Full Tilt: Difference between revisions

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==Gameplay==
==Gameplay==
The objective of the game is for each player to beat the other one, as in all other Duel minigames. Here, the player must get to the other side of a wide, and long hole by carefully walking across a tilting bridge. The player must be careful, because if a player falls off the bridge, a [[Lakitu]] has carry whoever player fell, losing valuable time. Once the player gets to the middle of the bridge, the player reaches a checkpoint, meaning that if a player falls again, the Lakitu would carry whoever player fell to there instead of the starting place. There are quite a few shortcuts that the player can take to get through the game quicker. The player who gets to the end of the bridge first wins.
The objective of the game is to be the first to get to the other side of a wide, and long hole by carefully walking across a tilting bridge. Players must be careful not to fall, or they will lose valuable time as a [[Lakitu]] retrieves them. Once the player gets to the middle of the bridge, they reach a checkpoint, meaning that if they fall again, the Lakitu would carry them there instead of the starting point. There are quite a few shortcuts that the player can take to get through the game quicker.\


==Controls==
==Controls==

Revision as of 15:30, August 22, 2014

Template:Minigame-infobox Full Tilt is a Duel minigame in Mario Party 6. The name comes from the term "full tilt", which describes people or things with great energy.

Introduction

The camera focuses on the goal. It then moves to the player showing the entire course. The screen splits into two to show the second player.

Gameplay

The objective of the game is to be the first to get to the other side of a wide, and long hole by carefully walking across a tilting bridge. Players must be careful not to fall, or they will lose valuable time as a Lakitu retrieves them. Once the player gets to the middle of the bridge, they reach a checkpoint, meaning that if they fall again, the Lakitu would carry them there instead of the starting point. There are quite a few shortcuts that the player can take to get through the game quicker.\

Controls

  • Control Stick – Move
  • A Button – Jump

In-game text

  • Rules"Race along the tilting, twisted path and reach the goal first to win!"
  • Advice"If you fall off the path, you will return to the last checkpoint you crossed."

Names in Other Languages

Template:Foreignname Template:BoxTop Template:MP6 Minigames