Darkmoon Caverns: Difference between revisions
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The track has two huge loops akin to those in [[Walrus Cove]], although instead of having zippers at the bottom of the slide, they are zippers in themselves. The course seems to be have been battered by [[Wizpig]]'s spaceships, as there are craters everywhere. Some areas have Wizpig's spaceships shooting at the ground. | The track has two huge loops akin to those in [[Walrus Cove]], although instead of having zippers at the bottom of the slide, they are zippers in themselves. The course seems to be have been battered by [[Wizpig]]'s spaceships, as there are craters everywhere. Some areas have Wizpig's spaceships shooting at the ground. | ||
In the [[Nintendo DS]] remake, the spaceships are removed, and the track is much easier. The music is also slightly changed, possessing more high-tech sounds, perhaps in an attempt to cash in on the technological advances of the newer consoles. | ==Course layout== | ||
The course starts with a left turn, followed by a short tunnel which is lit by blinking red arrows on the ceiling. The road continues with a right curve which is heavily under fire by a laser. Players must avoid getting hit by swerving around it. Another short tunnel leads the racers to a section with three craters. These obstacles are avoided best following the right part of the section to take advantage of a dash panel. The track continues with a left turn into an S-shaped tunnel which is again lit by blinking red arrows. | |||
After the tunnel, players drive down a rightward corkscrew section of the track, allthewhile trying to avoid more barrages of the lasers. What follows is a tunneled right curve and then a left turn into a technologically paved area where the racers enter a series of loops. Immediately after the first one players come out into a short tunnel, which consists of a mound and a quick left turn into the other loop. After this second loop, a final tunneled section going to the right leads the racers to the finish line. | |||
==Trivia== | |||
*In the [[Nintendo DS]] remake, the spaceships are removed, and the track is much easier. The music is also slightly changed, possessing more high-tech sounds, perhaps in an attempt to cash in on the technological advances of the newer consoles. | |||
{{BoxTop}} | {{BoxTop}} |
Revision as of 18:14, December 27, 2014
It has been requested that this article be rewritten and expanded to include more information.
Template:DKRBox Darkmoon Caverns is an area of Future Fun Land and is in the games Diddy Kong Racing and its remake, Diddy Kong Racing DS.
The track has two huge loops akin to those in Walrus Cove, although instead of having zippers at the bottom of the slide, they are zippers in themselves. The course seems to be have been battered by Wizpig's spaceships, as there are craters everywhere. Some areas have Wizpig's spaceships shooting at the ground.
Course layout
The course starts with a left turn, followed by a short tunnel which is lit by blinking red arrows on the ceiling. The road continues with a right curve which is heavily under fire by a laser. Players must avoid getting hit by swerving around it. Another short tunnel leads the racers to a section with three craters. These obstacles are avoided best following the right part of the section to take advantage of a dash panel. The track continues with a left turn into an S-shaped tunnel which is again lit by blinking red arrows.
After the tunnel, players drive down a rightward corkscrew section of the track, allthewhile trying to avoid more barrages of the lasers. What follows is a tunneled right curve and then a left turn into a technologically paved area where the racers enter a series of loops. Immediately after the first one players come out into a short tunnel, which consists of a mound and a quick left turn into the other loop. After this second loop, a final tunneled section going to the right leads the racers to the finish line.
Trivia
- In the Nintendo DS remake, the spaceships are removed, and the track is much easier. The music is also slightly changed, possessing more high-tech sounds, perhaps in an attempt to cash in on the technological advances of the newer consoles.