Wild Gunman (WarioWare, Inc.: Mega Microgame$!): Difference between revisions

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== Gameplay ==
== Gameplay ==
The objective of the game is to wait for the signal, then fire at the gunman as quickly as possible by pressing {{button|gba|A}}. Do it too soon and the player will be draw a foul, do it too late and the player will be shot by the gunman. As the speed increases, the gunman will take less time to shoot, giving the player less time to react.  
The objective of the game is to wait for the signal, then fire at the gunman as quickly as possible by pressing {{button|gba|A}}. Do it too soon and the player will be draw a foul, do it too late and the player will be shot by the gunman. As the speed increases, the gunman will take less time to shoot, giving the player less time to react. The times listed below are how long the gunman takes to shoot at the lowest speed.


*'''1st level difficulty:''' The first gunman will take 1.3 seconds to shoot.
*'''1st level difficulty:''' The first gunman will take 1.3 seconds to shoot.

Revision as of 00:06, July 25, 2014

Template:Minigame-infobox Wild Gunman is a microgame found in the Nintendo Classics folder in WarioWare, Inc.: Mega Microgame$!.

Gameplay

The objective of the game is to wait for the signal, then fire at the gunman as quickly as possible by pressing A Button. Do it too soon and the player will be draw a foul, do it too late and the player will be shot by the gunman. As the speed increases, the gunman will take less time to shoot, giving the player less time to react. The times listed below are how long the gunman takes to shoot at the lowest speed.

  • 1st level difficulty: The first gunman will take 1.3 seconds to shoot.
  • 2nd level difficulty: The second gunman will take 0.8 seconds to shoot.
  • 3rd level difficulty: The third gunman will take 0.5 seconds to shoot.


Template:WWIMM Microgames