Superguard: Difference between revisions
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[[File:Superguard.jpg|thumb|right|220px|[[Ms. Mowz]] countering a [[Spania]] with the '''Superguard'''.]] | [[File:Superguard.jpg|thumb|right|220px|[[Ms. Mowz]] countering a [[Spania]] with the '''Superguard'''.]] | ||
The '''Superguard''' is a move used in ''[[Paper Mario: The Thousand-Year Door]]''. It is a more advanced version of a [[Guard]]. It stops any attack from doing any damage at all, and any direct-contact moves will be returned to the attacker, causing the enemy one [[Heart Point]] of damage. This counterattack damage does not stack with other counterattack effects such as being [[electrified]]. On indirect-attacks, the Superguard will simply negate all damage, with the exception of a [[Pokey]]'s body segment throw attack, which will send the body segment back to the Pokey and cause the same amount of damage the attack would've done to [[Mario]] or his partner. It will also block any status effects from an enemy attack. [[X-Yux]]'s immobilizing ability can only be blocked by a Superguard. The counter-attack effect of the Superguard does not work on the [[Armored Harriers]]. Neither Mario nor the Iron Cleft that hit him will take any damage. There are also only two attacks in the game for which the Superguard will not prevent all damage | The '''Superguard''' is a move used in ''[[Paper Mario: The Thousand-Year Door]]''. It is a more advanced version of a [[Guard]]. It stops any attack from doing any damage at all, and any direct-contact moves will be returned to the attacker, causing the enemy one [[Heart Point]] of damage. This counterattack damage does not stack with other counterattack effects such as being [[electrified]]. On indirect-attacks, the Superguard will simply negate all damage, with the exception of a [[Pokey]]'s body segment throw attack, which will send the body segment back to the Pokey and cause the same amount of damage the attack would've done to [[Mario]] or his partner. It will also block any status effects from an enemy attack. [[X-Yux]]'s immobilizing ability can only be blocked by a Superguard. The counter-attack effect of the Superguard does not work on the [[Armored Harriers]]. Neither Mario nor the Iron Cleft that hit him will take any damage. There are also only two attacks in the game for which the Superguard will not prevent all damage: [[Bonetail]]'s bite attack and an explosion from either a [[Bulky Bob-omb]] or a [[Bob-ulk]]. | ||
Revision as of 17:26, August 9, 2014
The Superguard is a move used in Paper Mario: The Thousand-Year Door. It is a more advanced version of a Guard. It stops any attack from doing any damage at all, and any direct-contact moves will be returned to the attacker, causing the enemy one Heart Point of damage. This counterattack damage does not stack with other counterattack effects such as being electrified. On indirect-attacks, the Superguard will simply negate all damage, with the exception of a Pokey's body segment throw attack, which will send the body segment back to the Pokey and cause the same amount of damage the attack would've done to Mario or his partner. It will also block any status effects from an enemy attack. X-Yux's immobilizing ability can only be blocked by a Superguard. The counter-attack effect of the Superguard does not work on the Armored Harriers. Neither Mario nor the Iron Cleft that hit him will take any damage. There are also only two attacks in the game for which the Superguard will not prevent all damage: Bonetail's bite attack and an explosion from either a Bulky Bob-omb or a Bob-ulk.
Despite being incredibly useful, it is even harder to execute than a Guard, requiring a press of 3/60 of a second before contact compared to a Guard's 8/60[1]. If done correctly, Mario or his partner will spin around and words will pop out next to them saying "Great!".
Names in Other Languages
Trivia
- The Superguard is very similar to the Pixl Barry's ability in Super Paper Mario as both require timing (though Barry's doesn't have to be very precise). Both deal damage to the opponent and protect the player from damage, and their animation is very similar (spinning in place).