Hard Mode: Difference between revisions

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[[File:MLDTHMGroup2.png|200px|thumb|right|The two screened image featuring all main characters and main bosses after beating Dreamy Bowser.]]
[[File:MLDTHMGroup2.png|200px|thumb|right|The two screened image featuring all main characters and main bosses after beating Dreamy Bowser.]]
In Hard Mode, enemies inflict much more damage and receive less, the timing on basic Jump and Hammer attacks is stricter, and the maximum amount of items the Bros. can carry is ten (wearing the Bottomless Gloves lifts this restriction in battles). Like the previous ''[[Mario & Luigi (series)|Mario & Luigi]]'' games, should the Bros. lose in a battle in Hard Mode, rather than having the option to restart it, they will automatically be taken back to the last save point. Giant Bosses have different attack patterns than on a normal file, and the recommended levels for facing bosses in the [[Battle Ring (Mario & Luigi: Dream Team)|Battle Ring]] have increased by five. Upon beating the final boss in Hard Mode, the player gets to view a two-screened image featuring all the main characters and main bosses in the game.
In Hard Mode, enemies inflict much more damage and receive less, the timing on basic Jump and Hammer attacks is stricter, and the maximum amount of items the Bros. can carry is ten (wearing the Bottomless Gloves lifts this restriction in battles). Like the previous ''[[Mario & Luigi (series)|Mario & Luigi]]'' games, should the Bros. lose in a battle in Hard Mode, rather than having the option to restart it, they will automatically be taken back to the last save point. Giant Bosses have different attack patterns than on a normal file, and the recommended levels for facing bosses in the [[Battle Ring (location)|Battle Ring]] have increased by five. Upon beating the final boss in Hard Mode, the player gets to view a two-screened image featuring all the main characters and main bosses in the game.
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[[Category:Mario & Luigi: Dream Team]]
[[Category:Mario & Luigi: Dream Team]]

Revision as of 20:11, October 22, 2015

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Hard Mode is a difficulty mode in Mario & Luigi: Dream Team that is unlocked when the player completes the game on a file at least once.

When unlocked, an orange button with "START OVER IN HARD MODE" will be shown on the file select screen at the bottom of the bottom screen, which will allow the player to start a new game file on Hard Mode. When selected, the player is given an option to chose which file will be chosen for Hard Mode; once the player creates a file on Hard Mode, it cannot be changed back to a normal file. A Hard Mode file will have an orange label with "HARD" displayed on it.

Group image of the cast of Mario & Luigi: Dream Team, after completing Hard Mode and viewing the results screen. (Top screen)
Group image of the cast of Mario & Luigi: Dream Team, after completing Hard Mode and viewing the results screen. (Bottom screen)
The two screened image featuring all main characters and main bosses after beating Dreamy Bowser.

In Hard Mode, enemies inflict much more damage and receive less, the timing on basic Jump and Hammer attacks is stricter, and the maximum amount of items the Bros. can carry is ten (wearing the Bottomless Gloves lifts this restriction in battles). Like the previous Mario & Luigi games, should the Bros. lose in a battle in Hard Mode, rather than having the option to restart it, they will automatically be taken back to the last save point. Giant Bosses have different attack patterns than on a normal file, and the recommended levels for facing bosses in the Battle Ring have increased by five. Upon beating the final boss in Hard Mode, the player gets to view a two-screened image featuring all the main characters and main bosses in the game. Template:BoxTop Template:ML:DT