template:Worldbox Super Skywheel is the eighth attraction in Mario vs Donkey Kong: Mini-Land Mayhem! The new features in this level are Shy Guy Blocks and Pokey Blocks. If a Mini Shy Guy or a Pokey steps on their outlines, they'll become blocks and the Minis can walk on them safely. In the background, a ferris wheel can be seen. Enemies here include Pokeys, Circus Kongs, Mini Shy Guys, Capture Kongs, Piranha Plants and Fireballs. Like the previous level, a Mini Pauline must be rescued along with other Minis in 8-4. In the attraction music, many humming sounds are played.
In their eighth encounter with Donkey Kong, the Mini Marios have to use girders, avoid the Fireballs thrown by the angry ape, reach a spiked ball and throw it at him. The player has to repeat this three times to defeat Donkey Kong, who takes Pauline, and flees to the Final Ferris Wheel.