Conkdor Canyon: Difference between revisions

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(Replaced content with "'''Conkdor Canyon''' may refer to: *Shadow-Play Alley, a level in Super Mario 3D World *Conkdor Canyon (Captain Toad: Trea...")
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{{Levelbox
'''Conkdor Canyon''' may refer to:
|image=[[File:WiiU SM3DW 10.01.13 Scrn01.png|250px]]
|code=World 2-1
|world=[[World 2 (Super Mario 3D World)|World 2]]
|game=''[[Super Mario 3D World]]''
|limit=400 seconds
|beforealt=[[Koopa Troopa Cave|**]]
|before=[[Bowser's Highway Showdown|<<]]
|after=[[Puffprod Peaks|>>]] [[Shadow-Play Alley|>>]]
|notes=The first desert level in the game.
}}
'''Conkdor Canyon''', or '''World 2-1''', is the seventh regular level of ''[[Super Mario 3D World]]'' and the first one in [[World 2 (Super Mario 3D World)|World 2]]. It is unlocked via completing [[Bowser's Highway Showdown]] or by the secret warp in [[Koopa Troopa Cave]], and its own completion unlocks [[Puffprod Peaks]] and [[Shadow-Play Alley]]. It is set on an old-looking building and introduces [[Conkdor]]s, the main enemies in here.


==Layout==
*[[Conkdor Canyon (Super Mario 3D World)|Shadow-Play Alley]], a level in [[Super Mario 3D World]]
[[File:WiiU SM3DW 10.15.13 Scrn01.png|thumb|left|200px]]
*[[Conkdor Canyon (Captain Toad: Treasure Tracker)|Shadow-Play Alley]], a level in [[Captain Toad: Treasure Tracker]]
The first area contains a few Conkdors and [[Stingby|Stingbies]], as well as some ponds of quicksand and spring panels. Just after the third Conkdor encountered, atop a wall behind it there is a [[Warp Pipe]] that leads to a room with a golden [[P-Switch]]. The [[Checkpoint Flag]] is found near a small oasis with grass, and small pond with [[coin]]s in it, a palm tree and a Conkdor.
{{disambig}}
 
Next, [[Mario]] must cross a bridge made of moving tiles, and then another bridge, this time a very narrow one, guarded by more Conkdors. The last part contains more Stingbies, a quicksand fall, and a long shifting bridge that leads to the [[Goal Pole]].
{{br}}
==[[Green Star (Super Mario 3D World)|Green Stars]]==
*'''Green Star 1''': Above a high wall in the start of the course. The player can use the [[Cat Mario|Cat transformation]] to reach the top.
*'''Green Star 2''': After the thin walkway, the player will see a Conkdor surrounded by four Grey Blocks. Have it break the block facing north-east to get the second Green Star.
*'''Green Star 3''': Near the end of the level, help out the [[Toad Brigade Captain]] by defeating a Conkdor who's attacking him to obtain the Green Star.
 
==[[Stamp (Super Mario 3D World)|Stamp]]==
[[File:SM3DW-JumpingMarioStamp.png|right|70px]]
*Right before the set of shifting platforms that end on the Goal Pole. The stamp is [[Mario]]
 
==Enemies==
*[[Conkdor]]s
*[[Stingby|Stingbies]]
 
==Luigi Sighting==
The hidden Luigi is painted on the wall beneath the first shifting bridge, more clearly visible when looking through the binoculars the Sprixie provides to the right of the Checkpoint.
 
==Names in other languages==
{{Foreignname
|Jap=砂漠のツッコンドル遺跡
|JapR=Sabaku no tsukkondoru iseki
|JapM=Conkdor Desert Ruins
|Spa=El desierto de los picacóndores
|SpaM=Desert of the chop-condors
|Fra=Pico Condors et sables d’or
|FraM=Conkdors and gold sands
|Ita=Rovine Dei Kondorotti
|ItaM=Conkdors' Ruins
|Dut=Kloof van de Conkdors
|DutM=Conkdors canyon
|Ger=Pickondors Wüstenruine
|GerM=Conkdor Desert Ruins
}}
 
==Trivia==
*This is the only level to have the desert theme.
 
{{BoxTop}}
{{SM3DW}}
{{SM3DW Levels}}
[[Category:Deserts]]
[[Category:Super Mario 3D World Levels]]

Revision as of 22:15, November 15, 2014

Conkdor Canyon may refer to:

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